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+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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+<div class="title">source/presentation/InfoPanel.h</div> </div>
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+<div class="contents">
+<a href="_info_panel_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef INFOPANEL_H</span>
+<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define INFOPANEL_H</span>
+<a name="l00003"></a>00003 <span class="preprocessor"></span>
+<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;allegro5/allegro.h&gt;</span>
+<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;allegro5/allegro_primitives.h&gt;</span>
+<a name="l00006"></a>00006
+<a name="l00007"></a>00007 <span class="preprocessor">#include &lt;sstream&gt;</span>
+<a name="l00008"></a>00008 <span class="keyword">using namespace </span>std;
+<a name="l00009"></a>00009
+<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;../presentation/ScreenPanel.h&quot;</span>
+<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;../presentation/ColourStore.h&quot;</span>
+<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;../logic/Maze.h&quot;</span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../logic/GameObject.h&quot;</span>
+<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../logic/PlayerCar.h&quot;</span>
+<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;../logic/EnemyCar.h&quot;</span>
+<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;../logic/Checkpoint.h&quot;</span>
+<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../logic/AllegroWrappers.h&quot;</span>
+<a name="l00018"></a>00018
+<a name="l00030"></a><a class="code" href="class_info_panel.html">00030</a> <span class="keyword">class </span><a class="code" href="class_info_panel.html" title="ScreenPanel to be drawn on the screen to give the player information.">InfoPanel</a> : <span class="keyword">public</span> <a class="code" href="class_screen_panel.html" title="Parent class for panels that are drawn on the screen.">ScreenPanel</a>
+<a name="l00031"></a>00031 {
+<a name="l00032"></a>00032 <span class="keyword">public</span>:
+<a name="l00047"></a>00047 <a class="code" href="class_info_panel.html" title="ScreenPanel to be drawn on the screen to give the player information.">InfoPanel</a>(ALLEGRO_BITMAP* back, ALLEGRO_BITMAP* front, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);
+<a name="l00048"></a>00048
+<a name="l00054"></a>00054 ~<a class="code" href="class_info_panel.html" title="ScreenPanel to be drawn on the screen to give the player information.">InfoPanel</a>();
+<a name="l00055"></a>00055
+<a name="l00074"></a>00074 <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, <span class="keyword">const</span> list&lt;PlayerCar&gt;&amp; players, <span class="keyword">const</span> list&lt;EnemyCar&gt;&amp; enemies, <span class="keyword">const</span> list&lt;Checkpoint&gt;&amp; checkpoints, <span class="keyword">const</span> list&lt;Rock&gt;&amp; rocks, <span class="keyword">const</span> list&lt;Smokescreen&gt;&amp; smokescreens, <span class="keyword">const</span> list&lt;DestroyedObjectPopup&gt;&amp; popups);
+<a name="l00075"></a>00075 <span class="keyword">private</span>:
+<a name="l00079"></a>00079 <a class="code" href="class_info_panel.html" title="ScreenPanel to be drawn on the screen to give the player information.">InfoPanel</a>(<span class="keyword">const</span> <a class="code" href="class_info_panel.html" title="ScreenPanel to be drawn on the screen to give the player information.">InfoPanel</a>&amp; ref);
+<a name="l00083"></a>00083 <a class="code" href="class_info_panel.html" title="ScreenPanel to be drawn on the screen to give the player information.">InfoPanel</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="class_info_panel.html" title="ScreenPanel to be drawn on the screen to give the player information.">InfoPanel</a>&amp; rhs);
+<a name="l00092"></a>00092 <span class="keywordtype">float</span> getPanelX(<span class="keyword">const</span> <span class="keywordtype">double</span>&amp; x) <span class="keyword">const</span>;
