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Bots for various Entelect Challenges
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Author
2018-05-15
Added end to end tests, comparing against actual game engine
Justin Worthe
2018-05-14
Fixed bug in unoccupied cell implementation
Justin Worthe
2018-05-14
Added running total of unoccupied cells
Justin Worthe
2018-05-14
Increased profiler sampling frequency
Justin Worthe
2018-05-14
Changed invalid move checking to be a debug assertion
Justin Worthe
2018-05-14
Reduced number of needless allocations to improve perf
Justin Worthe
2018-05-14
Added profiling target with perf
Justin Worthe
2018-05-13
Removed unnecessary check on missile updates
Justin Worthe
2018-05-13
Added benchmark that touches missiles
Justin Worthe
2018-05-13
Added initial benchmarks
Justin Worthe
2018-05-12
Limited bot to run within the 2 second window
Justin Worthe
2018-05-12
Debugged and fixed the errors that had the monte carlo not working
Justin Worthe
2018-05-12
Initial stab at monte carlo implementation
Justin Worthe
2018-05-12
Fixed engine not paying for new buildings
Justin Worthe
2018-05-12
Brought random crate back
Justin Worthe
2018-05-12
Added new building specifications
Justin Worthe
2018-05-10
Split to library. Reimplemented sample strategy in new state.
Justin Worthe
2018-05-09
Added converting from JSON code to game engine representation
Justin Worthe
2018-05-05
Initial commit with sample bot and embedded game engine
Justin Worthe
2017-07-22
Added special case for a point that can be known to be a hit while seeking
Justin Worthe
2017-07-15
Updated shot ordering to choose cheeper one if scores are equal
Justin Worthe
2017-07-15
Avoided counting hit cells as eliminating unknowns
Justin Worthe
2017-07-15
Adding shooting of new weapons
Justin Worthe
2017-07-12
Fixed bugs in knowledge update
Justin Worthe
2017-07-12
Avoided placing adjacent ships
Justin Worthe
2017-06-24
Implemented knowledge updates based on all weapon types
Justin Worthe
2017-06-24
Knowledge update that can handle different weapons
Justin Worthe
2017-06-22
Added turns to weapon being available to knowledge
Justin Worthe
2017-06-18
Added knowledge of weapons
Justin Worthe
2017-05-30
Added readme to project
Justin Worthe
2017-05-28
Additional maths tests
Justin Worthe
2017-05-27
Added some tests for math
Justin Worthe
2017-05-24
Changed bot extension for windows
Justin Worthe
2017-05-20
Implemented lattice restricted battleship searching
Justin Worthe
2017-05-20
Finished up efficient elimination of found ships
Justin Worthe
2017-05-20
Eliminated more possibilities when ships are sunk
Justin Worthe
2017-05-20
Moved ship placement knowledge out to be one per ship
Justin Worthe
2017-05-14
Added model for knowledge of the game's state
Justin Worthe
2017-05-14
Added documentation of json state types
Justin Worthe
2017-05-13
Added checking if state is in use before shooting
Justin Worthe
2017-05-13
Random placement
Justin Worthe
2017-05-13
Split into smaller portions
Justin Worthe
2017-05-13
Initial commit
Justin Worthe
2015-10-17
Reverted to a simple decision tree
Justin Worthe
2015-09-20
Made manually tuned brain
Justin Worthe
2015-09-06
Removed some buildings made network more efficient
Justin Worthe
2015-09-01
Fixed memory leak
Justin Worthe
2015-08-29
Improved efficiency of network
Justin Worthe
2015-08-16
Updated project file
Justin Worthe
2015-08-16
Made neural net recurrent
Justin Worthe
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