Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-22 | Added special case for a point that can be known to be a hit while seeking | Justin Worthe | |
Shooting here first will eliminate a ship immediately that might otherwise be dumbly left until the end of the game, where a spot that can only be one ship shows up on the overall probability density graph. It also does meaningful shots while recharging specials shots to speed up the random part of searching. | |||
2017-07-15 | Updated shot ordering to choose cheeper one if scores are equal | Justin Worthe | |
2017-07-15 | Avoided counting hit cells as eliminating unknowns | Justin Worthe | |
2017-07-15 | Adding shooting of new weapons | Justin Worthe | |
2017-07-12 | Fixed bugs in knowledge update | Justin Worthe | |
2017-06-24 | Implemented knowledge updates based on all weapon types | Justin Worthe | |
2017-06-24 | Knowledge update that can handle different weapons | Justin Worthe | |
2017-06-22 | Added turns to weapon being available to knowledge | Justin Worthe | |
2017-06-18 | Added knowledge of weapons | Justin Worthe | |
Next step: knowledge of weapon's effects. | |||
2017-05-20 | Implemented lattice restricted battleship searching | Justin Worthe | |
2017-05-20 | Finished up efficient elimination of found ships | Justin Worthe | |
2017-05-20 | Eliminated more possibilities when ships are sunk | Justin Worthe | |
2017-05-20 | Moved ship placement knowledge out to be one per ship | Justin Worthe | |
2017-05-14 | Added model for knowledge of the game's state | Justin Worthe | |
Will be useful to track deductions that have already been made. |