diff options
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/mod.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine/mod.rs b/src/engine/mod.rs index 24a5a7e..f8a456f 100644 --- a/src/engine/mod.rs +++ b/src/engine/mod.rs @@ -58,10 +58,10 @@ pub struct Missile { impl GameState { pub fn new(player: Player, opponent: Player, player_buildings: Vec<Building>, opponent_buildings: Vec<Building>, player_missiles: Vec<Missile>, opponent_missiles: Vec<Missile>, settings: &GameSettings) -> GameState { let unoccupied_player_cells = GameState::unoccupied_cells( - &player_buildings, Point::new(0, settings.size.x/2), Point::new(0, settings.size.y) + &player_buildings, Point::new(0, 0), Point::new(settings.size.x/2, settings.size.y) ); let unoccupied_opponent_cells = GameState::unoccupied_cells( - &opponent_buildings, Point::new(settings.size.x/2, settings.size.x), Point::new(0, settings.size.y) + &opponent_buildings, Point::new(settings.size.x/2, 0), Point::new(settings.size.x, settings.size.y) ); GameState { status: GameStatus::Continue, |