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-rw-r--r--include/game_state.h16
1 files changed, 13 insertions, 3 deletions
diff --git a/include/game_state.h b/include/game_state.h
index 482dd7d..c129d28 100644
--- a/include/game_state.h
+++ b/include/game_state.h
@@ -5,21 +5,27 @@
#include "player_missile.h"
#include "shield.h"
#include "spaceship.h"
+#include "building.h"
#include <vector>
#include <string>
#include <istream>
+#include <memory>
class GameState
{
public:
GameState(std::istream &&mapFile);
- void logState();
+ void logState() const;
const std::vector<Alien>& aliens() const { return _aliens; }
const std::vector<EnemyBullet>& bullets() const { return _bullets; }
const std::vector<PlayerMissile>& missiles() const { return _missiles; }
const std::vector<Shield>& shields() const { return _shields; }
- const std::vector<Spaceship>& spaceships() const { return _spaceships; }
+ const std::vector<Building>& missileControllers() const { return _missileControllers; }
+ const std::vector<Building>& alienFactories() const { return _alienFactories; }
+
+ const std::unique_ptr<Spaceship>& playerSpaceship() const { return _playerSpaceship; }
+ const std::unique_ptr<Spaceship>& enemySpaceship() const { return _enemySpaceship; }
std::vector<bool> toBitArray() const;
@@ -28,7 +34,11 @@ private:
std::vector<EnemyBullet> _bullets;
std::vector<PlayerMissile> _missiles;
std::vector<Shield> _shields;
- std::vector<Spaceship> _spaceships;
+ std::vector<Building> _missileControllers;
+ std::vector<Building> _alienFactories;
+ std::unique_ptr<Spaceship> _playerSpaceship;
+ std::unique_ptr<Spaceship> _enemySpaceship;
+
int addEntity(int x, int y, char type);
};