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AgeCommit message (Collapse)Author
2019-08-18Printing to stderr is now behind a feature flagJustin Worthe
2019-08-10Passing score weightings in, so they can be more configurableJustin Worthe
2019-08-10Simplified code that doesn't have a strategy cache anymoreJustin Worthe
2019-08-06New command typeJustin Worthe
2019-07-16Disable logs and release assertions for releaseJustin Worthe
2019-07-07Cleaned up dead codeJustin Worthe
2019-06-28updated active worm in updateJustin Worthe
This might change weirdly because of the select move.
2019-06-24New command types for select and bombsJustin Worthe
2019-05-22Added a strategy cache for reusing previous round dataJustin Worthe
2019-05-12Outline of MCTSJustin Worthe
2019-04-25Test that match replay matches my simulationJustin Worthe
2019-04-25Call update vs create after the first moveJustin Worthe
2019-04-22More minimal game stateJustin Worthe
I'd prefer to start with just the state that I need, and progressively readd the bits that I've skipped as I find I need them, or as the competition evolves.
2019-04-22Structures representing game stateJustin Worthe
2019-04-22Start the project from the starter botJustin Worthe