summaryrefslogtreecommitdiff
path: root/docs/html/_level_reader_8cpp_source.html
diff options
context:
space:
mode:
Diffstat (limited to 'docs/html/_level_reader_8cpp_source.html')
-rw-r--r--docs/html/_level_reader_8cpp_source.html161
1 files changed, 161 insertions, 0 deletions
diff --git a/docs/html/_level_reader_8cpp_source.html b/docs/html/_level_reader_8cpp_source.html
new file mode 100644
index 0000000..f06bb16
--- /dev/null
+++ b/docs/html/_level_reader_8cpp_source.html
@@ -0,0 +1,161 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>Rally X: source/data/LevelReader.cpp Source File</title>
+
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+
+</head>
+<body>
+<div id="top"><!-- do not remove this div! -->
+
+
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+
+ <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td>
+
+
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Rally X
+
+ </div>
+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
+ </td>
+
+
+
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<!-- Generated by Doxygen 1.7.5.1 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+ <div id="navrow1" class="tabs">
+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="annotated.html"><span>Classes</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ alt=""/>
+ <input type="text" id="MSearchField" value="Search" accesskey="S"
+ onfocus="searchBox.OnSearchFieldFocus(true)"
+ onblur="searchBox.OnSearchFieldFocus(false)"
+ onkeyup="searchBox.OnSearchFieldChange(event)"/>
+ </span><span class="right">
+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
+ </span>
+ </div>
+ </li>
+ </ul>
+ </div>
+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
+ <li><a href="globals.html"><span>File&#160;Members</span></a></li>
+ </ul>
+ </div>
+<div class="header">
+ <div class="headertitle">
+<div class="title">source/data/LevelReader.cpp</div> </div>
+</div>
+<div class="contents">
+<a href="_level_reader_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_level_reader_8h.html">LevelReader.h</a>&quot;</span>
+<a name="l00002"></a>00002
+<a name="l00003"></a><a class="code" href="class_level_reader.html#ad093a54f9753a22dd66748b82a08c1fd">00003</a> <a class="code" href="class_level_reader.html#ad093a54f9753a22dd66748b82a08c1fd" title="Constructor that stores the path of the file containing the level to be read with the readLevel funct...">LevelReader::LevelReader</a>(<span class="keywordtype">string</span> filename)
+<a name="l00004"></a>00004 :_filename(filename)
+<a name="l00005"></a>00005 {}
+<a name="l00006"></a>00006
+<a name="l00007"></a><a class="code" href="class_level_reader.html#a27277149f3270e040c8ffeadbca79758">00007</a> <span class="keywordtype">void</span> <a class="code" href="class_level_reader.html#a27277149f3270e040c8ffeadbca79758" title="Function to read the chosen file into the data structures used in the game.">LevelReader::readLevel</a>(<a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, list&lt;PlayerCar&gt;&amp; players, list&lt;EnemyCar&gt;&amp; enemies, list&lt;Checkpoint&gt;&amp; checkpoints, list&lt;Rock&gt;&amp; rocks)
+<a name="l00008"></a>00008 {
+<a name="l00009"></a>00009 ifstream file(<a class="code" href="class_level_reader.html#a233910d4cd16ff624d76b06ca8071f7e" title="Path of the file containing the level.">_filename</a>.c_str());
+<a name="l00010"></a>00010 <span class="keywordflow">if</span> (!file)
+<a name="l00011"></a>00011 {
+<a name="l00012"></a>00012 al_show_native_message_box(NULL, <span class="stringliteral">&quot;Fatal error&quot;</span>, <span class="stringliteral">&quot;Fatal error&quot;</span>, <span class="stringliteral">&quot;The requested level file could not be opened.&quot;</span>, NULL, ALLEGRO_MESSAGEBOX_ERROR);
+<a name="l00013"></a>00013 <span class="keywordflow">throw</span> <a class="code" href="class_file_open_error.html" title="An exception that is thrown if the file selected for opening does not exist.">FileOpenError</a>();
