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+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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+<div class="title">tests/dataTests.cpp</div> </div>
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+<div class="contents">
+<a href="data_tests_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
+<a name="l00017"></a>00017 <span class="preprocessor">#include &lt;cstdio&gt;</span>
+<a name="l00018"></a>00018 <span class="preprocessor">#include &lt;fstream&gt;</span>
+<a name="l00019"></a>00019 <span class="keyword">using namespace </span>std;
+<a name="l00020"></a>00020
+<a name="l00021"></a>00021 <span class="preprocessor">#include &lt;gtest/gtest.h&gt;</span>
+<a name="l00022"></a>00022
+<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../source/data/Config.h&quot;</span>
+<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;../source/data/LevelReader.h&quot;</span>
+<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;../source/logic/PlayerCar.h&quot;</span>
+<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;../source/logic/EnemyCar.h&quot;</span>
+<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;../source/logic/Checkpoint.h&quot;</span>
+<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;../source/logic/Rock.h&quot;</span>
+<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;../source/logic/Smokescreen.h&quot;</span>
+<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;../source/logic/Maze.h&quot;</span>
+<a name="l00031"></a>00031
+<a name="l00035"></a><a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8">00035</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_config.html" title="Object for handling user settings loaded from a file.">Config</a>, readsSettingsCorrectly)
+<a name="l00036"></a>00036 {
+<a name="l00037"></a>00037 <span class="keywordtype">string</span> testFilepath = <span class="stringliteral">&quot;testConfig.txt&quot;</span>;
+<a name="l00038"></a>00038 ofstream testFile(testFilepath.c_str());
+<a name="l00039"></a>00039
+<a name="l00040"></a>00040 testFile &lt;&lt; <span class="stringliteral">&quot;screen_width=123&quot;</span> &lt;&lt; endl;
+<a name="l00041"></a>00041 testFile &lt;&lt; <span class="stringliteral">&quot;screen_height=345&quot;</span> &lt;&lt; endl;
+<a name="l00042"></a>00042 testFile &lt;&lt; <span class="stringliteral">&quot;fullscreen=true&quot;</span> &lt;&lt; endl;
+<a name="l00043"></a>00043
+<a name="l00044"></a>00044 testFile.close();
+<a name="l00045"></a>00045
+<a name="l00046"></a>00046 <a class="code" href="class_config.html" title="Object for handling user settings loaded from a file.">Config</a> testConfig(testFilepath);
+<a name="l00047"></a>00047
+<a name="l00048"></a>00048 EXPECT_EQ((<span class="keywordtype">unsigned</span>)(123), testConfig.<a class="code" href="class_config.html#a3bb73797396d2d5ba8c9956730dfc4db" title="Function for accessing the screen width setting in pixels.">screenWidth</a>());
+<a name="l00049"></a>00049 EXPECT_EQ((<span class="keywordtype">unsigned</span>)(345), testConfig.<a class="code" href="class_config.html#a53d63c52aa51b5231b9ea8e412086773" title="Function for accessing the screen height setting in pixels.">screenHeight</a>());
+<a name="l00050"></a>00050 EXPECT_TRUE(testConfig.<a class="code" href="class_config.html#a8a401add779f2b74732ade9e515bf0cd" title="Function for accessing whether the game should be displayed in fullscreen or windowed mode...">fullscreen</a>());
+<a name="l00051"></a>00051
+<a name="l00052"></a>00052 <span class="keyword">remove</span>(testFilepath.c_str());
+<a name="l00053"></a>00053 }
+<a name="l00054"></a>00054
