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Bots for various Entelect Challenges
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2018-08-09
Removed dynamic settings
Justin Worthe
It worked really well for round 2 to set constants
2018-07-21
Simplified duration handling to allow longer profiling
Justin Worthe
2018-07-07
Changed default implementation used by main to be bitwise
Justin Worthe
2018-07-01
Set up (failing) property test for working of new game state
Justin Worthe
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other.
2018-06-30
Initial stab at putting game engine behind a trait
Justin Worthe
2018-06-09
Updated default features to not include benchmarking
Justin Worthe
2018-06-09
Calibrated energy cutoff and turned it on by default
Justin Worthe
2018-06-09
Added reduced time flag
Justin Worthe
2018-06-03
Moved json parsing to be part of a module, with textmap equivalence
Justin Worthe
2018-05-14
Added profiling target with perf
Justin Worthe
2018-05-12
Limited bot to run within the 2 second window
Justin Worthe
2018-05-12
Initial stab at monte carlo implementation
Justin Worthe
Doesn't seem to be working quite right... just sits there accumulating energy.
2018-05-12
Added new building specifications
Justin Worthe
2018-05-10
Split to library. Reimplemented sample strategy in new state.
Justin Worthe
2018-05-09
Added converting from JSON code to game engine representation
Justin Worthe
2018-05-05
Initial commit with sample bot and embedded game engine
Justin Worthe