Rally X
ELEN3009 Project by Justin Wernick and David Schneider
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00001 #include "LimitedTimeObject.h" 00002 00003 LimitedTimeObject::LimitedTimeObject(double x, double y, BitmapStore::Image image, int time) 00004 :GameObject(x,y,image), 00005 _remainingTime(time) 00006 { 00007 } 00008 00009 void LimitedTimeObject::update() 00010 { 00011 --_remainingTime; 00012 if (_remainingTime<=0) 00013 { 00014 _destroyed = true; 00015 } 00016 }