+<a name="l00058"></a><a class="code" href="data_tests_8cpp.html#a2159abeac0546de95bbdd68b1e10c56c">00058</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_config.html" title="Object for handling user settings loaded from a file.">Config</a>, createsFileIfNeeded)
+<a name="l00059"></a>00059 {
+<a name="l00060"></a>00060 <span class="keywordtype">string</span> testFilepath = <span class="stringliteral">&quot;testConfig.txt&quot;</span>;
+<a name="l00061"></a>00061 <a class="code" href="class_config.html" title="Object for handling user settings loaded from a file.">Config</a> testConfig(testFilepath);
+<a name="l00062"></a>00062
+<a name="l00063"></a>00063 ifstream testFile(testFilepath.c_str());
+<a name="l00064"></a>00064 EXPECT_TRUE(testFile);
+<a name="l00065"></a>00065 testFile.close();
+<a name="l00066"></a>00066
+<a name="l00067"></a>00067 <span class="comment">//test for default values</span>
+<a name="l00068"></a>00068 EXPECT_EQ((<span class="keywordtype">unsigned</span>)(800), testConfig.<a class="code" href="class_config.html#a3bb73797396d2d5ba8c9956730dfc4db" title="Function for accessing the screen width setting in pixels.">screenWidth</a>());
+<a name="l00069"></a>00069 EXPECT_EQ((<span class="keywordtype">unsigned</span>)(600), testConfig.<a class="code" href="class_config.html#a53d63c52aa51b5231b9ea8e412086773" title="Function for accessing the screen height setting in pixels.">screenHeight</a>());
+<a name="l00070"></a>00070 EXPECT_FALSE(testConfig.<a class="code" href="class_config.html#a8a401add779f2b74732ade9e515bf0cd" title="Function for accessing whether the game should be displayed in fullscreen or windowed mode...">fullscreen</a>());
+<a name="l00071"></a>00071
+<a name="l00072"></a>00072 <span class="keyword">remove</span>(testFilepath.c_str());
+<a name="l00073"></a>00073 }
+<a name="l00074"></a>00074
+<a name="l00078"></a><a class="code" href="data_tests_8cpp.html#a49403434f62b3318444eff742d2b2231">00078</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_config.html" title="Object for handling user settings loaded from a file.">Config</a>, incompleteFileFilled)
+<a name="l00079"></a>00079 {
+<a name="l00080"></a>00080 <span class="keywordtype">string</span> testFilepath = <span class="stringliteral">&quot;testConfig.txt&quot;</span>;
+<a name="l00081"></a>00081 ofstream testFile(testFilepath.c_str());
+<a name="l00082"></a>00082
+<a name="l00083"></a>00083 testFile &lt;&lt; <span class="stringliteral">&quot;screen_height=345&quot;</span> &lt;&lt; endl;
+<a name="l00084"></a>00084
+<a name="l00085"></a>00085 testFile.close();
+<a name="l00086"></a>00086
+<a name="l00087"></a>00087 <a class="code" href="class_config.html" title="Object for handling user settings loaded from a file.">Config</a> testConfig(testFilepath);
+<a name="l00088"></a>00088
+<a name="l00089"></a>00089 EXPECT_EQ((<span class="keywordtype">unsigned</span>)(800), testConfig.<a class="code" href="class_config.html#a3bb73797396d2d5ba8c9956730dfc4db" title="Function for accessing the screen width setting in pixels.">screenWidth</a>());
+<a name="l00090"></a>00090 EXPECT_EQ((<span class="keywordtype">unsigned</span>)(345), testConfig.<a class="code" href="class_config.html#a53d63c52aa51b5231b9ea8e412086773" title="Function for accessing the screen height setting in pixels.">screenHeight</a>());
+<a name="l00091"></a>00091 EXPECT_FALSE(testConfig.<a class="code" href="class_config.html#a8a401add779f2b74732ade9e515bf0cd" title="Function for accessing whether the game should be displayed in fullscreen or windowed mode...">fullscreen</a>());
+<a name="l00092"></a>00092
