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+<title>Rally X: source/logic/PlayerCar.h Source File</title>
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+ <div id="projectname">Rally X
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+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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+<div class="title">source/logic/PlayerCar.h</div> </div>
+</div>
+<div class="contents">
+<a href="_player_car_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef PLAYERCAR_H</span>
+<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define PLAYERCAR_H</span>
+<a name="l00003"></a>00003 <span class="preprocessor"></span>
+<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;cmath&gt;</span>
+<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;list&gt;</span>
+<a name="l00006"></a>00006 <span class="keyword">using namespace </span>std;
+<a name="l00007"></a>00007
+<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;../presentation/KeyboardHandler.h&quot;</span>
+<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;../presentation/BitmapStore.h&quot;</span>
+<a name="l00010"></a>00010
+<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;../logic/Car.h&quot;</span>
+<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;../logic/Maze.h&quot;</span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../logic/Smokescreen.h&quot;</span>
+<a name="l00014"></a>00014
+<a name="l00023"></a><a class="code" href="class_player_car.html">00023</a> <span class="keyword">class </span><a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>: <span class="keyword">public</span> <a class="code" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a>
+<a name="l00024"></a>00024 {
+<a name="l00025"></a>00025 <span class="keyword">public</span>:
+<a name="l00037"></a>00037 <a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> facing=<a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a>);
+<a name="l00038"></a>00038
+<a name="l00039"></a>00039 <span class="comment">//assignment and copy constructors have been left with the compiler generated versions</span>
+<a name="l00040"></a>00040
+<a name="l00052"></a>00052 <span class="keywordtype">void</span> update(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, list&lt;Smokescreen&gt;&amp; currentSmoke);
+<a name="l00053"></a>00053
+<a name="l00064"></a>00064 <span class="keywordtype">void</span> makeSmoke(list&lt;Smokescreen&gt;&amp; currentSmoke);
+<a name="l00065"></a>00065
+<a name="l00071"></a>00071 <span class="keywordtype">void</span> gotCheckpoint();
+<a name="l00072"></a>00072
+<a name="l00076"></a>00076 <span class="keywordtype">void</span> crash();
+<a name="l00077"></a>00077
+<a name="l00081"></a>00081 <span class="keywordtype">double</span> petrol() <span class="keyword">const</span>;
+<a name="l00082"></a>00082
+<a name="l00083"></a>00083 <span class="keyword">private</span>:
+<a name="l00084"></a><a class="code" href="class_player_car.html#a5f8477ebd7de6298151ed70fbb9ffa4f">00084</a> <a class="code" href="class_keyboard_handler.html" title="Class for handling keyboard related game inputs from the player.">KeyboardHandler</a> <a class="code" href="class_player_car.html#a5f8477ebd7de6298151ed70fbb9ffa4f" title="Object that handles all interaction with the player.">_input</a>;
+<a name="l00085"></a>00085
+<a name="l00092"></a><a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010">00092</a> <span class="keywordtype">double</span> <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>;
+<a name="l00093"></a>00093
+<a name="l00094"></a><a class="code" href="class_player_car.html#a1f0b0226242250bd470f48b73defe3be">00094</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">double</span> PETROL_USE_RATE = 0.0007;
+<a name="l00095"></a><a class="code" href="class_player_car.html#af4d042839afea10b0947837040eab12c">00095</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">double</span> PETROL_USE_SMOKESCREEN = 0.05;
+<a name="l00096"></a><a class="code" href="class_player_car.html#aa51ff0da924f9f9b2ea95907a7a26784">00096</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">double</span> PETROL_FROM_CHECKPOINT = 0.2;
+<a name="l00097"></a>00097 };
+<a name="l00098"></a>00098
+<a name="l00099"></a>00099 <span class="preprocessor">#endif // PLAYERCAR_H</span>
+</pre></div></div>
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