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<a href="_checkpoint_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_checkpoint_8h.html">Checkpoint.h</a>&quot;</span>
<a name="l00002"></a>00002 
<a name="l00003"></a>00003 <span class="keywordtype">int</span> <a class="code" href="class_checkpoint.html#acb3ffc612d2a496b6b95752878818ff6" title="Count of the number of Checkpoints currently in existence.">Checkpoint::_checkpointCount</a> = 0;
<a name="l00004"></a>00004 
<a name="l00005"></a><a class="code" href="class_checkpoint.html#a20c371a9e21ac0092b652a7d63f46f85">00005</a> <a class="code" href="class_checkpoint.html#a20c371a9e21ac0092b652a7d63f46f85" title="Creates a checkpoint at the given coordinates.">Checkpoint::Checkpoint</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y)
<a name="l00006"></a>00006     :<a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>(x,y,<a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>::CHECKPOINT)
<a name="l00007"></a>00007 {
<a name="l00008"></a>00008     ++<a class="code" href="class_checkpoint.html#acb3ffc612d2a496b6b95752878818ff6" title="Count of the number of Checkpoints currently in existence.">_checkpointCount</a>;
<a name="l00009"></a>00009 }
<a name="l00010"></a>00010 
<a name="l00011"></a><a class="code" href="class_checkpoint.html#ac94e0d92110fc4105bf5bf82ef4a5818">00011</a> <a class="code" href="class_checkpoint.html#a20c371a9e21ac0092b652a7d63f46f85" title="Creates a checkpoint at the given coordinates.">Checkpoint::Checkpoint</a>(<span class="keyword">const</span> <a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>&amp; ref)
<a name="l00012"></a>00012     :<a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>(ref._x,ref._y,ref._image)
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014     ++<a class="code" href="class_checkpoint.html#acb3ffc612d2a496b6b95752878818ff6" title="Count of the number of Checkpoints currently in existence.">_checkpointCount</a>;
<a name="l00015"></a>00015 }
<a name="l00016"></a>00016 
<a name="l00017"></a><a class="code" href="class_checkpoint.html#a7fff1a4a6a71c2150a969fbe40d01c34">00017</a> <a class="code" href="class_checkpoint.html#a7fff1a4a6a71c2150a969fbe40d01c34" title="Destructor, decreases the number of Checkpoints in existence.">Checkpoint::~Checkpoint</a>()
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019     --<a class="code" href="class_checkpoint.html#acb3ffc612d2a496b6b95752878818ff6" title="Count of the number of Checkpoints currently in existence.">_checkpointCount</a>;
<a name="l00020"></a>00020 }
<a name="l00021"></a>00021 
<a name="l00022"></a><a class="code" href="class_checkpoint.html#a872d8574b6f0a7960854fb1175e05f13">00022</a> <span class="keywordtype">int</span> <a class="code" href="class_checkpoint.html#a872d8574b6f0a7960854fb1175e05f13" title="Function for accessing the number of checkpoints that currently exist.">Checkpoint::checkpointCount</a>()
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024     <span class="keywordflow">return</span> <a class="code" href="class_checkpoint.html#acb3ffc612d2a496b6b95752878818ff6" title="Count of the number of Checkpoints currently in existence.">_checkpointCount</a>;
<a name="l00025"></a>00025 }
<a name="l00026"></a>00026 
<a name="l00027"></a><a class="code" href="class_checkpoint.html#ad8f4b9da968e6b1f07080dc6f61282f7">00027</a> <span class="keywordtype">void</span> <a class="code" href="class_checkpoint.html#ad8f4b9da968e6b1f07080dc6f61282f7" title="Function to be called when a PlayerCar collects the Checkpoint.">Checkpoint::collect</a>()
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029     <a class="code" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec" title="True if the object has been marked for destruction.">_destroyed</a> = <span class="keyword">true</span>;
<a name="l00030"></a>00030 }
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