+<a name="l00093"></a>00093 <span class="keyword">remove</span>(testFilepath.c_str());
+<a name="l00094"></a>00094 }
+<a name="l00095"></a>00095
+<a name="l00099"></a><a class="code" href="data_tests_8cpp.html#afc4fdfbf4ea1ef87d266b9b67cc665d1">00099</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_level_reader.html" title="Reads the game objects from a text file and calls relevant constructors.">LevelReader</a>, readsFileInfoObjects)
+<a name="l00100"></a>00100 {
+<a name="l00101"></a>00101 <span class="keywordtype">string</span> testFilepath = <span class="stringliteral">&quot;testMaze.lvl&quot;</span>;
+<a name="l00102"></a>00102 ofstream testFile(testFilepath.c_str());
+<a name="l00103"></a>00103
+<a name="l00104"></a>00104 testFile &lt;&lt; <span class="stringliteral">&quot; P X &quot;</span> &lt;&lt; endl;
+<a name="l00105"></a>00105 testFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; endl;
+<a name="l00106"></a>00106 testFile &lt;&lt; <span class="stringliteral">&quot; @ &quot;</span> &lt;&lt; endl;
+<a name="l00107"></a>00107 testFile &lt;&lt; <span class="stringliteral">&quot; X&quot;</span> &lt;&lt; endl;
+<a name="l00108"></a>00108 testFile &lt;&lt; <span class="stringliteral">&quot;## &quot;</span> &lt;&lt; endl;
+<a name="l00109"></a>00109 testFile &lt;&lt; <span class="stringliteral">&quot; P &quot;</span> &lt;&lt; endl;
+<a name="l00110"></a>00110 testFile &lt;&lt; <span class="stringliteral">&quot; O &quot;</span> &lt;&lt; endl;
+<a name="l00111"></a>00111
+<a name="l00112"></a>00112 testFile.close();
+<a name="l00113"></a>00113
+<a name="l00114"></a>00114 <a class="code" href="class_level_reader.html" title="Reads the game objects from a text file and calls relevant constructors.">LevelReader</a> testReader(testFilepath);
+<a name="l00115"></a>00115 <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a> maze;
+<a name="l00116"></a>00116 list&lt;PlayerCar&gt; players;
+<a name="l00117"></a>00117 list&lt;EnemyCar&gt; enemies;
+<a name="l00118"></a>00118 list&lt;Checkpoint&gt; checkpoints;
+<a name="l00119"></a>00119 list&lt;Rock&gt; rocks;
+<a name="l00120"></a>00120 testReader.<a class="code" href="class_level_reader.html#a27277149f3270e040c8ffeadbca79758" title="Function to read the chosen file into the data structures used in the game.">readLevel</a>(maze, players, enemies, checkpoints, rocks);
+<a name="l00121"></a>00121
+<a name="l00122"></a>00122 list&lt;PlayerCar&gt; expectedPlayers;
+<a name="l00123"></a>00123 list&lt;EnemyCar&gt; expectedEnemies;
+<a name="l00124"></a>00124 list&lt;Checkpoint&gt; expectedCheckpoints;
+<a name="l00125"></a>00125 list&lt;Rock&gt; expectedRocks;
+<a name="l00126"></a>00126
+<a name="l00127"></a>00127 expectedPlayers.push_back(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>(3,2));
+<a name="l00128"></a>00128 expectedEnemies.push_back(<a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>(3,0));
+<a name="l00129"></a>00129 expectedEnemies.push_back(<a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>(5,3));
+<a name="l00130"></a>00130 expectedCheckpoints.push_back(<a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>(2,0));
+<a name="l00131"></a>00131 expectedCheckpoints.push_back(<a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>(3,5));
+<a name="l00132"></a>00132 expectedRocks.push_back(<a class="code" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>(2,6));
+<a name="l00133"></a>00133
+<a name="l00134"></a>00134 <span class="comment">//eqality operator was not implemented for the GameObject class or its subclasses</span>
+<a name="l00135"></a>00135 <span class="comment">//because it would not be meaningful. Two objects with the same position, type, and facing</span>
