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<div class="title">source/logic/GameObject.h</div>  </div>
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<a href="_game_object_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GAMEOBJECT_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GAMEOBJECT_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;../presentation/BitmapStore.h&quot;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;../logic/Maze.h&quot;</span>
<a name="l00006"></a>00006 
<a name="l00023"></a><a class="code" href="class_game_object.html">00023</a> <span class="keyword">class </span><a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025     <span class="keyword">public</span>:
<a name="l00035"></a>00035         <a class="code" href="class_game_object.html#a26cba01b9c2d301d4ee89a98b9396d67" title="Creates a GameObject with the given parameters.">GameObject</a>(<span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8" title="Provides access to the x coordinate of the object.">x</a>, <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b" title="Provides access to the y coordinate of the object.">y</a>, <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386" title="Type used to define which image should be returned.">BitmapStore::Image</a> <a class="code" href="class_game_object.html#a05e352e3e01e774892beee0503fdb349" title="Provides access to the image that should be drawn to represent the object.">image</a>, <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> <a class="code" href="class_game_object.html#a2549066ec4dc8f4ca2d3a8c5d5729324" title="Provides access to the direction that the object is facing.">facing</a>=<a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a>);
<a name="l00036"></a>00036 
<a name="l00037"></a>00037         <span class="comment">//assignment and copy constructors have been left with the compiler generated versions</span>
<a name="l00038"></a>00038 
<a name="l00044"></a>00044         <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8" title="Provides access to the x coordinate of the object.">x</a>() <span class="keyword">const</span>;
<a name="l00045"></a>00045 
<a name="l00051"></a>00051         <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b" title="Provides access to the y coordinate of the object.">y</a>() <span class="keyword">const</span>;
<a name="l00052"></a>00052 
<a name="l00058"></a>00058         <span class="keywordtype">bool</span> <a class="code" href="class_game_object.html#a266871f6c0220f6b3c902075ebff8eea" title="Checks if an object has been marked for destruction, for example through a collision.">destroyed</a>() <span class="keyword">const</span>;
<a name="l00059"></a>00059 
<a name="l00065"></a>00065         <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386" title="Type used to define which image should be returned.">BitmapStore::Image</a> <a class="code" href="class_game_object.html#a05e352e3e01e774892beee0503fdb349" title="Provides access to the image that should be drawn to represent the object.">image</a>() <span class="keyword">const</span>;
<a name="l00066"></a>00066 
<a name="l00072"></a>00072         <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> <a class="code" href="class_game_object.html#a2549066ec4dc8f4ca2d3a8c5d5729324" title="Provides access to the direction that the object is facing.">facing</a>() <span class="keyword">const</span>;
<a name="l00073"></a>00073 
<a name="l00074"></a>00074     <span class="keyword">protected</span>:
<a name="l00075"></a><a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614">00075</a>         <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>; 
<a name="l00076"></a><a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e">00076</a>         <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>; 
<a name="l00077"></a><a class="code" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec">00077</a>         <span class="keywordtype">bool</span> <a class="code" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec" title="True if the object has been marked for destruction.">_destroyed</a>; 
<a name="l00078"></a><a class="code" href="class_game_object.html#a8b0aa105507a8a9559bbc2a66198ccd6">00078</a>         <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386" title="Type used to define which image should be returned.">BitmapStore::Image</a> <a class="code" href="class_game_object.html#a8b0aa105507a8a9559bbc2a66198ccd6" title="The bitmap that should be drawn on the screen to represent the object.">_image</a>; 
<a name="l00079"></a><a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d">00079</a>         <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> <a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a>; 
<a name="l00080"></a>00080 };
<a name="l00081"></a>00081 
<a name="l00082"></a>00082 <span class="preprocessor">#endif // GAMEOBJECT_H</span>
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