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Bots for various Entelect Challenges
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2018-07-24
Fixed min and benchmark logging in discarding search
Justin Worthe
2018-07-24
Modified pruning to be friendlier to calculating benchmarks
Justin Worthe
2018-07-23
Turned on discarding poor performing moves early in default config
Justin Worthe
2018-07-23
Added option for discarding poor performing moves early
Justin Worthe
2018-07-22
Naive implementation of depth first walk of the state space
Justin Worthe
2018-07-21
Rearranged to make data flow clearer
Justin Worthe
2018-07-21
More efficient opponent damage calc
Justin Worthe
2018-07-21
Moved change to all buildings outside of missile update loop
Justin Worthe
2018-07-21
Marginally faster tesla activity update
Justin Worthe
2018-07-21
Simplified duration handling to allow longer profiling
Justin Worthe
2018-07-21
Removed sudo from perf requirements
Justin Worthe
2018-07-21
Fixed dependency for bot submission
Justin Worthe
2018-07-21
Removed bitfield comment
Justin Worthe
2018-07-21
Disabled benchmarking on expressive engine
Justin Worthe
2018-07-21
Removed need to load settings for the bitwise game engine
Justin Worthe
2018-07-21
Added an index, to make the missile towers a proper circular buffer
Justin Worthe
2018-07-21
Pulls a change out of a loop
Justin Worthe
2018-07-21
Broke dependency on settings in constructing building
Justin Worthe
2018-07-15
Flipped bitfields on the opponent side to make implementation more concise
Justin Worthe
2018-07-15
Decreased running time of monte carlo test
Justin Worthe
2018-07-15
Implemented shooting teslas in the same order as the game engine
Justin Worthe
2018-07-12
Changed other bitwise stuff to use constants
Justin Worthe
2018-07-12
Updating bot to use more named constants
Justin Worthe
2018-07-08
Started moving constants to a constants file
Justin Worthe
2018-07-07
Changed default implementation used by main to be bitwise
Justin Worthe
2018-07-06
Added handling of tesla towers
Justin Worthe
2018-07-04
Made the choice of random building spots be based on a more efficient algorithm
Justin Worthe
2018-07-04
Added tests of indexing into random bitwise building
Justin Worthe
2018-07-02
Turned on debugging symbols for release mode
Justin Worthe
2018-07-02
Initial drop in replacement implementation
Justin Worthe
2018-07-02
Game engine working, except for teslas and choosing a move
Justin Worthe
2018-07-01
Continued filling in bitwise game engine
Justin Worthe
2018-07-01
Started filling in bitwise simulation logic
Justin Worthe
2018-07-01
Read missiles from the json into bitfields
Justin Worthe
2018-07-01
JSON parsing of bitwise buildings
Justin Worthe
2018-07-01
Started implementation of reading bitwise from json
Justin Worthe
2018-07-01
Built bitwise game state from current game state
Justin Worthe
2018-07-01
Set up (failing) property test for working of new game state
Justin Worthe
2018-07-01
Renamed tests to follow underscore convention
Justin Worthe
2018-07-01
Implemented tesla count for bitwise
Justin Worthe
2018-06-30
Created data structure for bitwise game engine
Justin Worthe
2018-06-30
Moved 'expressive' specific building logic out of generi code
Justin Worthe
2018-06-30
Updated benchmark to only take constant map size into account
Justin Worthe
2018-06-30
Initial stab at putting game engine behind a trait
Justin Worthe
2018-06-30
Pruned dead functions in the engine
Justin Worthe
2018-06-30
Removed deconstruction from the list of commands considered
Justin Worthe
2018-06-30
Added test of newly functioning tesla towers
Justin Worthe
2018-06-25
Added rule on maximum two tesla towers
Justin Worthe
2018-06-25
Updated test cases and made engine work correctly according to tests
Justin Worthe
2018-06-25
Compilation, allowing new moves to be chosen, and missile move order
Justin Worthe
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