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AgeCommit message (Expand)Author
2019-08-13Trimming down on redundant code and tweaking perfJustin Worthe
2019-08-11Pass explore / exploit tuning param as another scoring configJustin Worthe
2019-08-11Replaced hashmaps with deterministic hashmapsJustin Worthe
2019-08-10New binary for exploring config valuesJustin Worthe
2019-08-10Removed dead half-written pruning codeJustin Worthe
2019-08-10Passing score weightings in, so they can be more configurableJustin Worthe
2019-08-10TODO PruningJustin Worthe
2019-08-10Removed tiny hashmapJustin Worthe
2019-08-10Simplified code that doesn't have a strategy cache anymoreJustin Worthe
2019-08-09Avoid NaNJustin Worthe
2019-08-09More filtering of silly movesJustin Worthe
2019-08-09Removed unnecessary cloneJustin Worthe
2019-08-09Scoring based on multiple criteriaJustin Worthe
2019-08-07There is only one valid move once frozenJustin Worthe
2019-08-07Cleaned up setting of occupied cellsJustin Worthe
2019-08-07Assertions to test that my lava logic is rightJustin Worthe
2019-08-07Lava assertionsJustin Worthe
2019-08-07Added snowballs to valid movesJustin Worthe
2019-08-06All valid moves list into the game simJustin Worthe
2019-08-06More snowball implementation. Now with freezing your opponent!Justin Worthe
2019-08-06Unfreezing over timeJustin Worthe
2019-08-06Damaged the worms with lavaJustin Worthe
2019-08-06Frozen wormsJustin Worthe
2019-08-06New command typeJustin Worthe
2019-08-06Lava map constantsJustin Worthe
2019-08-06Extra todos for snowball movesJustin Worthe
2019-08-06Versionbump for finalJustin Worthe
2019-08-06New statefile changesJustin Worthe
2019-07-16Commented missed debug loggingJustin Worthe
2019-07-16Disable logs and release assertions for releaseJustin Worthe
2019-07-16Prevent invalid bomb selections in simulationsJustin Worthe
2019-07-12Had bombs destroy health packsJustin Worthe
2019-07-11First stab at pruning game treeJustin Worthe
2019-07-10Marked the position to do pruningJustin Worthe
2019-07-08Test case that included a collisionJustin Worthe
2019-07-08Command filtering to avoid wasting the selectsJustin Worthe
2019-07-07Compiles again now at leastJustin Worthe
2019-07-07Strategy split to allow creating a minimax with pruning strategyJustin Worthe
2019-07-07Cleaned up dead codeJustin Worthe
2019-07-07Cleaning up TODOsJustin Worthe
2019-06-29Put score allocation behind constantsJustin Worthe
2019-06-28Bumped benchmarking jsonJustin Worthe
2019-06-28Fixed issues identified through comparison with the official engineJustin Worthe
2019-06-28updated active worm in updateJustin Worthe
2019-06-28Function to give all valid bomb moves (also rustfmt)Justin Worthe
2019-06-27Select and move and select and shoot implementedJustin Worthe
2019-06-27Starting to allow selecting from all of the new movesJustin Worthe
2019-06-27Implemented bomb attacksJustin Worthe
2019-06-26Passing bomb count through from the jsonJustin Worthe
2019-06-26Removed outdated replayJustin Worthe