+<a name="l00014"></a>00014 }
+<a name="l00015"></a>00015
+<a name="l00016"></a>00016 <span class="keywordtype">int</span> maxX = 0;
+<a name="l00017"></a>00017 <span class="keywordtype">int</span> maxY = 0;
+<a name="l00018"></a>00018
+<a name="l00019"></a>00019 <span class="keywordtype">string</span> line;
+<a name="l00020"></a>00020 <span class="keywordtype">char</span> element;
+<a name="l00021"></a>00021 <span class="keywordtype">int</span> y = 0;
+<a name="l00022"></a>00022 vector &lt;pair&lt;int, int&gt; &gt; walls;
+<a name="l00023"></a>00023
+<a name="l00024"></a>00024 <span class="keywordflow">while</span> (!file.eof())
+<a name="l00025"></a>00025 {
+<a name="l00026"></a>00026 getline (file, line);
+<a name="l00027"></a>00027
+<a name="l00028"></a>00028 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; static_cast&lt;int&gt;(line.length()); ++x)
+<a name="l00029"></a>00029 {
+<a name="l00030"></a>00030 element = line.at(x);
+<a name="l00031"></a>00031 <span class="keywordflow">switch</span> (element)
+<a name="l00032"></a>00032 {
+<a name="l00033"></a>00033 <span class="keywordflow">case</span> <a class="code" href="class_level_reader.html#a8de3d894f4e67a7a0f66f6dfc3a7fbe1" title="Character represented a PlayerCar in the level file.">PLAYER_CHAR</a>: players.push_back(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>(x,y));
+<a name="l00034"></a>00034 <span class="keywordflow">break</span>;
+<a name="l00035"></a>00035 <span class="keywordflow">case</span> <a class="code" href="class_level_reader.html#a67d3735d6a3e40fa61527dd1ff7cfa22" title="Character represented an EnemyCar in the level file.">ENEMY_CHAR</a>: enemies.push_back (<a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>(x,y));
+<a name="l00036"></a>00036 <span class="keywordflow">break</span>;
+<a name="l00037"></a>00037 <span class="keywordflow">case</span> <a class="code" href="class_level_reader.html#ad401a0f48a3eac678c0f53e95ea1f354" title="Character represented a Checkpoint in the level file.">CHECKPOINT_CHAR</a>: checkpoints.push_back(<a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>(x,y));
+<a name="l00038"></a>00038 <span class="keywordflow">break</span>;
+<a name="l00039"></a>00039 <span class="keywordflow">case</span> <a class="code" href="class_level_reader.html#a321a0fcc5a9ae36a394782be4c71bd7d" title="Character represented a Rock in the level file.">ROCK_CHAR</a>: rocks.push_back(<a class="code" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>(x,y));
+<a name="l00040"></a>00040 <span class="keywordflow">break</span>;
+<a name="l00041"></a>00041 <span class="keywordflow">case</span> <a class="code" href="class_level_reader.html#a250f9fede6584dc196acce86a8e217f9" title="Character represented a solid part of the maze in the level file.">WALL_CHAR</a>: walls.push_back (make_pair(x,y));
+<a name="l00042"></a>00042 <span class="keywordflow">break</span>;
+<a name="l00043"></a>00043 }
+<a name="l00044"></a>00044 <span class="keywordflow">if</span> (maxX &lt; x) maxX = x;
+<a name="l00045"></a>00045 <span class="keywordflow">if</span> (maxY &lt; y) maxY = y;
+<a name="l00046"></a>00046 }
+<a name="l00047"></a>00047
+<a name="l00048"></a>00048 ++y;
+<a name="l00049"></a>00049 }
+<a name="l00050"></a>00050
+<a name="l00051"></a>00051 maze.<a class="code" href="class_maze.html#ae238f9a5dbae9418f78f158ced6decf8" title="Generates a new Maze from the vector of wall coordinates.">generateMaze</a> (walls, maxX, maxY);
+<a name="l00052"></a>00052
+<a name="l00053"></a>00053 file.close();
+<a name="l00054"></a>00054 }
+</pre></div></div>
+</div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
+<hr class="footer"/><address class="footer"><small>
+Generated on Wed Oct 5 2011 20:08:30 for Rally X by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.7.5.1
+</small></address>
+
+</body>
+</html>