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diff --git a/docs/html/_info_panel_8cpp_source.html b/docs/html/_info_panel_8cpp_source.html new file mode 100644 index 0000000..59e5a49 --- /dev/null +++ b/docs/html/_info_panel_8cpp_source.html @@ -0,0 +1,218 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Rally X: source/presentation/InfoPanel.cpp Source File</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> + +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! 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Ensure that it is located in the working directory."</span>, NULL, ALLEGRO_MESSAGEBOX_ERROR); +<a name="l00018"></a>00018 <span class="keywordflow">throw</span> <a class="code" href="class_install_failure.html" title="Exception to be thrown if any component of Allegro fails to install at runtime.">InstallFailure</a>(); +<a name="l00019"></a>00019 } +<a name="l00020"></a>00020 } +<a name="l00021"></a>00021 +<a name="l00022"></a><a class="code" href="class_info_panel.html#a052da279d4bf0405ae3735f24cc2e2a2">00022</a> <a class="code" href="class_info_panel.html#a052da279d4bf0405ae3735f24cc2e2a2" title="Destructor that ensured that the font created is destroyed.">InfoPanel::~InfoPanel</a>() +<a name="l00023"></a>00023 { +<a name="l00024"></a>00024 al_destroy_font(<a class="code" href="class_info_panel.html#a38d023a2b00eafa303de37550cb96817" title="The font being used to write the headings and number of checkpoints remaining.">_panelFont</a>); +<a name="l00025"></a>00025 } +<a name="l00026"></a>00026 +<a name="l00027"></a><a class="code" href="class_info_panel.html#aa9628c14e08ac6573e0191d9d4afa227">00027</a> <span class="keywordtype">void</span> <a class="code" href="class_info_panel.html#aa9628c14e08ac6573e0191d9d4afa227" title="Draws the InfoPanel using the given objects.">InfoPanel::draw</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>& maze, <span class="keyword">const</span> list<PlayerCar>& players, <span class="keyword">const</span> list<EnemyCar>& enemies, <span class="keyword">const</span> list<Checkpoint>& checkpoints, <span class="keyword">const</span> list<Rock>& rocks, <span class="keyword">const</span> list<Smokescreen>& smokescreens, <span class="keyword">const</span> list<DestroyedObjectPopup>& popups) +<a name="l00028"></a>00028 { +<a name="l00029"></a>00029 ALLEGRO_BITMAP* prev_draw = al_get_target_bitmap(); +<a name="l00030"></a>00030 al_set_target_bitmap(<a class="code" href="class_screen_panel.html#a1a3ec8e60be5d5cede210171bda33468" title="The back buffer. Only the back buffer can be drawn to.">_back</a>); +<a name="l00031"></a>00031 +<a name="l00032"></a>00032 <span class="keywordtype">double</span> petrol = 0; +<a name="l00033"></a>00033 <span class="keywordflow">if</span> (!players.empty()) +<a name="l00034"></a>00034 { +<a name="l00035"></a>00035 petrol = players.front().petrol(); +<a name="l00036"></a>00036 } +<a name="l00037"></a>00037 +<a name="l00038"></a>00038 al_clear_to_color(<a class="code" href="class_info_panel.html#a27ac079ed1a39ae672b6ceb9e0974855" title="Caches colours for drawing.">_colourStore</a>.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a4e2a075dff2c02bf40b134c9090d1f02">BitmapStore::MAZE_FLOOR</a>)); +<a name="l00039"></a>00039 +<a name="l00040"></a>00040 <span class="comment">//gets a mazeblock width the fits the current maze</span> +<a name="l00041"></a>00041 <a class="code" href="class_info_panel.html#abb211fac23293e41f23b86fd70df98f0" title="The width of each Maze block being drawn.">_miniMazeblockWidth</a> = min(static_cast<float>(<a class="code" href="class_screen_panel.html#afbbcad2a101b95869dcdef9bf0898f65" title="The width of the sub-bitmaps being drawn to in pixels.">_width</a>)/maze.<a class="code" href="class_maze.html#a6963ffbb8e10f5ca72ddc749b3f29419" title="Provides access to the width of the Maze object.">width</a>(), <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(<a class="code" href="class_info_panel.html#ad38206daa42c82b45878e6d0c55f2860" title="The height of the Maze.">_miniMazeHeight</a>)/maze.