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Bots for various Entelect Challenges
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Author
2018-05-17
Improved perf of removing item from unoccupied cells list
Justin Worthe
2018-05-16
Tracked energy production on the player
Justin Worthe
2018-05-16
Moved unconstructed buildings to their own list
Justin Worthe
2018-05-16
Changed types to assume health can't be more than the hundred in the
Justin Worthe
2018-05-16
Moved away from special benchmarking suite
Justin Worthe
2018-05-15
Moved perf intermediary files to target folder
Justin Worthe
2018-05-15
Additional code and bug fixes to help end to end tests
Justin Worthe
2018-05-15
Rayon for threading
Justin Worthe
2018-05-15
Added end to end tests, comparing against actual game engine
Justin Worthe
2018-05-14
Fixed bug in unoccupied cell implementation
Justin Worthe
2018-05-14
Added running total of unoccupied cells
Justin Worthe
2018-05-14
Increased profiler sampling frequency
Justin Worthe
2018-05-14
Changed invalid move checking to be a debug assertion
Justin Worthe
2018-05-14
Reduced number of needless allocations to improve perf
Justin Worthe
2018-05-14
Added profiling target with perf
Justin Worthe
2018-05-13
Removed unnecessary check on missile updates
Justin Worthe
2018-05-13
Added benchmark that touches missiles
Justin Worthe
2018-05-13
Added initial benchmarks
Justin Worthe
2018-05-12
Limited bot to run within the 2 second window
Justin Worthe
2018-05-12
Debugged and fixed the errors that had the monte carlo not working
Justin Worthe
2018-05-12
Initial stab at monte carlo implementation
Justin Worthe
2018-05-12
Fixed engine not paying for new buildings
Justin Worthe
2018-05-12
Brought random crate back
Justin Worthe
2018-05-12
Added new building specifications
Justin Worthe
2018-05-10
Split to library. Reimplemented sample strategy in new state.
Justin Worthe
2018-05-09
Added converting from JSON code to game engine representation
Justin Worthe
2018-05-05
Initial commit with sample bot and embedded game engine
Justin Worthe