Rally X
ELEN3009 Project by Justin Wernick and David Schneider
|
_allegro | Screen | [private] |
_display | Screen | [private] |
_drawing | Screen | [private] |
_exitClicked | Screen | [private] |
_font | Screen | [private] |
_gameAreaWidth | Screen | [private] |
_infoPanelWidth | Screen | [private] |
_keyboard | Screen | [private] |
_panels | Screen | [private] |
_screenHeight | Screen | [private] |
_screenWidth | Screen | [private] |
_windowEvents | Screen | [private] |
draw(const Maze &maze, const list< PlayerCar > &players, const list< EnemyCar > &enemies, const list< Checkpoint > &checkpoints, const list< Rock > &rocks, const list< Smokescreen > &smokescreens, const list< DestroyedObjectPopup > &popups) | Screen | |
drawLoss() | Screen | |
drawWin() | Screen | |
exitClicked() | Screen | |
flip() | Screen | [private] |
getLevel() | Screen | |
operator=(const Screen &rhs) | Screen | [private] |
resolutionSupported() | Screen | [private] |
Screen(unsigned int screenWidth, unsigned int screenHeight, bool fullscreen) | Screen | |
Screen(const Screen &ref) | Screen | [private] |
~Screen() | Screen |