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Author
2019-08-14
Optimized finding valid snowball + bomb moves
Justin Worthe
2019-08-14
Pruned moves better
Justin Worthe
2019-08-13
Trimming down on redundant code and tweaking perf
Justin Worthe
2019-08-11
Pass explore / exploit tuning param as another scoring config
Justin Worthe
2019-08-11
Replaced hashmaps with deterministic hashmaps
Justin Worthe
2019-08-10
New binary for exploring config values
Justin Worthe
2019-08-10
Removed dead half-written pruning code
Justin Worthe
2019-08-10
Passing score weightings in, so they can be more configurable
Justin Worthe
2019-08-10
TODO Pruning
Justin Worthe
2019-08-10
Removed tiny hashmap
Justin Worthe
2019-08-10
Simplified code that doesn't have a strategy cache anymore
Justin Worthe
2019-08-09
Avoid NaN
Justin Worthe
2019-08-09
More filtering of silly moves
Justin Worthe
2019-08-09
Removed unnecessary clone
Justin Worthe
2019-08-09
Scoring based on multiple criteria
Justin Worthe
2019-08-07
There is only one valid move once frozen
Justin Worthe
2019-08-07
Cleaned up setting of occupied cells
Justin Worthe
2019-08-07
Assertions to test that my lava logic is right
Justin Worthe
2019-08-07
Lava assertions
Justin Worthe
2019-08-07
Added snowballs to valid moves
Justin Worthe
2019-08-06
All valid moves list into the game sim
Justin Worthe
2019-08-06
More snowball implementation. Now with freezing your opponent!
Justin Worthe
2019-08-06
Unfreezing over time
Justin Worthe
2019-08-06
Damaged the worms with lava
Justin Worthe
2019-08-06
Frozen worms
Justin Worthe
2019-08-06
New command type
Justin Worthe
2019-08-06
Lava map constants
Justin Worthe
2019-08-06
Extra todos for snowball moves
Justin Worthe
2019-08-06
Versionbump for final
Justin Worthe
2019-08-06
New statefile changes
Justin Worthe
2019-07-16
Commented missed debug logging
Justin Worthe
2019-07-16
Disable logs and release assertions for release
Justin Worthe
2019-07-16
Prevent invalid bomb selections in simulations
Justin Worthe
2019-07-12
Had bombs destroy health packs
Justin Worthe
2019-07-11
First stab at pruning game tree
Justin Worthe
2019-07-10
Marked the position to do pruning
Justin Worthe
2019-07-08
Test case that included a collision
Justin Worthe
2019-07-08
Command filtering to avoid wasting the selects
Justin Worthe
2019-07-07
Compiles again now at least
Justin Worthe
2019-07-07
Strategy split to allow creating a minimax with pruning strategy
Justin Worthe
2019-07-07
Cleaned up dead code
Justin Worthe
2019-07-07
Cleaning up TODOs
Justin Worthe
2019-06-29
Put score allocation behind constants
Justin Worthe
2019-06-28
Bumped benchmarking json
Justin Worthe
2019-06-28
Fixed issues identified through comparison with the official engine
Justin Worthe
2019-06-28
updated active worm in update
Justin Worthe
2019-06-28
Function to give all valid bomb moves (also rustfmt)
Justin Worthe
2019-06-27
Select and move and select and shoot implemented
Justin Worthe
2019-06-27
Starting to allow selecting from all of the new moves
Justin Worthe
2019-06-27
Implemented bomb attacks
Justin Worthe
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