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<a href="_collision_detector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef COLLISIONDETECTOR_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define COLLISIONDETECTOR_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;list&gt;</span>
<a name="l00005"></a>00005 <span class="keyword">using namespace </span>std;
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 <span class="preprocessor">#include &quot;../logic/PlayerCar.h&quot;</span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;../logic/EnemyCar.h&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;../logic/Checkpoint.h&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;../logic/Rock.h&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;../logic/Smokescreen.h&quot;</span>
<a name="l00012"></a>00012 
<a name="l00022"></a><a class="code" href="class_collision_detector.html">00022</a> <span class="keyword">class </span><a class="code" href="class_collision_detector.html" title="Object for handling collisions between GameObjects.">CollisionDetector</a>
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024     <span class="keyword">public</span>:
<a name="l00037"></a>00037         <span class="keywordtype">void</span> checkCollisions(list&lt;PlayerCar&gt;&amp; players, list&lt;EnemyCar&gt;&amp; enemies, list&lt;Checkpoint&gt;&amp; checkpoints, list&lt;Rock&gt;&amp; rocks, list&lt;Smokescreen&gt;&amp; smokescreens);
<a name="l00038"></a>00038 
<a name="l00039"></a>00039         <span class="comment">//assignment and copy constructors have been left with the compiler generated versions</span>
<a name="l00040"></a>00040 
<a name="l00041"></a>00041     <span class="keyword">private</span>:
<a name="l00048"></a>00048         <span class="keywordtype">void</span> collision(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>&amp; checkpoint);
<a name="l00049"></a>00049 
<a name="l00056"></a>00056         <span class="keywordtype">void</span> collision(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>&amp; enemy);
<a name="l00057"></a>00057 
<a name="l00064"></a>00064         <span class="keywordtype">void</span> collision(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>&amp; rock);
<a name="l00065"></a>00065 
<a name="l00072"></a>00072         <span class="keywordtype">void</span> collision(<a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>&amp; enemy, <a class="code" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a>&amp; smokescreen);
<a name="l00073"></a>00073 };
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 <span class="preprocessor">#endif // COLLISIONDETECTOR_H</span>
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