diff options
Diffstat (limited to 'src/input')
-rw-r--r-- | src/input/json.rs | 14 | ||||
-rw-r--r-- | src/input/textmap.rs | 14 |
2 files changed, 14 insertions, 14 deletions
diff --git a/src/input/json.rs b/src/input/json.rs index 3a3fbf2..ed00984 100644 --- a/src/input/json.rs +++ b/src/input/json.rs @@ -110,13 +110,13 @@ struct MissileState { impl State { fn to_engine_settings(&self) -> engine::settings::GameSettings { - engine::settings::GameSettings { - size: engine::geometry::Point::new(self.game_details.map_width, self.game_details.map_height), - energy_income: self.game_details.round_income_energy, - energy: self.game_details.buildings_stats.energy.to_engine(), - defence: self.game_details.buildings_stats.defense.to_engine(), - attack: self.game_details.buildings_stats.attack.to_engine(), - } + engine::settings::GameSettings::new( + engine::geometry::Point::new(self.game_details.map_width, self.game_details.map_height), + self.game_details.round_income_energy, + self.game_details.buildings_stats.energy.to_engine(), + self.game_details.buildings_stats.defense.to_engine(), + self.game_details.buildings_stats.attack.to_engine(), + ) } fn to_engine(&self, settings: &engine::settings::GameSettings) -> engine::GameState { diff --git a/src/input/textmap.rs b/src/input/textmap.rs index 79fbe7f..5481770 100644 --- a/src/input/textmap.rs +++ b/src/input/textmap.rs @@ -14,10 +14,10 @@ pub fn read_state_from_file(filename: &str) -> Result<(GameSettings, GameState), //TODO actually read the right file and parse it? - let engine_settings = GameSettings { - size: Point::new(8,4), - energy_income: 5, - energy: BuildingSettings { + let engine_settings = GameSettings::new( + Point::new(8,4), + 5, + BuildingSettings { price: 20, health: 5, construction_time: 2-2, @@ -26,7 +26,7 @@ pub fn read_state_from_file(filename: &str) -> Result<(GameSettings, GameState), weapon_cooldown_period: 0, energy_generated_per_turn: 3 }, - defence: BuildingSettings { + BuildingSettings { price: 30, health: 20, construction_time: 4-2, @@ -35,7 +35,7 @@ pub fn read_state_from_file(filename: &str) -> Result<(GameSettings, GameState), weapon_cooldown_period: 0, energy_generated_per_turn: 0 }, - attack: BuildingSettings { + BuildingSettings { price: 30, health: 5, construction_time: 2-2, @@ -44,7 +44,7 @@ pub fn read_state_from_file(filename: &str) -> Result<(GameSettings, GameState), weapon_cooldown_period: 3, energy_generated_per_turn: 0 } - }; + ); let engine_state = GameState::new( Player { energy: 20, |