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+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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+<div class="title">source/presentation/GamePanel.h</div> </div>
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+<div class="contents">
+<a href="_game_panel_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GAMEPANEL_H</span>
+<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GAMEPANEL_H</span>
+<a name="l00003"></a>00003 <span class="preprocessor"></span>
+<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;../presentation/ScreenPanel.h&quot;</span>
+<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;../logic/Maze.h&quot;</span>
+<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;../logic/GameObject.h&quot;</span>
+<a name="l00007"></a>00007 <span class="preprocessor">#include &quot;../logic/PlayerCar.h&quot;</span>
+<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;../logic/EnemyCar.h&quot;</span>
+<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;../logic/Checkpoint.h&quot;</span>
+<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;../logic/Rock.h&quot;</span>
+<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;../logic/Smokescreen.h&quot;</span>
+<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;../logic/DestroyedObjectPopup.h&quot;</span>
+<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../logic/AllegroWrappers.h&quot;</span>
+<a name="l00014"></a>00014
+<a name="l00023"></a><a class="code" href="class_game_panel.html">00023</a> <span class="keyword">class </span><a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a> : <span class="keyword">public</span> <a class="code" href="class_screen_panel.html" title="Parent class for panels that are drawn on the screen.">ScreenPanel</a>
+<a name="l00024"></a>00024 {
+<a name="l00025"></a>00025 <span class="keyword">public</span>:
+<a name="l00040"></a>00040 <a class="code" href="class_game_panel.html#a3475820b2255da92e247d07248870044" title="Creates a GamePanel from the given back and front buffers.">GamePanel</a>(ALLEGRO_BITMAP* back, ALLEGRO_BITMAP* front, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);
+<a name="l00041"></a>00041
+<a name="l00042"></a>00042
+<a name="l00057"></a>00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_game_panel.html#ab093fb770fa8b46ee863947259c72abd" title="Draws the given objects on the screen.">draw</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, <span class="keyword">const</span> list&lt;PlayerCar&gt;&amp; players, <span class="keyword">const</span> list&lt;EnemyCar&gt;&amp; enemies, <span class="keyword">const</span> list&lt;Checkpoint&gt;&amp; checkpoints, <span class="keyword">const</span> list&lt;Rock&gt;&amp; rocks, <span class="keyword">const</span> list&lt;Smokescreen&gt;&amp; smokescreens, <span class="keyword">const</span> list&lt;DestroyedObjectPopup&gt;&amp; popups);
+<a name="l00058"></a>00058 <span class="keyword">private</span>:
+<a name="l00062"></a>00062 <a class="code" href="class_game_panel.html#a3475820b2255da92e247d07248870044" title="Creates a GamePanel from the given back and front buffers.">GamePanel</a>(<span class="keyword">const</span> <a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a>&amp; ref);
+<a name="l00066"></a>00066 <a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a>&amp; <a class="code" href="class_game_panel.html#afa4391feb9b273eb938531a73b1ec7f2" title="Assignment operator not implemented, ScreenPanels should not be copied.">operator=</a>(<span class="keyword">const</span> <a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a>&amp; rhs);
+<a name="l00075"></a>00075 <span class="keywordtype">float</span> <a class="code" href="class_game_panel.html#a53a4386ab0f60db88b3c638b3880cd91" title="Converts an x game coordinate value to its equivalent in pixels.">getPanelX</a>(<span class="keyword">const</span> <span class="keywordtype">double</span>&amp; x) <span class="keyword">const</span>;
+<a name="l00084"></a>00084 <span class="keywordtype">float</span> <a class="code" href="class_game_panel.html#a0e722b67c8ee7fe5f557821adf9b8cc2" title="Converts a y game coordinate value to its equivalent in pixels.">getPanelY</a>(<span class="keyword">const</span> <span class="keywordtype">double</span>&amp; y) <span class="keyword">const</span>;
+<a name="l00085"></a>00085
+<a name="l00094"></a>00094 <span class="keywordtype">void</span> <a class="code" href="class_game_panel.html#ab093fb770fa8b46ee863947259c72abd" title="Draws the given objects on the screen.">draw</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze);
+<a name="l00095"></a>00095
+<a name="l00103"></a>00103 <span class="keywordtype">void</span> <a class="code" href="class_game_panel.html#ab093fb770fa8b46ee863947259c72abd" title="Draws the given objects on the screen.">draw</a>(<span class="keyword">const</span> <a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>&amp; <span class="keywordtype">object</span>);
+<a name="l00104"></a>00104
+<a name="l00105"></a><a class="code" href="class_game_panel.html#ae60d3f1c29382ad3c6e6b5c5a56d2160">00105</a> <span class="keyword">const</span> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="class_game_panel.html#ae60d3f1c29382ad3c6e6b5c5a56d2160" title="The number of Maze blocks in one row shown on the panel at a time. Used to determine the scale...">BLOCKS_PER_ROW</a> = 15;
+<a name="l00106"></a>00106
+<a name="l00107"></a><a class="code" href="class_game_panel.html#a4889f5f6e1ad713be455d4f69a2cda96">00107</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="class_game_panel.html#a4889f5f6e1ad713be455d4f69a2cda96" title="The width of one (square) Maze block on the screen, in pixels.">_mazeblockWidth</a>;
+<a name="l00108"></a>00108
+<a name="l00109"></a><a class="code" href="class_game_panel.html#afe99f100b68ec2475cb0a509887b63a9">00109</a> <span class="keywordtype">float</span> <a class="code" href="class_game_panel.html#afe99f100b68ec2475cb0a509887b63a9" title="The amount that drawing should be offset to the right, recalculated every frame.">_offsetX</a>;
+<a name="l00110"></a><a class="code" href="class_game_panel.html#af3354addd707cb42b078dbe2ef29e189">00110</a> <span class="keywordtype">float</span> <a class="code" href="class_game_panel.html#af3354addd707cb42b078dbe2ef29e189" title="The amount that drawing should be offset downwards, recalculated every frame.">_offsetY</a>;
+<a name="l00111"></a>00111
+<a name="l00112"></a><a class="code" href="class_game_panel.html#a0125ff874ffebadc15c7678210914a8c">00112</a> <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a> <a class="code" href="class_game_panel.html#a0125ff874ffebadc15c7678210914a8c" title="Used to cache ALLEGRO_BITMAPs, so that they only need to be drawn once.">_bitmapStore</a>;
+<a name="l00113"></a>00113
+<a name="l00114"></a><a class="code" href="class_game_panel.html#a18c100c8d9ae2601a97083485d937418">00114</a> <a class="code" href="class_allegro_init.html" title="Class ensures that Allegro is initialized and uninstalled when appropriate.">AllegroInit</a> <a class="code" href="class_game_panel.html#a18c100c8d9ae2601a97083485d937418" title="Handles dependencies on Allegro.">_allegro</a>;
+<a name="l00115"></a>00115 };
+<a name="l00116"></a>00116
+<a name="l00117"></a>00117 <span class="preprocessor">#endif // GAMEPANEL_H</span>
+</pre></div></div>
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