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+<title>Rally X: DestroyedObjectPopup Class Reference</title>
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+ <div id="projectname">Rally X
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+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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+<div class="header">
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+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="#pri-static-attribs">Static Private Attributes</a> </div>
+ <div class="headertitle">
+<div class="title">DestroyedObjectPopup Class Reference</div> </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="DestroyedObjectPopup" --><!-- doxytag: inherits="LimitedTimeObject" -->
+<p>Object that appears on the screen for a short time when another object has been destroyed.
+ <a href="class_destroyed_object_popup.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="_destroyed_object_popup_8h_source.html">DestroyedObjectPopup.h</a>&gt;</code></p>
+<div class="dynheader">
+Inheritance diagram for DestroyedObjectPopup:</div>
+<div class="dyncontent">
+ <div class="center">
+ <img src="class_destroyed_object_popup.png" usemap="#DestroyedObjectPopup_map" alt=""/>
+ <map id="DestroyedObjectPopup_map" name="DestroyedObjectPopup_map">
+<area href="class_limited_time_object.html" title="Parent class for GameObjects that are created, exist for a given time, and are then destroyed..." alt="LimitedTimeObject" shape="rect" coords="0,56,143,80"/>
+<area href="class_game_object.html" title="Parent class for objects that are placed in the maze." alt="GameObject" shape="rect" coords="0,0,143,24"/>
+</map>
+ </div></div>
+
+<p><a href="class_destroyed_object_popup-members.html">List of all members.</a></p>
+<table class="memberdecls">
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_destroyed_object_popup.html#af34a9f7421a49953f6bd86233a6a44bc">DestroyedObjectPopup</a> (double x, double y, <a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a> image)</td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates the popup at the given location, with the given image. <a href="#af34a9f7421a49953f6bd86233a6a44bc"></a><br/></td></tr>
+<tr><td colspan="2"><h2><a name="pri-static-attribs"></a>
+Static Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_destroyed_object_popup.html#a883845e614aba9d292eb85afa9423f31">POPUP_TIME</a> = 30</td></tr>
+<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of frames that the <a class="el" href="class_destroyed_object_popup.html" title="Object that appears on the screen for a short time when another object has been destroyed.">DestroyedObjectPopup</a> exists before it is destroyed. 1 second at FPS=30. <a href="#a883845e614aba9d292eb85afa9423f31"></a><br/></td></tr>
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><p>Object that appears on the screen for a short time when another object has been destroyed. </p>
+<p>Used to give extra visual feedback when a checkpoint has been collected or a <a class="el" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> crashes.</p>
+<dl class="author"><dt><b>Author:</b></dt><dd>Justin Wernick </dd>
+<dd>
+David Schneider </dd></dl>
+
+<p>Definition at line <a class="el" href="_destroyed_object_popup_8h_source.html#l00015">15</a> of file <a class="el" href="_destroyed_object_popup_8h_source.html">DestroyedObjectPopup.h</a>.</p>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="af34a9f7421a49953f6bd86233a6a44bc"></a><!-- doxytag: member="DestroyedObjectPopup::DestroyedObjectPopup" ref="af34a9f7421a49953f6bd86233a6a44bc" args="(double x, double y, BitmapStore::Image image)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">DestroyedObjectPopup::DestroyedObjectPopup </td>
+ <td>(</td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>y</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386">BitmapStore::Image</a>&#160;</td>
+ <td class="paramname"><em>image</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Creates the popup at the given location, with the given image. </p>
+<dl><dt><b>Parameters:</b></dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">x</td><td>The x coordinate of the object's position. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">y</td><td>The y coordinate of the object's position. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">image</td><td>The bitmap to be shown until the popup disappears. </td></tr>
+ </table>
+ </dd>
+</dl>
+
+<p>Definition at line <a class="el" href="_destroyed_object_popup_8cpp_source.html#l00003">3</a> of file <a class="el" href="_destroyed_object_popup_8cpp_source.html">DestroyedObjectPopup.cpp</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Member Data Documentation</h2>
+<a class="anchor" id="a883845e614aba9d292eb85afa9423f31"></a><!-- doxytag: member="DestroyedObjectPopup::POPUP_TIME" ref="a883845e614aba9d292eb85afa9423f31" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const int <a class="el" href="class_destroyed_object_popup.html#a883845e614aba9d292eb85afa9423f31">DestroyedObjectPopup::POPUP_TIME</a> = 30<code> [static, private]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>The number of frames that the <a class="el" href="class_destroyed_object_popup.html" title="Object that appears on the screen for a short time when another object has been destroyed.">DestroyedObjectPopup</a> exists before it is destroyed. 1 second at FPS=30. </p>
+
+<p>Definition at line <a class="el" href="_destroyed_object_popup_8h_source.html#l00030">30</a> of file <a class="el" href="_destroyed_object_popup_8h_source.html">DestroyedObjectPopup.h</a>.</p>
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>source/logic/<a class="el" href="_destroyed_object_popup_8h_source.html">DestroyedObjectPopup.h</a></li>
+<li>source/logic/<a class="el" href="_destroyed_object_popup_8cpp_source.html">DestroyedObjectPopup.cpp</a></li>
+</ul>
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