Age | Commit message (Expand) | Author |
---|---|---|
2019-05-14 | Better performance for finding things to shoot at | Justin Worthe |
2019-05-14 | Filled in the rest of the MCTS | Justin Worthe |
2019-05-13 | Building up unsimulated moves list | Justin Worthe |
2019-05-12 | Outline of MCTS | Justin Worthe |
2019-04-26 | Refactored game map to use less memory | Justin Worthe |
2019-04-25 | Strategy that starts building exhaustive game state tree | Justin Worthe |
2019-04-25 | Made the state object avoid any heap allocations | Justin Worthe |
2019-04-25 | Implement move and dig commands | Justin Worthe |
2019-04-25 | Test that match replay matches my simulation | Justin Worthe |
2019-04-25 | Arranged the types to start writing the replay based property test | Justin Worthe |
2019-04-25 | Call update vs create after the first move | Justin Worthe |
2019-04-22 | More minimal game state | Justin Worthe |
2019-04-22 | Structures representing game state | Justin Worthe |
2019-04-22 | Start the project from the starter bot | Justin Worthe |