<a class="code" href="class_maze.html#a53de30abea69713225ab77703e753d81" title="Provides access to the height of the Maze object.">height</a>()); +<a name="l00042"></a>00042 +<a name="l00043"></a>00043 <span class="comment">//draws petrol heading and bar</span> +<a name="l00044"></a>00044 al_draw_text(<a class="code" href="class_info_panel.html#a38d023a2b00eafa303de37550cb96817" title="The font being used to write the headings and number of checkpoints remaining.">_panelFont</a>, al_map_rgb(255,255,255), 1, <a class="code" href="class_info_panel.html#a5ab76703538ad6e396a21ea8fb47d23d" title="The y coordinate of the heading for the petrol guage.">_petrolHeadingY</a>, ALLEGRO_ALIGN_LEFT , <span class="stringliteral">"Petrol"</span>); +<a name="l00045"></a>00045 al_draw_filled_rectangle(0,<a class="code" href="class_info_panel.html#a29976100c8fc5c130be713dfb5c2807e" title="The y coordinate of top of the petrol guage.">_petrolGuageY</a>,<a class="code" href="class_screen_panel.html#afbbcad2a101b95869dcdef9bf0898f65" title="The width of the sub-bitmaps being drawn to in pixels.">_width</a>*petrol, <a class="code" href="class_info_panel.html#a29976100c8fc5c130be713dfb5c2807e" title="The y coordinate of top of the petrol guage.">_petrolGuageY</a>+<a class="code" href="class_info_panel.html#a0c85348f8471d86da73772f86a62f84c" title="The height of the rectangle that is the petrol guage.">_petrolGuageHeight</a>, al_map_rgb(255,128,0)); +<a name="l00046"></a>00046 +<a name="l00047"></a>00047 <span class="comment">//draws checkpoints remaining heading and value</span> +<a name="l00048"></a>00048 al_draw_text(<a class="code" href="class_info_panel.html#a38d023a2b00eafa303de37550cb96817" title="The font being used to write the headings and number of checkpoints remaining.">_panelFont</a>, al_map_rgb(255,255,255), 1, <a class="code" href="class_info_panel.html#a7ec514286dbf2fb43f64acd620397e21" title="The y coordinate of the heading for the number of remaining checkpoints.">_checkpointHeadingY</a>, ALLEGRO_ALIGN_LEFT , <span class="stringliteral">"Checkpoints"</span>); +<a name="l00049"></a>00049 stringstream checkpointCountString; +<a name="l00050"></a>00050 checkpointCountString << <a class="code" href="class_checkpoint.html#a872d8574b6f0a7960854fb1175e05f13" title="Function for accessing the number of checkpoints that currently exist.">Checkpoint::checkpointCount</a>(); +<a name="l00051"></a>00051 al_draw_text(<a class="code" href="class_info_panel.html#a38d023a2b00eafa303de37550cb96817" title="The font being used to write the headings and number of checkpoints remaining.">_panelFont</a>, al_map_rgb(255,255,255), 1, <a class="code" href="class_info_panel.html#ad118b5f123e590a95b3f390fd9597f02" title="The y coordinate of the text stating the number of remaining checkpoints.">_checkpointValueY</a>, ALLEGRO_ALIGN_LEFT , checkpointCountString.str().c_str()); +<a name="l00052"></a>00052 +<a name="l00053"></a>00053 <a class="code" href="class_info_panel.html#aa9628c14e08ac6573e0191d9d4afa227" title="Draws the InfoPanel using the given objects.">draw</a>(maze); +<a name="l00054"></a>00054 <span class="keywordflow">for</span> (list<PlayerCar>::const_iterator iter = players.begin(); iter != players.end(); ++iter) +<a name="l00055"></a>00055 { +<a name="l00056"></a>00056 <a class="code" href="class_info_panel.html#aa9628c14e08ac6573e0191d9d4afa227" title="Draws the InfoPanel using the given objects.">draw</a>(*iter); +<a name="l00057"></a>00057 } +<a name="l00058"></a>00058 <span class="keywordflow">for</span> (list<EnemyCar>::const_iterator iter = enemies.begin(); iter != enemies.end(); ++iter) +<a name="l00059"></a>00059 { +<a name="l00060"></a>00060 <a class="code" href="class_info_panel.html#aa9628c14e08ac6573e0191d9d4afa227" title="Draws