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diff --git a/docs/html/_game_panel_8h_source.html b/docs/html/_game_panel_8h_source.html new file mode 100644 index 0000000..235ea59 --- /dev/null +++ b/docs/html/_game_panel_8h_source.html @@ -0,0 +1,151 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Rally X: source/presentation/GamePanel.h Source File</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> + +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! --> + + +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + + <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td> + + + <td style="padding-left: 0.5em;"> + <div id="projectname">Rally X + + </div> + <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div> + </td> + + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> + <div id="navrow1" class="tabs"> + <ul class="tablist"> + <li><a href="index.html"><span>Main Page</span></a></li> + <li><a href="annotated.html"><span>Classes</span></a></li> + <li class="current"><a href="files.html"><span>Files</span></a></li> + <li> + <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> + </li> + </ul> + </div> + <div id="navrow2" class="tabs2"> + <ul class="tablist"> + <li><a href="files.html"><span>File List</span></a></li> + <li><a href="globals.html"><span>File Members</span></a></li> + </ul> + </div> +<div class="header"> + <div class="headertitle"> +<div class="title">source/presentation/GamePanel.h</div> </div> +</div> +<div class="contents"> +<a href="_game_panel_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GAMEPANEL_H</span> +<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GAMEPANEL_H</span> +<a name="l00003"></a>00003 <span class="preprocessor"></span> +<a name="l00004"></a>00004 <span class="preprocessor">#include "../presentation/ScreenPanel.h"</span> +<a name="l00005"></a>00005 <span class="preprocessor">#include "../logic/Maze.h"</span> +<a name="l00006"></a>00006 <span class="preprocessor">#include "../logic/GameObject.h"</span> +<a name="l00007"></a>00007 <span class="preprocessor">#include "../logic/PlayerCar.h"</span> +<a name="l00008"></a>00008 <span class="preprocessor">#include "../logic/EnemyCar.h"</span> +<a name="l00009"></a>00009 <span class="preprocessor">#include "../logic/Checkpoint.h"</span> +<a name="l00010"></a>00010 <span class="preprocessor">#include "../logic/Rock.h"</span> +<a name="l00011"></a>00011 <span class="preprocessor">#include "../logic/Smokescreen.h"</span> +<a name="l00012"></a>00012 <span class="preprocessor">#include "../logic/DestroyedObjectPopup.h"</span> +<a name="l00013"></a>00013 <span class="preprocessor">#include "../logic/AllegroWrappers.h"</span> +<a name="l00014"></a>00014 +<a name="l00023"></a><a class="code" href="class_game_panel.html">00023</a> <span class="keyword">class </span><a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a> : <span class="keyword">public</span> <a class="code" href="class_screen_panel.html" title="Parent class for panels that are drawn on the screen.">ScreenPanel</a> +<a name="l00024"></a>00024 { +<a name="l00025"></a>00025 <span class="keyword">public</span>: +<a name="l00040"></a>00040 <a class="code" href="class_game_panel.html#a3475820b2255da92e247d07248870044" title="Creates a GamePanel from the given back and front buffers.">GamePanel</a>(ALLEGRO_BITMAP* back, ALLEGRO_BITMAP* front, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height); +<a name="l00041"></a>00041 +<a name="l00042"></a>00042 +<a name="l00057"></a>00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_game_panel.html#ab093fb770fa8b46ee863947259c72abd" title="Draws the given objects on the screen.">draw</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>& maze, <span class="keyword">const</span> list<PlayerCar>& players, <span class="keyword">const</span> list<EnemyCar>& enemies, <span class="keyword">const</span> list<Checkpoint>& checkpoints, <span class="keyword">const</span> list<Rock>& rocks, <span class="keyword">const</span> list<Smokescreen>& smokescreens, <span class="keyword">const</span> list<DestroyedObjectPopup>& popups); +<a name="l00058"></a>00058 <span class="keyword">private</span>: +<a name="l00062"></a>00062 <a class="code" href="class_game_panel.html#a3475820b2255da92e247d07248870044" title="Creates a GamePanel from the given back and front buffers.">GamePanel</a>(<span class="keyword">const</span> <a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a>& ref); +<a name="l00066"></a>00066 <a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a>& <a class="code" href="class_game_panel.html#afa4391feb9b273eb938531a73b1ec7f2" title="Assignment operator not implemented, ScreenPanels should not be copied.">operator=</a>(<span class="keyword">const</span> <a class="code" href="class_game_panel.html" title="ScreenPanel to be drawn on the screen to draw the area where the game takes place.">GamePanel</a>& rhs); +<a name="l00075"></a>00075 <span class="keywordtype">float</span> <a class="code" href="class_game_panel.html#a53a4386ab0f60db88b3c638b3880cd91" title="Converts an x game coordinate value to its equivalent in pixels.">getPanelX</a>(<span class="keyword">const</span> <span class="keywordtype">double</span>& x) <span class="keyword">const</span>; +<a name="l00084"></a>00084 <span class="keywordtype">float</span> <a class="code" href="class_game_panel.html#a0e722b67c8ee7fe5f557821adf9b8cc2" title="Converts a y game coordinate value to its equivalent in pixels.">getPanelY</a>(<span class="keyword">const</span> <span class="keywordtype">double</span>& y) <span class="keyword">const</span>; +<a name="l00085"></a>00085 +<a name="l00094"></a>00094 <span class="keywordtype">void</span> <a class="code" href="class_game_panel.html#ab093fb770fa8b46ee863947259c72abd" title="Draws the given objects on the screen.">draw</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>& maze); +<a name="l00095"></a>00095 +<a name="l00103"></a>00103 <span class="keywordtype">void</span> <a class="code" href="class_game_panel.html#ab093fb770fa8b46ee863947259c72abd" title="Draws the given objects on the screen.">draw</a>(<span class="keyword">const</span> <a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>& <span class="keywordtype">object</span>); +<a name="l00104"></a>00104 +<a name="l00105"></a><a class="code" href="class_game_panel.html#ae60d3f1c29382ad3c6e6b5c5a56d2160">00105</a> <span class="keyword">const</span> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="class_game_panel.html#ae60d3f1c29382ad3c6e6b5c5a56d2160" title="The number of Maze blocks in one row shown on the panel at a time. Used to determine the scale...">BLOCKS_PER_ROW</a> = 15; +<a name="l00106"></a>00106 +<a name="l00107"></a><a class="code" href="class_game_panel.html#a4889f5f6e1ad713be455d4f69a2cda96">00107</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="class_game_panel.html#a4889f5f6e1ad713be455d4f69a2cda96" title="The width of one (square) Maze block on the screen, in pixels.">_mazeblockWidth</a>; +<a name="l00108"></a>00108 +<a name="l00109"></a><a class="code" href="class_game_panel.html#afe99f100b68ec2475cb0a509887b63a9">00109</a> <span class="keywordtype">float</span> <a class="code" href="class_game_panel.html#afe99f100b68ec2475cb0a509887b63a9" title="The amount that drawing should be offset to the right, recalculated every frame.">_offsetX</a>; +<a name="l00110"></a><a class="code" href="class_game_panel.html#af3354addd707cb42b078dbe2ef29e189">00110</a> <span class="keywordtype">float</span> <a class="code" href="class_game_panel.html#af3354addd707cb42b078dbe2ef29e189" title="The amount that drawing should be offset downwards, recalculated every frame.">_offsetY</a>; +<a name="l00111"></a>00111 +<a name="l00112"></a><a class="code" href="class_game_panel.html#a0125ff874ffebadc15c7678210914a8c">00112</a> <a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a> <a class="code" href="class_game_panel.html#a0125ff874ffebadc15c7678210914a8c" title="Used to cache ALLEGRO_BITMAPs, so that they only need to be drawn once.">_bitmapStore</a>; +<a name="l00113"></a>00113 +<a name="l00114"></a><a class="code" href="class_game_panel.html#a18c100c8d9ae2601a97083485d937418">00114</a> <a class="code" href="class_allegro_init.html" title="Class ensures that Allegro is initialized and uninstalled when appropriate.">AllegroInit</a> <a class="code" href="class_game_panel.html#a18c100c8d9ae2601a97083485d937418" title="Handles dependencies on Allegro.">_allegro</a>; +<a name="l00115"></a>00115 }; +<a name="l00116"></a>00116 +<a name="l00117"></a>00117 <span class="preprocessor">#endif // GAMEPANEL_H</span> +</pre></div></div> +</div> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + +<hr class="footer"/><address class="footer"><small> +Generated on Wed Oct 5 2011 20:08:30 for Rally X by  <a href="http://www.doxygen.org/index.html"> +<img class="footer" src="doxygen.png" alt="doxygen"/> +</a> 1.7.5.1 +</small></address> + +</body> +</html> |