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-rw-r--r--src/knowledge.rs113
-rw-r--r--src/math.rs36
2 files changed, 131 insertions, 18 deletions
diff --git a/src/knowledge.rs b/src/knowledge.rs
index 4ade5f5..f271dbe 100644
--- a/src/knowledge.rs
+++ b/src/knowledge.rs
@@ -53,21 +53,57 @@ impl Knowledge {
.map(|weapon| (weapon.clone(), weapon.single_shot_rounds_to_ready(energy, state.map_size)))
.collect();
- let points = match self.last_action {
+ let (hits, misses, _) = match self.last_action {
Action::PlaceShips(_) => {
- vec!()
+ (vec!(), vec!(), vec!())
},
Action::Shoot(Weapon::SingleShot, p) => {
- vec!(p)
+ Knowledge::to_hits_and_misses(vec!(Some(p)), &state)
},
- Action::Shoot(w, p) => {
- vec!()
- //TODO
+ Action::Shoot(Weapon::DoubleShotVertical, p) => {
+ Knowledge::to_hits_and_misses(vec!(
+ p.move_point(Direction::North, 1, state.map_size),
+ p.move_point(Direction::South, 1, state.map_size)
+ ), &state)
+ },
+ Action::Shoot(Weapon::DoubleShotHorizontal, p) => {
+ Knowledge::to_hits_and_misses(vec!(
+ p.move_point(Direction::East, 1, state.map_size),
+ p.move_point(Direction::West, 1, state.map_size)
+ ), &state)
+ },
+ Action::Shoot(Weapon::CornerShot, p) => {
+ Knowledge::to_hits_and_misses(vec!(
+ p.move_point(Direction::NorthEast, 1, state.map_size),
+ p.move_point(Direction::SouthEast, 1, state.map_size),
+ p.move_point(Direction::NorthWest, 1, state.map_size),
+ p.move_point(Direction::SouthWest, 1, state.map_size),
+ ), &state)
+ },
+ Action::Shoot(Weapon::CrossShotDiagonal, p) => {
+ Knowledge::to_hits_and_misses(vec!(
+ p.move_point(Direction::NorthEast, 1, state.map_size),
+ p.move_point(Direction::SouthEast, 1, state.map_size),
+ p.move_point(Direction::NorthWest, 1, state.map_size),
+ p.move_point(Direction::SouthWest, 1, state.map_size),
+ Some(p)
+ ), &state)
+ },
+ Action::Shoot(Weapon::CrossShotHorizontal, p) => {
+ Knowledge::to_hits_and_misses(vec!(
+ p.move_point(Direction::North, 1, state.map_size),
+ p.move_point(Direction::East, 1, state.map_size),
+ p.move_point(Direction::South, 1, state.map_size),
+ p.move_point(Direction::West, 1, state.map_size),
+ Some(p)
+ ), &state)
+ },
+
+ Action::Shoot(Weapon::SeekerMissle, p) => {
+ Knowledge::seeker_hits_and_misses(p, &state)
}
};
-
- let misses = points.iter().filter(|p| state.opponent_map.cells[p.x as usize][p.y as usize].missed).cloned().collect();
- let hits = points.iter().filter(|p| !state.opponent_map.cells[p.x as usize][p.y as usize].missed).cloned().collect();
+
let sunk_ships = new_knowledge.opponent_map.update_sunk_ships(&state);
new_knowledge.opponent_map.update_from_shot(hits, misses, sunk_ships);
@@ -75,6 +111,65 @@ impl Knowledge {
new_knowledge
}
+ fn to_hits_and_misses(points: Vec<Option<Point>>, state: &State) -> (Vec<Point>, Vec<Point>, Vec<Point>) {
+ let points = points.iter().filter_map(|&p| p).collect::<Vec<_>>();
+
+ let hits = points.iter().filter(|p| !state.opponent_map.cells[p.x as usize][p.y as usize].damaged).cloned().collect();
+ let misses = points.iter().filter(|p| state.opponent_map.cells[p.x as usize][p.y as usize].missed).cloned().collect();
+ let unknown = points.iter().filter(|p| !state.opponent_map.cells[p.x as usize][p.y as usize].missed && !state.opponent_map.cells[p.x as usize][p.y as usize].damaged).cloned().collect();
+
+ (hits, misses, unknown)
+ }
+
+ fn seeker_hits_and_misses(p: Point, state: &State) -> (Vec<Point>, Vec<Point>, Vec<Point>) {
+ let mut misses: Vec<Point> = Vec::new();
+ let mut hits: Vec<Point> = Vec::new();
+
+ let rings = vec!(
+ vec!(
+ //0
+ Some(p)
+ ),
+ vec!(
+ //1
+ p.move_point(Direction::North, 1, state.map_size),