the InfoPanel using the given objects.">draw</a>(*iter); +<a name="l00061"></a>00061 } +<a name="l00062"></a>00062 <span class="keywordflow">for</span> (list<Checkpoint>::const_iterator iter = checkpoints.begin(); iter != checkpoints.end(); ++iter) +<a name="l00063"></a>00063 { +<a name="l00064"></a>00064 <a class="code" href="class_info_panel.html#aa9628c14e08ac6573e0191d9d4afa227" title="Draws the InfoPanel using the given objects.">draw</a>(*iter); +<a name="l00065"></a>00065 } +<a name="l00066"></a>00066 +<a name="l00067"></a>00067 <span class="comment">//restore draw target</span> +<a name="l00068"></a>00068 al_set_target_bitmap(prev_draw); +<a name="l00069"></a>00069 } +<a name="l00070"></a>00070 +<a name="l00071"></a><a class="code" href="class_info_panel.html#a23a025859397c3e28bbe9dce26563d7c">00071</a> <span class="keywordtype">void</span> <a class="code" href="class_info_panel.html#aa9628c14e08ac6573e0191d9d4afa227" title="Draws the InfoPanel using the given objects.">InfoPanel::draw</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>& maze) +<a name="l00072"></a>00072 { +<a name="l00073"></a>00073 ALLEGRO_COLOR wallColour = <a class="code" href="class_info_panel.html#a27ac079ed1a39ae672b6ceb9e0974855" title="Caches colours for drawing.">_colourStore</a>.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386ae662e77b349a8e22c5826ef35b1b5d9a">BitmapStore::MAZE_WALL</a>); +<a name="l00074"></a>00074 ALLEGRO_COLOR floorColour = <a class="code" href="class_info_panel.html#a27ac079ed1a39ae672b6ceb9e0974855" title="Caches colours for drawing.">_colourStore</a>.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a4e2a075dff2c02bf40b134c9090d1f02">BitmapStore::MAZE_FLOOR</a>); +<a name="l00075"></a>00075 +<a name="l00076"></a>00076 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x=0; x<maze.<a class="code" href="class_maze.html#a6963ffbb8e10f5ca72ddc749b3f29419" title="Provides access to the width of the Maze object.">width</a>(); ++x) +<a name="l00077"></a>00077 { +<a name="l00078"></a>00078 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y=0; y<maze.<a class="code" href="class_maze.html#a53de30abea69713225ab77703e753d81" title="Provides access to the height of the Maze object.">height</a>(); ++y) +<a name="l00079"></a>00079 { +<a name="l00080"></a>00080 <span class="keywordtype">float</span> x1 = <a class="code" href="class_info_panel.html#a0accb88b099f412cc3baa7d2bf4690aa" title="Converts an x game coordinate value to its equivalent in pixels.">getPanelX</a>(x); +<a name="l00081"></a>00081 <span class="keywordtype">float</span> x2 = x1 + <a class="code" href="class_info_panel.html#abb211fac23293e41f23b86fd70df98f0" title="The width of each Maze block being drawn.">_miniMazeblockWidth</a>; +<a name="l00082"></a>00082 <span class="keywordtype">float</span> y1 = <a class="code" href="class_info_panel.html#ad962eab814441375a8634b67d743d7e6" title="Converts a y game coordinate value to its equivalent in pixels.">getPanelY</a>(y) + <a class="code" href="class_info_panel.html#a7b4bb6cca8549d6a1d1deccc99994b9b" title="The y coordinate of the top of the Maze.">_miniMazeY</a>; +<a name="l00083"></a>00083 <span class="keywordtype">float</span> y2 = y1 + <a class="code" href="class_info_panel.html#abb211fac23293e41f23b86fd70df98f0" title="The width of each Maze block being drawn.">_miniMazeblockWidth</a>; +<a name="l00084"></a>00084 <span class="keywordflow">if</span> (maze.