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AgeCommit message (Expand)Author
2018-06-30Created data structure for bitwise game engineJustin Worthe
2018-06-30Moved 'expressive' specific building logic out of generi codeJustin Worthe
2018-06-30Updated benchmark to only take constant map size into accountJustin Worthe
2018-06-30Initial stab at putting game engine behind a traitJustin Worthe
2018-06-30Pruned dead functions in the engineJustin Worthe
2018-06-30Removed deconstruction from the list of commands consideredJustin Worthe
2018-06-30Added test of newly functioning tesla towersJustin Worthe
2018-06-25Added rule on maximum two tesla towersJustin Worthe
2018-06-25Updated test cases and made engine work correctly according to testsJustin Worthe
2018-06-25Compilation, allowing new moves to be chosen, and missile move orderJustin Worthe
2018-06-25Added functioning of tesla towersJustin Worthe
2018-06-25Added new tower type and deconstruct actionJustin Worthe
2018-06-09Updated default features to not include benchmarkingJustin Worthe
2018-06-09Calibrated energy cutoff and turned it on by defaultJustin Worthe
2018-06-09Added reduced time flagJustin Worthe
2018-06-09Added pruning of buying energy buildings behind a feature flagJustin Worthe
2018-06-09Added max building price to game settingsJustin Worthe
2018-06-04Saturating sub. Marginal speed improvement. Clearer logic.Justin Worthe
2018-06-04Cleaned out second test caseJustin Worthe
2018-06-04Moved to replays that have missile position fixJustin Worthe
2018-06-03Added todoJustin Worthe
2018-06-03Moved json parsing to be part of a module, with textmap equivalenceJustin Worthe
2018-06-03Added makefile for creating submissionJustin Worthe
2018-06-02Added engine run with failing test exampleJustin Worthe
2018-06-02Made my game engine match theirsJustin Worthe
2018-06-02Moved replay-based test to have convenience import from game engine replayJustin Worthe
2018-06-01Put multispeed missiles back inJustin Worthe
2018-05-31Made move_missiles even tighter on iterating and cleaning upJustin Worthe
2018-05-31Tighter loop for removing destroyed buildingsJustin Worthe
2018-05-31Tweaking move missiles to be more efficientJustin Worthe
2018-05-31Profile driven optimization of missile movingJustin Worthe
2018-05-31Change to finding affordable buildings to avoid a resizeJustin Worthe
2018-05-31Clippy suggested changesJustin Worthe
2018-05-19Inlined unnecessary mapJustin Worthe
2018-05-19Removed dependency on OS randomness for seedingJustin Worthe
2018-05-17Improved perf of removing item from unoccupied cells listJustin Worthe
2018-05-16Tracked energy production on the playerJustin Worthe
2018-05-16Moved unconstructed buildings to their own listJustin Worthe
2018-05-16Changed types to assume health can't be more than the hundred in theJustin Worthe
2018-05-16Moved away from special benchmarking suiteJustin Worthe
2018-05-15Moved perf intermediary files to target folderJustin Worthe
2018-05-15Additional code and bug fixes to help end to end testsJustin Worthe
2018-05-15Rayon for threadingJustin Worthe
2018-05-15Added end to end tests, comparing against actual game engineJustin Worthe
2018-05-14Fixed bug in unoccupied cell implementationJustin Worthe
2018-05-14Added running total of unoccupied cellsJustin Worthe
2018-05-14Increased profiler sampling frequencyJustin Worthe
2018-05-14Changed invalid move checking to be a debug assertionJustin Worthe
2018-05-14Reduced number of needless allocations to improve perfJustin Worthe
2018-05-14Added profiling target with perfJustin Worthe