Rally X
ELEN3009 Project by Justin Wernick and David Schneider
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_destroyed | GameObject | [protected] |
_facing | GameObject | [protected] |
_image | GameObject | [protected] |
_x | GameObject | [protected] |
_y | GameObject | [protected] |
destroyed() const | GameObject | |
facing() const | GameObject | |
GameObject(double x, double y, BitmapStore::Image image, Maze::Direction facing=Maze::UP) | GameObject | |
image() const | GameObject | |
LimitedTimeObject(double x, double y, BitmapStore::Image image, int time) | LimitedTimeObject | |
SMOKE_TIME | Smokescreen | [private, static] |
Smokescreen(double x, double y) | Smokescreen | |
update() | LimitedTimeObject | |
x() const | GameObject | |
y() const | GameObject |