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AgeCommit message (Collapse)Author
2018-07-04Added tests of indexing into random bitwise buildingJustin Worthe
2018-07-02Turned on debugging symbols for release modeJustin Worthe
To make it easier to profile and improve
2018-07-02Initial drop in replacement implementationJustin Worthe
It's faster than the other one! Doesn't tesla yet, but still! Yay!
2018-07-02Game engine working, except for teslas and choosing a moveJustin Worthe
2018-07-01Continued filling in bitwise game engineJustin Worthe
2018-07-01Started filling in bitwise simulation logicJustin Worthe
2018-07-01Read missiles from the json into bitfieldsJustin Worthe
2018-07-01JSON parsing of bitwise buildingsJustin Worthe
2018-07-01Started implementation of reading bitwise from jsonJustin Worthe
2018-07-01Built bitwise game state from current game stateJustin Worthe
2018-07-01Set up (failing) property test for working of new game stateJustin Worthe
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other.
2018-07-01Renamed tests to follow underscore conventionJustin Worthe
2018-07-01Implemented tesla count for bitwiseJustin Worthe
2018-06-30Created data structure for bitwise game engineJustin Worthe
2018-06-30Moved 'expressive' specific building logic out of generi codeJustin Worthe
2018-06-30Updated benchmark to only take constant map size into accountJustin Worthe
2018-06-30Initial stab at putting game engine behind a traitJustin Worthe
2018-06-30Pruned dead functions in the engineJustin Worthe
2018-06-30Removed deconstruction from the list of commands consideredJustin Worthe
I don't think deconstruction is a necessary part of a viable strategy for now.
2018-06-30Added test of newly functioning tesla towersJustin Worthe
2018-06-25Added rule on maximum two tesla towersJustin Worthe
2018-06-25Updated test cases and made engine work correctly according to testsJustin Worthe
I don't think a tesla appeared in this match. I need to contrive a bot to build one.
2018-06-25Compilation, allowing new moves to be chosen, and missile move orderJustin Worthe
2018-06-25Added functioning of tesla towersJustin Worthe
2018-06-25Added new tower type and deconstruct actionJustin Worthe
2018-06-09Updated default features to not include benchmarkingJustin Worthe
2018-06-09Calibrated energy cutoff and turned it on by defaultJustin Worthe
2018-06-09Added reduced time flagJustin Worthe
2018-06-09Added pruning of buying energy buildings behind a feature flagJustin Worthe
2018-06-09Added max building price to game settingsJustin Worthe
2018-06-04Saturating sub. Marginal speed improvement. Clearer logic.Justin Worthe
2018-06-04Cleaned out second test caseJustin Worthe
2018-06-04Moved to replays that have missile position fixJustin Worthe
2018-06-03Added todoJustin Worthe
2018-06-03Moved json parsing to be part of a module, with textmap equivalenceJustin Worthe
2018-06-03Added makefile for creating submissionJustin Worthe
2018-06-02Added engine run with failing test exampleJustin Worthe
2018-06-02Made my game engine match theirsJustin Worthe
What the hell is up with their building logic? There's +1s and dodgy indirection everywhere!
2018-06-02Moved replay-based test to have convenience import from game engine replayJustin Worthe
2018-06-01Put multispeed missiles back inJustin Worthe
2018-05-31Made move_missiles even tighter on iterating and cleaning upJustin Worthe
2018-05-31Tighter loop for removing destroyed buildingsJustin Worthe
2018-05-31Tweaking move missiles to be more efficientJustin Worthe
2018-05-31Profile driven optimization of missile movingJustin Worthe
2018-05-31Change to finding affordable buildings to avoid a resizeJustin Worthe
2018-05-31Clippy suggested changesJustin Worthe
2018-05-19Inlined unnecessary mapJustin Worthe
2018-05-19Removed dependency on OS randomness for seedingJustin Worthe
I'm convinced that the cloud servers they're running on will be out of entropy, especially towards the end of the tournament. Rather have a less random initial seed than take that blocking performance hit.
2018-05-17Improved perf of removing item from unoccupied cells listJustin Worthe
2018-05-16Tracked energy production on the playerJustin Worthe
This cuts out an iteration over the buildings each turn.