+<a name="l00136"></a>00136 <span class="comment">//are still two different objects.</span>
+<a name="l00137"></a>00137 <span class="comment">//iterators were used because the list type does not have an &#39;at&#39; function.</span>
+<a name="l00138"></a>00138 list&lt;PlayerCar&gt;::const_iterator playIter = players.begin();
+<a name="l00139"></a>00139 EXPECT_FLOAT_EQ(playIter-&gt;x(), 3);
+<a name="l00140"></a>00140 EXPECT_FLOAT_EQ(playIter-&gt;y(), 2);
+<a name="l00141"></a>00141 ++playIter;
+<a name="l00142"></a>00142 EXPECT_EQ(playIter, players.end());
+<a name="l00143"></a>00143
+<a name="l00144"></a>00144 list&lt;EnemyCar&gt;::const_iterator enemyIter = enemies.begin();
+<a name="l00145"></a>00145 EXPECT_FLOAT_EQ(enemyIter-&gt;x(), 3);
+<a name="l00146"></a>00146 EXPECT_FLOAT_EQ(enemyIter-&gt;y(), 0);
+<a name="l00147"></a>00147 ++enemyIter;
+<a name="l00148"></a>00148 EXPECT_FLOAT_EQ(enemyIter-&gt;x(), 5);
+<a name="l00149"></a>00149 EXPECT_FLOAT_EQ(enemyIter-&gt;y(), 3);
+<a name="l00150"></a>00150 ++enemyIter;
+<a name="l00151"></a>00151 EXPECT_EQ(enemyIter, enemies.end());
+<a name="l00152"></a>00152
+<a name="l00153"></a>00153 list&lt;Checkpoint&gt;::const_iterator checkIter = checkpoints.begin();
+<a name="l00154"></a>00154 EXPECT_FLOAT_EQ(checkIter-&gt;x(), 1);
+<a name="l00155"></a>00155 EXPECT_FLOAT_EQ(checkIter-&gt;y(), 0);
+<a name="l00156"></a>00156 ++checkIter;
+<a name="l00157"></a>00157 EXPECT_FLOAT_EQ(checkIter-&gt;x(), 3);
+<a name="l00158"></a>00158 EXPECT_FLOAT_EQ(checkIter-&gt;y(), 5);
+<a name="l00159"></a>00159 ++checkIter;
+<a name="l00160"></a>00160 EXPECT_EQ(checkIter, checkpoints.end());
+<a name="l00161"></a>00161
+<a name="l00162"></a>00162 list&lt;Rock&gt;::const_iterator rockIter = rocks.begin();
+<a name="l00163"></a>00163 EXPECT_FLOAT_EQ(rockIter-&gt;x(), 2);
+<a name="l00164"></a>00164 EXPECT_FLOAT_EQ(rockIter-&gt;y(), 6);
+<a name="l00165"></a>00165 ++rockIter;
+<a name="l00166"></a>00166 EXPECT_EQ(rockIter, rocks.end());
+<a name="l00167"></a>00167
+<a name="l00168"></a>00168 <span class="keyword">remove</span>(testFilepath.c_str());
+<a name="l00169"></a>00169 }
+<a name="l00170"></a>00170
+<a name="l00174"></a><a class="code" href="data_tests_8cpp.html#a63083af852f9dfa8036f327f6fa84328">00174</a> <a class="code" href="data_tests_8cpp.html#a7612e068db66f415f3b230260450eba8" title="Tests that a normal complete config file can be read.">TEST</a>(<a class="code" href="class_level_reader.html" title="Reads the game objects from a text file and calls relevant constructors.">LevelReader</a>, throwsExceptionOnBadFilename)
+<a name="l00175"></a>00175 {
+<a name="l00176"></a>00176 <span class="keywordtype">string</span> testFilepath = <span class="stringliteral">&quot;testLevel.lvl&quot;</span>;
+<a name="l00177"></a>00177 <a class="code" href="class_level_reader.html" title="Reads the game objects from a text file and calls relevant constructors.">LevelReader</a> testReader(testFilepath);
+<a name="l00178"></a>00178 <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a> maze;
+<a name="l00179"></a>00179 list&lt;PlayerCar&gt; players;
+<a name="l00180"></a>00180 list&lt;EnemyCar&gt; enemies;
+<a name="l00181"></a>00181 list&lt;Checkpoint&gt; checkpoints;
+<a name="l00182"></a>00182 list&lt;Rock&gt; rocks;
+<a name="l00183"></a>00183 EXPECT_ANY_THROW(testReader.<a class="code" href="class_level_reader.html#a27277149f3270e040c8ffeadbca79758" title="Function to read the chosen file into the data structures used in the game.">readLevel</a>(maze, players, enemies, checkpoints, rocks));
+<a name="l00184"></a>00184 }
+</pre></div></div>
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