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AgeCommit message (Collapse)Author
2019-08-14Optimized finding valid snowball + bomb movesJustin Worthe
2019-07-08Command filtering to avoid wasting the selectsJustin Worthe
2019-06-27Implemented bomb attacksJustin Worthe
2019-05-17Strategy to focus mctsJustin Worthe
2019-05-14Better performance for finding things to shoot atJustin Worthe
2019-05-14Filled in the rest of the MCTSJustin Worthe
Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose.
2019-05-12Outline of MCTSJustin Worthe
2019-04-25Strategy that starts building exhaustive game state treeJustin Worthe
This falls over (and takes the host machine with it) because its memory usage grows catastrophically. The main use of time, reported by perf, was cloning the map vector.
2019-04-22More minimal game stateJustin Worthe
I'd prefer to start with just the state that I need, and progressively readd the bits that I've skipped as I find I need them, or as the competition evolves.
2019-04-22Structures representing game stateJustin Worthe