<a class="code" href="class_maze.html#a1bbdfece82c4ba90ffcf2fea52e5fef1" title="Checks if a given position contains a wall or not.">getSolid</a>(x,y)) +<a name="l00085"></a>00085 { +<a name="l00086"></a>00086 al_draw_filled_rectangle(x1, y1, x2, y2, wallColour); +<a name="l00087"></a>00087 } +<a name="l00088"></a>00088 <span class="keywordflow">else</span> +<a name="l00089"></a>00089 { +<a name="l00090"></a>00090 al_draw_filled_rectangle(x1, y1, x2, y2, floorColour); +<a name="l00091"></a>00091 } +<a name="l00092"></a>00092 } +<a name="l00093"></a>00093 } +<a name="l00094"></a>00094 } +<a name="l00095"></a>00095 +<a name="l00096"></a><a class="code" href="class_info_panel.html#abc82d5365a89b3e374dbbdda86b77703">00096</a> <span class="keywordtype">void</span> <a class="code" href="class_info_panel.html#aa9628c14e08ac6573e0191d9d4afa227" title="Draws the InfoPanel using the given objects.">InfoPanel::draw</a>(<span class="keyword">const</span> <a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>& <span class="keywordtype">object</span>) +<a name="l00097"></a>00097 { +<a name="l00098"></a>00098 <span class="keywordtype">float</span> r = <a class="code" href="class_info_panel.html#abb211fac23293e41f23b86fd70df98f0" title="The width of each Maze block being drawn.">_miniMazeblockWidth</a>/2; +<a name="l00099"></a>00099 <span class="keywordtype">float</span> cx = <a class="code" href="class_info_panel.html#a0accb88b099f412cc3baa7d2bf4690aa" title="Converts an x game coordinate value to its equivalent in pixels.">getPanelX</a>(<span class="keywordtype">object</span>.x()) + r; +<a name="l00100"></a>00100 <span class="keywordtype">float</span> cy = <a class="code" href="class_info_panel.html#ad962eab814441375a8634b67d743d7e6" title="Converts a y game coordinate value to its equivalent in pixels.">getPanelY</a>(<span class="keywordtype">object</span>.y()) + <a class="code" href="class_info_panel.html#a7b4bb6cca8549d6a1d1deccc99994b9b" title="The y coordinate of the top of the Maze.">_miniMazeY</a> + r; +<a name="l00101"></a>00101 al_draw_filled_circle(cx, cy, r, <a class="code" href="class_info_panel.html#a27ac079ed1a39ae672b6ceb9e0974855" title="Caches colours for drawing.">_colourStore</a>.<a class="code" href="class_colour_store.html#ac8474c4e9b335215f03ec2c749847ad2" title="Returns the colour associated with a given image.">getColour</a>(<span class="keywordtype">object</span>.image())); +<a name="l00102"></a>00102 } +<a name="l00103"></a>00103 +<a name="l00104"></a><a class="code" href="class_info_panel.html#a0accb88b099f412cc3baa7d2bf4690aa">00104</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#a0accb88b099f412cc3baa7d2bf4690aa" title="Converts an x game coordinate value to its equivalent in pixels.">InfoPanel::getPanelX</a>(<span class="keyword">const</span> <span class="keywordtype">double</span>& x)<span class="keyword"> const</span> +<a name="l00105"></a>00105 <span class="keyword"></span>{ +<a name="l00106"></a>00106 <span class="keywordflow">return</span> <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(x*<a class="code" href="class_info_panel.html#abb211fac23293e41f23b86fd70df98f0" title="The width of each Maze block being drawn.">_miniMazeblockWidth</a>); +<a name="l00107"></a>00107 } +<a name="l00108"></a><a class="code" href="class_info_panel.html#ad962eab814441375a8634b67d743d7e6">00108</a> <span class="keywordtype">float</span> <a class="code" href="class_info_panel.html#ad962eab814441375a8634b67d743d7e6" title="Converts a y game coordinate value to its equivalent in pixels.">InfoPanel::getPanelY</a>(<span class="keyword">const</span> <span class="keywordtype">double</span>& y)<span class="keyword"> const</span> +<a name="l00109"></a>00109 <span class="keyword"></span>{ +<a name="l00110"></a>00110 <span class="keywordflow">return</span> <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(y*<a class="code" href="class_info_panel.html#abb211fac23293e41f23b86fd70df98f0" title="The width of each Maze block being drawn.">_miniMazeblockWidth</a>); +<a name="l00111"></a>00111 } +</pre></div></div> +</div> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + +<hr class="footer"/><address class="footer"><small> +Generated on Wed Oct 5 2011 20:08:31 for Rally X by  <a href="http://www.doxygen.org/index.html"> +<img class="footer" src="doxygen.png" alt="doxygen"/> +</a> 1.7.5.1 +</small></address> + +</body> +</html> |