Rally X
ELEN3009 Project by Justin Wernick and David Schneider
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_checkpointCount | Checkpoint | [private, static] |
_destroyed | GameObject | [protected] |
_facing | GameObject | [protected] |
_image | GameObject | [protected] |
_x | GameObject | [protected] |
_y | GameObject | [protected] |
Checkpoint(double x, double y) | Checkpoint | |
Checkpoint(const Checkpoint &ref) | Checkpoint | |
checkpointCount() | Checkpoint | [static] |
collect() | Checkpoint | |
destroyed() const | GameObject | |
facing() const | GameObject | |
GameObject(double x, double y, BitmapStore::Image image, Maze::Direction facing=Maze::UP) | GameObject | |
image() const | GameObject | |
x() const | GameObject | |
y() const | GameObject | |
~Checkpoint() | Checkpoint |