Rally X
ELEN3009 Project by Justin Wernick and David Schneider
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_allegro | GamePanel | [private] |
_back | ScreenPanel | [protected] |
_bitmapStore | GamePanel | [private] |
_height | ScreenPanel | [protected] |
_mazeblockWidth | GamePanel | [private] |
_offsetX | GamePanel | [private] |
_offsetY | GamePanel | [private] |
_width | ScreenPanel | [protected] |
BLANK | ScreenPanel | [protected, static] |
BLOCKS_PER_ROW | GamePanel | [private, static] |
draw(const Maze &maze, const list< PlayerCar > &players, const list< EnemyCar > &enemies, const list< Checkpoint > &checkpoints, const list< Rock > &rocks, const list< Smokescreen > &smokescreens, const list< DestroyedObjectPopup > &popups) | GamePanel | [virtual] |
draw(const Maze &maze) | GamePanel | [private] |
draw(const GameObject &object) | GamePanel | [private] |
flip() | ScreenPanel | [virtual] |
GamePanel(ALLEGRO_BITMAP *back, ALLEGRO_BITMAP *front, int x, int y, int width, int height) | GamePanel | |
GamePanel(const GamePanel &ref) | GamePanel | [private] |
getPanelX(const double &x) const | GamePanel | [private] |
getPanelY(const double &y) const | GamePanel | [private] |
operator=(const GamePanel &rhs) | GamePanel | [private] |
ScreenPanel(ALLEGRO_BITMAP *back, ALLEGRO_BITMAP *front, int x, int y, int width, int height) | ScreenPanel | |
~ScreenPanel() | ScreenPanel | [virtual] |