index
:
entelect-challenge.git
main
Bots for various Entelect Challenges
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2018-06-30
Created data structure for bitwise game engine
Justin Worthe
2018-06-30
Moved 'expressive' specific building logic out of generi code
Justin Worthe
2018-06-30
Updated benchmark to only take constant map size into account
Justin Worthe
2018-06-30
Initial stab at putting game engine behind a trait
Justin Worthe
2018-06-30
Pruned dead functions in the engine
Justin Worthe
2018-06-30
Removed deconstruction from the list of commands considered
Justin Worthe
2018-06-30
Added test of newly functioning tesla towers
Justin Worthe
2018-06-25
Added rule on maximum two tesla towers
Justin Worthe
2018-06-25
Updated test cases and made engine work correctly according to tests
Justin Worthe
2018-06-25
Compilation, allowing new moves to be chosen, and missile move order
Justin Worthe
2018-06-25
Added functioning of tesla towers
Justin Worthe
2018-06-25
Added new tower type and deconstruct action
Justin Worthe
2018-06-09
Updated default features to not include benchmarking
Justin Worthe
2018-06-09
Calibrated energy cutoff and turned it on by default
Justin Worthe
2018-06-09
Added reduced time flag
Justin Worthe
2018-06-09
Added pruning of buying energy buildings behind a feature flag
Justin Worthe
2018-06-09
Added max building price to game settings
Justin Worthe
2018-06-04
Saturating sub. Marginal speed improvement. Clearer logic.
Justin Worthe
2018-06-04
Cleaned out second test case
Justin Worthe
2018-06-04
Moved to replays that have missile position fix
Justin Worthe
2018-06-03
Added todo
Justin Worthe
2018-06-03
Moved json parsing to be part of a module, with textmap equivalence
Justin Worthe
2018-06-03
Added makefile for creating submission
Justin Worthe
2018-06-02
Added engine run with failing test example
Justin Worthe
2018-06-02
Made my game engine match theirs
Justin Worthe
2018-06-02
Moved replay-based test to have convenience import from game engine replay
Justin Worthe
2018-06-01
Put multispeed missiles back in
Justin Worthe
2018-05-31
Made move_missiles even tighter on iterating and cleaning up
Justin Worthe
2018-05-31
Tighter loop for removing destroyed buildings
Justin Worthe
2018-05-31
Tweaking move missiles to be more efficient
Justin Worthe
2018-05-31
Profile driven optimization of missile moving
Justin Worthe
2018-05-31
Change to finding affordable buildings to avoid a resize
Justin Worthe
2018-05-31
Clippy suggested changes
Justin Worthe
2018-05-19
Inlined unnecessary map
Justin Worthe
2018-05-19
Removed dependency on OS randomness for seeding
Justin Worthe
2018-05-17
Improved perf of removing item from unoccupied cells list
Justin Worthe
2018-05-16
Tracked energy production on the player
Justin Worthe
2018-05-16
Moved unconstructed buildings to their own list
Justin Worthe
2018-05-16
Changed types to assume health can't be more than the hundred in the
Justin Worthe
2018-05-16
Moved away from special benchmarking suite
Justin Worthe
2018-05-15
Moved perf intermediary files to target folder
Justin Worthe
2018-05-15
Additional code and bug fixes to help end to end tests
Justin Worthe
2018-05-15
Rayon for threading
Justin Worthe
2018-05-15
Added end to end tests, comparing against actual game engine
Justin Worthe
2018-05-14
Fixed bug in unoccupied cell implementation
Justin Worthe
2018-05-14
Added running total of unoccupied cells
Justin Worthe
2018-05-14
Increased profiler sampling frequency
Justin Worthe
2018-05-14
Changed invalid move checking to be a debug assertion
Justin Worthe
2018-05-14
Reduced number of needless allocations to improve perf
Justin Worthe
2018-05-14
Added profiling target with perf
Justin Worthe
[prev]
[next]