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<a href="_game_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GAME_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GAME_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;list&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;algorithm&gt;</span>
<a name="l00006"></a>00006 <span class="keyword">using namespace </span>std;
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 <span class="preprocessor">#include &lt;allegro5/allegro.h&gt;</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;../presentation/Screen.h&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;../presentation/BitmapStore.h&quot;</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../logic/Maze.h&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../logic/PlayerCar.h&quot;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;../logic/EnemyCar.h&quot;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;../logic/Checkpoint.h&quot;</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../logic/Rock.h&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../logic/Smokescreen.h&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../logic/DestroyedObjectPopup.h&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../logic/AllegroWrappers.h&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../logic/CollisionDetector.h&quot;</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../data/LevelReader.h&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;../data/Config.h&quot;</span>
<a name="l00025"></a>00025 
<a name="l00036"></a><a class="code" href="class_game.html">00036</a> <span class="keyword">class </span><a class="code" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a>
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038     <span class="keyword">public</span>:
<a name="l00039"></a><a class="code" href="class_game.html#a636d6897103fd12d230489d512bf2be1">00039</a>         <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> FPS = 30; 
<a name="l00040"></a>00040 
<a name="l00044"></a>00044         <a class="code" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a>();
<a name="l00045"></a>00045 
<a name="l00049"></a>00049         ~<a class="code" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a>();
<a name="l00050"></a>00050 
<a name="l00054"></a>00054         <span class="keywordtype">void</span> start();
<a name="l00055"></a>00055 
<a name="l00056"></a>00056     <span class="keyword">private</span>:
<a name="l00062"></a>00062         <a class="code" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a>(<span class="keyword">const</span> <a class="code" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a>&amp; ref);
<a name="l00068"></a>00068         <a class="code" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_game.html" title="The object that controls the flow of the game, and the launch point of the game.">Game</a>&amp; rhs);
<a name="l00069"></a>00069 
<a name="l00075"></a>00075         <span class="keywordtype">void</span> initLevel(<span class="keyword">const</span> <span class="keywordtype">string</span>&amp; levelFile);
<a name="l00076"></a>00076 
<a name="l00088"></a>00088         <span class="keywordtype">void</span> runloop();
<a name="l00089"></a>00089 
<a name="l00093"></a>00093         <span class="keywordtype">void</span> update();
<a name="l00097"></a>00097         <span class="keywordtype">void</span> cleanup();
<a name="l00098"></a>00098 
<a name="l00104"></a>00104         <span class="keywordtype">void</span> clearLists();
<a name="l00105"></a>00105 
<a name="l00106"></a><a class="code" href="class_game.html#a3bbe8c0dadbdf9e9e1d499f10509ef4e">00106</a>         <a class="code" href="class_allegro_init.html" title="Class ensures that Allegro is initialized and uninstalled when appropriate.">AllegroInit</a> <a class="code" href="class_game.html#a3bbe8c0dadbdf9e9e1d499f10509ef4e" title="Handles dependencies on Allegro being installed.">_allegro</a>; 
<a name="l00107"></a>00107 
<a name="l00108"></a><a class="code" href="class_game.html#aa60fe2dc0d1d53ebf49c2d87af6ee2d5">00108</a>         <a class="code" href="class_config.html" title="Object for handling user settings loaded from a file.">Config</a> <a class="code" href="class_game.html#aa60fe2dc0d1d53ebf49c2d87af6ee2d5" title="Loads configuration from file on construction, used to set resolution of screen.">_config</a>; 
<a name="l00109"></a><a class="code" href="class_game.html#a9bc904a37fe9b3e85a597b6b5c6a66d5">00109</a>         <a class="code" href="class_screen.html" title="Class for creating a window on the screen.">Screen</a> <a class="code" href="class_game.html#a9bc904a37fe9b3e85a597b6b5c6a66d5" title="Handles all drawing operations.">_screen</a>; 
<a name="l00110"></a><a class="code" href="class_game.html#af153fc1d94c473114cfbd63728d21f91">00110</a>         ALLEGRO_TIMER* <a class="code" href="class_game.html#af153fc1d94c473114cfbd63728d21f91" title="Creates FPS events per second, that are put into _timerEvents.">_timer</a>; 
<a name="l00111"></a><a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f">00111</a>         ALLEGRO_EVENT_QUEUE* <a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>; 
<a name="l00112"></a>00112 
<a name="l00113"></a><a class="code" href="class_game.html#a33457b2c7fa4f43b89e54ce9c5ac6f83">00113</a>         <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a> <a class="code" href="class_game.html#a33457b2c7fa4f43b89e54ce9c5ac6f83" title="The environment that confines the movements of GameObjects, specifically Cars.">_maze</a>; 
<a name="l00114"></a>00114 
<a name="l00124"></a><a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac">00124</a>         list&lt;PlayerCar&gt; <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>;
<a name="l00125"></a>00125 
<a name="l00126"></a><a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9">00126</a>         list&lt;EnemyCar&gt; <a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>; 
<a name="l00127"></a><a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf">00127</a>         list&lt;Checkpoint&gt; <a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf" title="List of checkpoints that the player needs to collect.">_checkpoints</a>; 
<a name="l00128"></a><a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b">00128</a>         list&lt;Rock&gt; <a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>; 
<a name="l00129"></a><a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c">00129</a>         list&lt;Smokescreen&gt; <a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>; 
<a name="l00130"></a><a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83">00130</a>         list&lt;DestroyedObjectPopup&gt; <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>; 
<a name="l00131"></a>00131 
<a name="l00132"></a><a class="code" href="class_game.html#ab88620fda0d1fa729dcab6013e8f1efc">00132</a>         <a class="code" href="class_collision_detector.html" title="Object for handling collisions between GameObjects.">CollisionDetector</a> <a class="code" href="class_game.html#ab88620fda0d1fa729dcab6013e8f1efc" title="Object that checks for collisions each frame.">_collisionDetector</a>; 
<a name="l00133"></a>00133 };
<a name="l00134"></a>00134 
<a name="l00135"></a>00135 <span class="preprocessor">#endif // GAME_H</span>
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