Rally X
ELEN3009 Project by Justin Wernick and David Schneider
GamePanel Member List
This is the complete list of members for GamePanel, including all inherited members.
_allegroGamePanel [private]
_backScreenPanel [protected]
_bitmapStoreGamePanel [private]
_heightScreenPanel [protected]
_mazeblockWidthGamePanel [private]
_offsetXGamePanel [private]
_offsetYGamePanel [private]
_widthScreenPanel [protected]
BLANKScreenPanel [protected, static]
BLOCKS_PER_ROWGamePanel [private, static]
draw(const Maze &maze, const list< PlayerCar > &players, const list< EnemyCar > &enemies, const list< Checkpoint > &checkpoints, const list< Rock > &rocks, const list< Smokescreen > &smokescreens, const list< DestroyedObjectPopup > &popups)GamePanel [virtual]
draw(const Maze &maze)GamePanel [private]
draw(const GameObject &object)GamePanel [private]
flip()ScreenPanel [virtual]
GamePanel(ALLEGRO_BITMAP *back, ALLEGRO_BITMAP *front, int x, int y, int width, int height)GamePanel
GamePanel(const GamePanel &ref)GamePanel [private]
getPanelX(const double &x) const GamePanel [private]
getPanelY(const double &y) const GamePanel [private]
operator=(const GamePanel &rhs)GamePanel [private]
ScreenPanel(ALLEGRO_BITMAP *back, ALLEGRO_BITMAP *front, int x, int y, int width, int height)ScreenPanel
~ScreenPanel()ScreenPanel [virtual]
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