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author | Matthew Michelotti <michelotti.matthew@gmail.com> | 2018-08-02 22:23:53 -0500 |
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committer | Matthew Michelotti <michelotti.matthew@gmail.com> | 2018-08-02 22:23:53 -0500 |
commit | 642f970d627b63feb79f61664189a6c33d1cb897 (patch) | |
tree | 140de569380b407d40792a0612fed03143b72ae2 | |
parent | b6b94ac78b2e1443433a51330cfd3c2dc7d21eb0 (diff) |
using SDL2 desktop fullscreen mode to avoid blurring
-rw-r--r-- | gate/src/core/sdl/mod.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gate/src/core/sdl/mod.rs b/gate/src/core/sdl/mod.rs index b808c3a..9129477 100644 --- a/gate/src/core/sdl/mod.rs +++ b/gate/src/core/sdl/mod.rs @@ -109,7 +109,7 @@ pub fn run<AS: AppAssetId, AP: App<AS>>(info: AppInfo, mut app: AP) { match (ctx.is_fullscreen(), ctx.desires_fullscreen()) { (false, true) => { - let success = sdl_renderer.window_mut().unwrap().set_fullscreen(FullscreenType::True).is_ok(); + let success = sdl_renderer.window_mut().unwrap().set_fullscreen(FullscreenType::Desktop).is_ok(); ctx.set_is_fullscreen(success); }, (true, false) => { |