Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-15 | Added end to end tests, comparing against actual game engine | Justin Worthe | |
2018-05-14 | Fixed bug in unoccupied cell implementation | Justin Worthe | |
This optimization lead to a 50% speedup. | |||
2018-05-14 | Added running total of unoccupied cells | Justin Worthe | |
2018-05-14 | Increased profiler sampling frequency | Justin Worthe | |
2018-05-14 | Changed invalid move checking to be a debug assertion | Justin Worthe | |
2018-05-14 | Reduced number of needless allocations to improve perf | Justin Worthe | |
Current iterations: 26486 in 10 seconds | |||
2018-05-14 | Added profiling target with perf | Justin Worthe | |
2018-05-13 | Removed unnecessary check on missile updates | Justin Worthe | |
Unnecessary for now. It might become necessary later. | |||
2018-05-13 | Added benchmark that touches missiles | Justin Worthe | |
2018-05-13 | Added initial benchmarks | Justin Worthe | |
There's a lot of room for improvement here. Specifically, I should separate the internal representation from the test interface. Have it provide functionality for creating random valid states. | |||
2018-05-12 | Limited bot to run within the 2 second window | Justin Worthe | |
2018-05-12 | Debugged and fixed the errors that had the monte carlo not working | Justin Worthe | |
Monte carlo now beats sample bot, if given plenty of time. I still need to put the max time tracking and enforcement in. | |||
2018-05-12 | Initial stab at monte carlo implementation | Justin Worthe | |
Doesn't seem to be working quite right... just sits there accumulating energy. | |||
2018-05-12 | Fixed engine not paying for new buildings | Justin Worthe | |
2018-05-12 | Brought random crate back | Justin Worthe | |
2018-05-12 | Added new building specifications | Justin Worthe | |
2018-05-10 | Split to library. Reimplemented sample strategy in new state. | Justin Worthe | |
2018-05-09 | Added converting from JSON code to game engine representation | Justin Worthe | |
2018-05-05 | Initial commit with sample bot and embedded game engine | Justin Worthe | |