From 98ba22e7064db57316dfff1ae127feb3dceeb73e Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Thu, 31 Jul 2014 13:58:22 +0200 Subject: Initial commit --- docs/html/_info_panel_8h_source.html | 159 +++++++++++++++++++++++++++++++++++ 1 file changed, 159 insertions(+) create mode 100644 docs/html/_info_panel_8h_source.html (limited to 'docs/html/_info_panel_8h_source.html') diff --git a/docs/html/_info_panel_8h_source.html b/docs/html/_info_panel_8h_source.html new file mode 100644 index 0000000..d28f366 --- /dev/null +++ b/docs/html/_info_panel_8h_source.html @@ -0,0 +1,159 @@ + + + + +Rally X: source/presentation/InfoPanel.h Source File + + + + + + + + + + + +
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+
Rally X + +
+
ELEN3009 Project by Justin Wernick and David Schneider
+
+
+ + + + + +
+
+
source/presentation/InfoPanel.h
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+
+Go to the documentation of this file.
00001 #ifndef INFOPANEL_H
+00002 #define INFOPANEL_H
+00003 
+00004 #include <allegro5/allegro.h>
+00005 #include <allegro5/allegro_primitives.h>
+00006 
+00007 #include <sstream>
+00008 using namespace std;
+00009 
+00010 #include "../presentation/ScreenPanel.h"
+00011 #include "../presentation/ColourStore.h"
+00012 #include "../logic/Maze.h"
+00013 #include "../logic/GameObject.h"
+00014 #include "../logic/PlayerCar.h"
+00015 #include "../logic/EnemyCar.h"
+00016 #include "../logic/Checkpoint.h"
+00017 #include "../logic/AllegroWrappers.h"
+00018 
+00030 class InfoPanel : public ScreenPanel
+00031 {
+00032     public:
+00047         InfoPanel(ALLEGRO_BITMAP* back, ALLEGRO_BITMAP* front, int x, int y, int width, int height);
+00048 
+00054         ~InfoPanel();
+00055 
+00074         virtual void draw(const Maze& maze, const list<PlayerCar>& players, const list<EnemyCar>& enemies, const list<Checkpoint>& checkpoints, const list<Rock>& rocks, const list<Smokescreen>& smokescreens, const list<DestroyedObjectPopup>& popups);
+00075     private:
+00079         InfoPanel(const InfoPanel& ref);
+00083         InfoPanel& operator=(const InfoPanel& rhs);
+00092         float getPanelX(const double& x) const;
+00101         float getPanelY(const double& y) const;
+00102 
+00113         void draw(const Maze& maze);
+00114 
+00123         void draw(const GameObject& object);
+00124 
+00125         AllegroDrawingInit _drawing; 
+00126         ColourStore _colourStore; 
+00127 
+00128         float _petrolHeadingY; 
+00129         float _petrolGuageY; 
+00130         float _petrolGuageHeight; 
+00131         float _checkpointHeadingY; 
+00132         float _checkpointValueY; 
+00133         float _miniMazeY; 
+00134         float _miniMazeHeight; 
+00135         float _miniMazeblockWidth; 
+00136 
+00137         ALLEGRO_FONT* _panelFont; 
+00138 };
+00139 
+00140 #endif // INFOPANEL_H
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+
+ +
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