+ p.move_point(Direction::East, 1, state.map_size),
+ p.move_point(Direction::South, 1, state.map_size),
+ p.move_point(Direction::West, 1, state.map_size),
+ ),
+ vec!(
+ //1.44
+ p.move_point(Direction::NorthEast, 1, state.map_size),
+ p.move_point(Direction::SouthEast, 1, state.map_size),
+ p.move_point(Direction::NorthWest, 1, state.map_size),
+ p.move_point(Direction::SouthWest, 1, state.map_size)
+ ),
+ vec!(
+ //2
+ p.move_point(Direction::North, 2, state.map_size),
+ p.move_point(Direction::East, 2, state.map_size),
+ p.move_point(Direction::South, 2, state.map_size),
+ p.move_point(Direction::West, 2, state.map_size),
+ )
+ );
+
+ //start in the center. Add rings, until I find a hit
+ //don't add more after a hit is found
+ for ring in rings {
+ if hits.is_empty() {
+ let (mut new_hits, mut new_misses, mut unknown) = Knowledge::to_hits_and_misses(ring, &state);
+ misses.append(&mut new_misses);
+ if !new_hits.is_empty() {
+ hits.append(&mut new_hits);
+ } else {
+ misses.append(&mut unknown);
+ }
+ }
+ }
+
+ (hits, misses, vec!())
+ }
+
pub fn has_unknown_hits(&self) -> bool {
self.opponent_map.cells.iter().fold(false, |acc, x| {
x.iter().fold(acc, |acc, y| acc || y.unknown_hit())
diff --git a/src/math.rs b/src/math.rs
index a93d03e..3187829 100644
--- a/src/math.rs
+++ b/src/math.rs
@@ -5,9 +5,13 @@ use rand::distributions::{IndependentSample, Range};
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
pub enum Direction {
North,
+ NorthEast,
East,
+ SouthEast,
South,
+ SouthWest,
West,
+ NorthWest
}
use Direction::*;
@@ -19,7 +23,11 @@ impl fmt::Display for Direction {
&North => "North",
&East => "East",
&South => "South",
- &West => "West"
+ &West => "West",
+ &NorthEast => "NorthEast",
+ &SouthEast => "SouthEast",
+ &NorthWest => "NorthWest",
+ &SouthWest => "SouthWest"
}
)
}
@@ -77,13 +85,13 @@ impl Point {
pub fn move_point(&self, direction: Direction, distance: i32, map_size: u16) -> Option<Point> {
let x = self.x as i32 + match direction {
- West => -distance,
- East => distance,
+ West|NorthWest|SouthWest => -distance,
+ East|NorthEast|SouthEast => distance,
_ => 0
};
let y = self.y as i32 + match direction {
- South => -distance,
- North => distance,
+ South|SouthWest|SouthEast => -distance,
+ North|NorthWest|NorthEast => distance,
_ => 0
};
let max = map_size as i32;
@@ -114,17 +122,20 @@ impl Point {
pub fn check_for_ship_collision(&self, ship_start: Point, direction: Direction, length: u16) -> bool {
let reverse = match direction {
West | South => true,
- East | North => false
+ East | North => false,
+ _ => false //ships cannot go diagonally
};
let same_cross = match direction {
East | West => self.y == ship_start.y,
- North | South => self.x == ship_start.x
+ North | South => self.x == ship_start.x,
+ _ => false //ships cannot go diagonally
};
let (parr_self, parr_ship) = match direction {
East | West => (self.x, ship_start.x),
- North | South => (self.y, ship_start.y)
+ North | South => (self.y, ship_start.y),
+ _ => (self.x, self.y) //ships cannot go diagonally
};
let corrected_parr_ship = match reverse {
@@ -163,7 +174,14 @@ mod point_tests {
}
}
-
+ #[test]
+ fn move_point_works_north_west() {
+ assert_eq!(Some(Point::new(3,7)), Point::new(5,5).move_point(NorthWest, 2, 10));
+ assert_eq!(Some(Point::new(7,3)), Point::new(5,5).move_point(NorthWest, -2, 10));
+ assert_eq!(None, Point::new(5,5).move_point(NorthWest, 6, 10));
+ assert_eq!(None, Point::new(5,5).move_point(NorthWest, -5, 10));
+ }
+
#[test]
fn move_point_works_west() {
assert_eq!(Some(Point::new(3,5)), Point::new(5,5).move_point(West, 2, 10));