Rally X
ELEN3009 Project by Justin Wernick and David Schneider
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00001 #include "GameObject.h" 00002 00003 GameObject::GameObject(double x, double y, BitmapStore::Image image, Maze::Direction facing) 00004 :_x(x), _y(y), _destroyed(false), _image(image), _facing(facing) 00005 { 00006 } 00007 00008 double GameObject::x() const 00009 { 00010 return _x; 00011 } 00012 double GameObject::y() const 00013 { 00014 return _y; 00015 } 00016 bool GameObject::destroyed() const 00017 { 00018 return _destroyed; 00019 } 00020 BitmapStore::Image GameObject::image() const 00021 { 00022 return _image; 00023 } 00024 Maze::Direction GameObject::facing() const 00025 { 00026 return _facing; 00027 }