+<a name="l00101"></a>00101 <span class="keywordtype">float</span> getPanelY(<span class="keyword">const</span> <span class="keywordtype">double</span>&amp; y) <span class="keyword">const</span>;
+<a name="l00102"></a>00102
+<a name="l00113"></a>00113 <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze);
+<a name="l00114"></a>00114
+<a name="l00123"></a>00123 <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>&amp; <span class="keywordtype">object</span>);
+<a name="l00124"></a>00124
+<a name="l00125"></a><a class="code" href="class_info_panel.html#a589359c67b30af50338791f8af0e05e0">00125</a> <a class="code" href="class_allegro_drawing_init.html" title="Class ensures that Allegro&#39;s primitive and text drawing is installed and uninstalled when appropriate...">AllegroDrawingInit</a> <a class="code" href="class_info_panel.html#a589359c67b30af50338791f8af0e05e0" title="Handles dependencies on Allegro&#39;s primitive drawing functions.">_drawing</a>;
+<a name="l00126"></a><a class="code" href="class_info_panel.html#a27ac079ed1a39ae672b6ceb9e0974855">00126</a> <a class="code" href="class_colour_store.html" title="Class for mapping BitmapStore images to colours for use in the minimap.">ColourStore</a> <a class="code" href="class_info_panel.html#a27ac079ed1a39ae672b6ceb9e0974855" title="Caches colours for drawing.">_colourStore</a>;
+<a name="l00127"></a>00127
+<a name="l00128"></a><a class="code" href="class_info_panel.html#a5ab76703538ad6e396a21ea8fb47d23d">00128</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#a5ab76703538ad6e396a21ea8fb47d23d" title="The y coordinate of the heading for the petrol guage.">_petrolHeadingY</a>;
+<a name="l00129"></a><a class="code" href="class_info_panel.html#a29976100c8fc5c130be713dfb5c2807e">00129</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#a29976100c8fc5c130be713dfb5c2807e" title="The y coordinate of top of the petrol guage.">_petrolGuageY</a>;
+<a name="l00130"></a><a class="code" href="class_info_panel.html#a0c85348f8471d86da73772f86a62f84c">00130</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#a0c85348f8471d86da73772f86a62f84c" title="The height of the rectangle that is the petrol guage.">_petrolGuageHeight</a>;
+<a name="l00131"></a><a class="code" href="class_info_panel.html#a7ec514286dbf2fb43f64acd620397e21">00131</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#a7ec514286dbf2fb43f64acd620397e21" title="The y coordinate of the heading for the number of remaining checkpoints.">_checkpointHeadingY</a>;
+<a name="l00132"></a><a class="code" href="class_info_panel.html#ad118b5f123e590a95b3f390fd9597f02">00132</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#ad118b5f123e590a95b3f390fd9597f02" title="The y coordinate of the text stating the number of remaining checkpoints.">_checkpointValueY</a>;
+<a name="l00133"></a><a class="code" href="class_info_panel.html#a7b4bb6cca8549d6a1d1deccc99994b9b">00133</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#a7b4bb6cca8549d6a1d1deccc99994b9b" title="The y coordinate of the top of the Maze.">_miniMazeY</a>;
+<a name="l00134"></a><a class="code" href="class_info_panel.html#ad38206daa42c82b45878e6d0c55f2860">00134</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#ad38206daa42c82b45878e6d0c55f2860" title="The height of the Maze.">_miniMazeHeight</a>;
+<a name="l00135"></a><a class="code" href="class_info_panel.html#abb211fac23293e41f23b86fd70df98f0">00135</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#abb211fac23293e41f23b86fd70df98f0" title="The width of each Maze block being drawn.">_miniMazeblockWidth</a>;
+<a name="l00136"></a>00136
+<a name="l00137"></a><a class="code" href="class_info_panel.html#a38d023a2b00eafa303de37550cb96817">00137</a> ALLEGRO_FONT* <a class="code" href="class_info_panel.html#a38d023a2b00eafa303de37550cb96817" title="The font being used to write the headings and number of checkpoints remaining.">_panelFont</a>;
+<a name="l00138"></a>00138 };
+<a name="l00139"></a>00139
+<a name="l00140"></a>00140 <span class="preprocessor">#endif // INFOPANEL_H</span>
+</pre></div></div>
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