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<a href="_collision_detector_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_collision_detector_8h.html">CollisionDetector.h</a>&quot;</span>
<a name="l00002"></a>00002 
<a name="l00003"></a><a class="code" href="class_collision_detector.html#a6ee96032c26ceeab038d2702d7064c7b">00003</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a6ee96032c26ceeab038d2702d7064c7b" title="Checks for collisions between all relevant pairs of objects, and calls the relevant collision functio...">CollisionDetector::checkCollisions</a>(list&lt;PlayerCar&gt;&amp; players, list&lt;EnemyCar&gt;&amp; enemies, list&lt;Checkpoint&gt;&amp; checkpoints, list&lt;Rock&gt;&amp; rocks, list&lt;Smokescreen&gt;&amp; smokescreens)
<a name="l00004"></a>00004 {
<a name="l00005"></a>00005     <span class="keywordflow">for</span> (list&lt;PlayerCar&gt;::iterator playIter = players.begin(); playIter!=players.end(); ++playIter)
<a name="l00006"></a>00006     {
<a name="l00007"></a>00007         <span class="keywordflow">for</span> (list&lt;EnemyCar&gt;::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter)
<a name="l00008"></a>00008         {
<a name="l00009"></a>00009             <span class="keywordflow">if</span> ((abs(playIter-&gt;x() - enemyIter-&gt;x())&lt;1)&amp;&amp;(abs(playIter-&gt;y() - enemyIter-&gt;y())&lt;1))
<a name="l00010"></a>00010             {
<a name="l00011"></a>00011                 <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">collision</a>(*playIter, *enemyIter);
<a name="l00012"></a>00012             }
<a name="l00013"></a>00013         }
<a name="l00014"></a>00014 
<a name="l00015"></a>00015         <span class="keywordflow">for</span> (list&lt;Checkpoint&gt;::iterator checkIter = checkpoints.begin(); checkIter!=checkpoints.end(); ++checkIter)
<a name="l00016"></a>00016         {
<a name="l00017"></a>00017             <span class="keywordflow">if</span> ((abs(playIter-&gt;x() - checkIter-&gt;x())&lt;1)&amp;&amp;(abs(playIter-&gt;y() - checkIter-&gt;y())&lt;1))
<a name="l00018"></a>00018             {
<a name="l00019"></a>00019                 <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">collision</a>(*playIter, *checkIter);
<a name="l00020"></a>00020             }
<a name="l00021"></a>00021         }
<a name="l00022"></a>00022 
<a name="l00023"></a>00023         <span class="keywordflow">for</span> (list&lt;Rock&gt;::iterator rockIter = rocks.begin(); rockIter!=rocks.end(); ++rockIter)
<a name="l00024"></a>00024         {
<a name="l00025"></a>00025             <span class="keywordflow">if</span> ((abs(playIter-&gt;x() - rockIter-&gt;x())&lt;1)&amp;&amp;(abs(playIter-&gt;y() - rockIter-&gt;y())&lt;1))
<a name="l00026"></a>00026             {
<a name="l00027"></a>00027                 <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">collision</a>(*playIter, *rockIter);
<a name="l00028"></a>00028             }
<a name="l00029"></a>00029         }
<a name="l00030"></a>00030     }
<a name="l00031"></a>00031 
<a name="l00032"></a>00032     <span class="keywordflow">for</span> (list&lt;EnemyCar&gt;::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter)
<a name="l00033"></a>00033     {
<a name="l00034"></a>00034         <span class="keywordflow">for</span> (list&lt;Smokescreen&gt;::iterator smokeIter = smokescreens.begin(); smokeIter!=smokescreens.end(); ++smokeIter)
<a name="l00035"></a>00035         {
<a name="l00036"></a>00036             <span class="keywordflow">if</span> ((abs(enemyIter-&gt;x() - smokeIter-&gt;x())&lt;1)&amp;&amp;(abs(enemyIter-&gt;y() - smokeIter-&gt;y())&lt;1))
<a name="l00037"></a>00037             {
<a name="l00038"></a>00038                 <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">collision</a>(*enemyIter, *smokeIter);
<a name="l00039"></a>00039             }
<a name="l00040"></a>00040         }
<a name="l00041"></a>00041     }
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043 
<a name="l00044"></a><a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe">00044</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">CollisionDetector::collision</a>(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>&amp; checkpoint)
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046     player.<a class="code" href="class_player_car.html#aaa8b9d66c0c4e4eab5a303dd0a4e5f39" title="Function that is called when the PlayerCar collides with a Checkpoint.">gotCheckpoint</a>();
<a name="l00047"></a>00047     checkpoint.<a class="code" href="class_checkpoint.html#ad8f4b9da968e6b1f07080dc6f61282f7" title="Function to be called when a PlayerCar collects the Checkpoint.">collect</a>();
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049 
<a name="l00050"></a><a class="code" href="class_collision_detector.html#ad9502a42ff9f43804284d0128794edaa">00050</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">CollisionDetector::collision</a>(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>&amp; rock)
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052     player.<a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578" title="Function that is called when the PlayerCar collides with an EnemyCar.">crash</a>();
<a name="l00053"></a>00053 }
<a name="l00054"></a>00054 
<a name="l00055"></a><a class="code" href="class_collision_detector.html#a36e9c23d49ee7be68277c7d4e4f27d2a">00055</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">CollisionDetector::collision</a>(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>&amp; enemy)
<a name="l00056"></a>00056 {
<a name="l00057"></a>00057     player.<a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578" title="Function that is called when the PlayerCar collides with an EnemyCar.">crash</a>();
<a name="l00058"></a>00058     enemy.<a class="code" href="class_enemy_car.html#ac5836046e802a749abb2308886b34060" title="Function that is called when an EnemyCar crashes into a PlayerCar.">crash</a>();
<a name="l00059"></a>00059 }
<a name="l00060"></a>00060 
<a name="l00061"></a><a class="code" href="class_collision_detector.html#a68572f5ec6cf32f28f07bda7a7b96452">00061</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">CollisionDetector::collision</a>(<a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>&amp; enemy, <a class="code" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a>&amp; smokescreen)
<a name="l00062"></a>00062 {
<a name="l00063"></a>00063     enemy.<a class="code" href="class_enemy_car.html#aeb8bf92c965ab33f793b0274a02f142c" title="Function that is called when an EnemyCar drives into a Smokescreen.">blind</a>();
<a name="l00064"></a>00064 }
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