Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-18 | Printing to stderr is now behind a feature flag | Justin Worthe | |
2019-08-10 | Passing score weightings in, so they can be more configurable | Justin Worthe | |
2019-08-10 | Simplified code that doesn't have a strategy cache anymore | Justin Worthe | |
2019-08-06 | New command type | Justin Worthe | |
2019-07-16 | Disable logs and release assertions for release | Justin Worthe | |
2019-07-07 | Cleaned up dead code | Justin Worthe | |
2019-06-28 | updated active worm in update | Justin Worthe | |
This might change weirdly because of the select move. | |||
2019-06-24 | New command types for select and bombs | Justin Worthe | |
2019-05-22 | Added a strategy cache for reusing previous round data | Justin Worthe | |
2019-05-12 | Outline of MCTS | Justin Worthe | |
2019-04-25 | Test that match replay matches my simulation | Justin Worthe | |
2019-04-25 | Call update vs create after the first move | Justin Worthe | |
2019-04-22 | More minimal game state | Justin Worthe | |
I'd prefer to start with just the state that I need, and progressively readd the bits that I've skipped as I find I need them, or as the competition evolves. | |||
2019-04-22 | Structures representing game state | Justin Worthe | |
2019-04-22 | Start the project from the starter bot | Justin Worthe | |