Rally X
ELEN3009 Project by Justin Wernick and David Schneider
|
_baseSpeed | Car | [protected, static] |
_destroyed | GameObject | [protected] |
_facing | GameObject | [protected] |
_image | GameObject | [protected] |
_input | PlayerCar | [private] |
_petrol | PlayerCar | [private] |
_speed | Car | [protected] |
_x | GameObject | [protected] |
_y | GameObject | [protected] |
Car(double x, double y, BitmapStore::Image image, Maze::Direction facing) | Car | |
crash() | PlayerCar | |
destroyed() const | GameObject | |
facing() const | GameObject | |
GameObject(double x, double y, BitmapStore::Image image, Maze::Direction facing=Maze::UP) | GameObject | |
gotCheckpoint() | PlayerCar | |
image() const | GameObject | |
makeSmoke(list< Smokescreen > ¤tSmoke) | PlayerCar | |
move(const Maze &maze) | Car | [protected] |
petrol() const | PlayerCar | |
PETROL_FROM_CHECKPOINT | PlayerCar | [private, static] |
PETROL_USE_RATE | PlayerCar | [private, static] |
PETROL_USE_SMOKESCREEN | PlayerCar | [private, static] |
PlayerCar(double x, double y, Maze::Direction facing=Maze::UP) | PlayerCar | |
speed() const | Car | |
update(const Maze &maze, list< Smokescreen > ¤tSmoke) | PlayerCar | |
x() const | GameObject | |
y() const | GameObject |