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2018-09-08
Moved metric calculations to reuse per row
Justin Worthe
2018-09-08
Optimized away unnecessary sum
Justin Worthe
2018-09-08
Cached more values in tree exploration calcs
Justin Worthe
2018-09-08
Feature-flaggified weighting win ratios
Justin Worthe
2018-09-08
Cleaned up compile warnings
Justin Worthe
2018-09-08
Added compile as a default build target
Justin Worthe
2018-09-08
Added minimum to weighted victory / defeat score
Justin Worthe
2018-09-08
Added a static set of opening moves to get energy up and running
Justin Worthe
2018-09-08
Put selection of full monte carlo tree behind a feature flag
Justin Worthe
2018-09-06
Added benchmarking for number of explored nodes
Justin Worthe
2018-09-06
Filled in the remaining TODOs on the tree search
Justin Worthe
2018-09-06
Disabled detailed debugging
Justin Worthe
2018-09-05
Filled in high level outline of monte carlo tree
Justin Worthe
2018-09-05
Data structures for proper monte carlo search
Justin Worthe
2018-09-05
Tweaking weighting in heuristic search
Justin Worthe
2018-09-05
Fixed config that hadn't been tested in a while
Justin Worthe
2018-09-05
Added weighting of victory / defeat board positions
Justin Worthe
2018-09-02
Improved performance of heuristic calcs by caching common calcs
Justin Worthe
2018-09-02
Improvement from precomputing row masks
Justin Worthe
2018-09-02
Simplified energy random chance
Justin Worthe
2018-09-02
Made it possible to build iron curtains as they become available
Justin Worthe
2018-09-02
Decreased size of big CDF arrays
Justin Worthe
2018-09-02
A bit more performance tweaking on CDF. Broke into smaller more cache ↵
Justin Worthe
friendly arrays.
2018-09-02
Clippy suggested improvements
Justin Worthe
2018-09-01
Corrected which player's attack towers to consider
Justin Worthe
2018-09-01
Added basic heuristic
Justin Worthe
2018-09-01
Improved perf by breaking strong ordering dependency in indexes
Justin Worthe
2018-09-01
Optimized creation of heuristic weighting
Justin Worthe
It's still 4 times slower, but it's probably decent to start filling in a heuristic.
2018-09-01
Semifunctional heuristic search
Justin Worthe
It's slow. Very very slow.
2018-09-01
Removed TODO on thinking about energy cutoffs
Justin Worthe
2018-08-31
Most of the heuristic random move lookup structure
Justin Worthe
2018-08-31
Placeholder for new heuristic based random search
Justin Worthe
2018-08-31
Limited the looking into the future to be a bit more limited
Justin Worthe
2018-08-29
Added targeted waiting to evaluated moves
Justin Worthe
2018-08-27
Removed tesla order fixing
Justin Worthe
2018-08-27
Removed unused deconstruct command
Justin Worthe
2018-08-27
Refactoring to have more stuff on player
Justin Worthe
2018-08-27
More plot info for debug
Justin Worthe
2018-08-27
Removed branching around energy limiting heuristics
Justin Worthe
2018-08-27
Increased the likelihood of using an iron curtain if there's energy
Justin Worthe
2018-08-19
Tweaked performance for enegy tower limiting
Justin Worthe
2018-08-18
Implemented maximum number of energy buildings in a row
Justin Worthe
2018-08-16
Printed debug for different tower building
Justin Worthe
2018-08-16
Added initial seed on nothing move
Justin Worthe
2018-08-14
Added extra logging of the win ratios
Justin Worthe
2018-08-14
Bumped my own version to represent the jump in game engine version
Justin Worthe
2018-08-14
Bumped dependency version numbers
Justin Worthe
2018-08-12
Fixed logic error on when nothing should be avoided
Justin Worthe
2018-08-12
Eliminated assuming opponents might do nothing in random moves
Justin Worthe
2018-08-12
Reduced more duplication and removed TODOs
Justin Worthe
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