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+ <div id="projectname">Rally X
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+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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+<div class="title">source/logic/Game.cpp</div> </div>
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+<div class="contents">
+<a href="_game_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_game_8h.html">Game.h</a>&quot;</span>
+<a name="l00002"></a>00002
+<a name="l00003"></a><a class="code" href="class_game.html#ad59df6562a58a614fda24622d3715b65">00003</a> <a class="code" href="class_game.html#ad59df6562a58a614fda24622d3715b65" title="Constructor, that creates the relevant Allegro entities.">Game::Game</a>()
+<a name="l00004"></a>00004 :_config(<span class="stringliteral">&quot;config.txt&quot;</span>),
+<a name="l00005"></a>00005 _screen(_config.screenWidth(), _config.screenHeight(), _config.fullscreen())
+<a name="l00006"></a>00006 {
+<a name="l00007"></a>00007 <a class="code" href="class_game.html#af153fc1d94c473114cfbd63728d21f91" title="Creates FPS events per second, that are put into _timerEvents.">_timer</a> = al_create_timer(1.0/<a class="code" href="class_game.html#a636d6897103fd12d230489d512bf2be1" title="Frames per second, the number of times the gameloop is run every second.">FPS</a>);
+<a name="l00008"></a>00008 <a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a> = al_create_event_queue();
+<a name="l00009"></a>00009 al_register_event_source(<a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>, al_get_timer_event_source(<a class="code" href="class_game.html#af153fc1d94c473114cfbd63728d21f91" title="Creates FPS events per second, that are put into _timerEvents.">_timer</a>));
+<a name="l00010"></a>00010 }
+<a name="l00011"></a>00011
+<a name="l00012"></a><a class="code" href="class_game.html#ae3d112ca6e0e55150d2fdbc704474530">00012</a> <a class="code" href="class_game.html#ae3d112ca6e0e55150d2fdbc704474530" title="Constructor, that destroys the relevant Allegro entities.">Game::~Game</a>()
+<a name="l00013"></a>00013 {
+<a name="l00014"></a>00014 al_destroy_event_queue(<a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>);
+<a name="l00015"></a>00015 al_destroy_timer(<a class="code" href="class_game.html#af153fc1d94c473114cfbd63728d21f91" title="Creates FPS events per second, that are put into _timerEvents.">_timer</a>);
+<a name="l00016"></a>00016
+<a name="l00017"></a>00017 }
+<a name="l00018"></a>00018
+<a name="l00019"></a><a class="code" href="class_game.html#a3d9b98f7c4a96ecf578f75b96c9f0e90">00019</a> <span class="keywordtype">void</span> <a class="code" href="class_game.html#a3d9b98f7c4a96ecf578f75b96c9f0e90" title="Entry point for the program. This should be called from main.">Game::start</a>()
+<a name="l00020"></a>00020 {
+<a name="l00021"></a>00021 <span class="keywordflow">while</span> (!<a class="code" href="class_game.html#a9bc904a37fe9b3e85a597b6b5c6a66d5" title="Handles all drawing operations.">_screen</a>.<a class="code" href="class_screen.html#acca34443ba0ad97922069658d688ea9a" title="Function to find if the player has chosen to exit the game.">exitClicked</a>())
+<a name="l00022"></a>00022 {
+<a name="l00023"></a>00023 <span class="keywordtype">string</span> filename = <a class="code" href="class_game.html#a9bc904a37fe9b3e85a597b6b5c6a66d5" title="Handles all drawing operations.">_screen</a>.<a class="code" href="class_screen.html#a45d06e513491e40f76013fb670c6c6cc" title="Presents the player with a file dialog, requesting a level file to be selected.">getLevel</a>();
+<a name="l00024"></a>00024 <span class="keywordflow">if</span> (!filename.empty())
+<a name="l00025"></a>00025 {
+<a name="l00026"></a>00026 <a class="code" href="class_game.html#a2bd8589c18470f644445d97c1c35d169" title="Initialises all of the GameObject lists using a file.">initLevel</a>(filename);
+<a name="l00027"></a>00027 <a class="code" href="class_game.html#a069837f5f3f3b91b581e41dd74667211" title="Main part of the game, performs the actions in each frame FPS times per second until the game is over...">runloop</a>();
+<a name="l00028"></a>00028 }
+<a name="l00029"></a>00029 }
+<a name="l00030"></a>00030 }
+<a name="l00031"></a>00031
+<a name="l00032"></a><a class="code" href="class_game.html#a2bd8589c18470f644445d97c1c35d169">00032</a> <span class="keywordtype">void</span> <a class="code" href="class_game.html#a2bd8589c18470f644445d97c1c35d169" title="Initialises all of the GameObject lists using a file.">Game::initLevel</a>(<span class="keyword">const</span> <span class="keywordtype">string</span>&amp; levelFile)
+<a name="l00033"></a>00033 {
+<a name="l00034"></a>00034 <a class="code" href="class_game.html#a03cf795e9aaa4c5950b4b5e918ab9ab6" title="Destroys all GameObjects in the game, resetting the lists for a new level to be loaded.">clearLists</a>();
+<a name="l00035"></a>00035 <a class="code" href="class_level_reader.html" title="Reads the game objects from a text file and calls relevant constructors.">LevelReader</a> reader(levelFile);
+<a name="l00036"></a>00036 reader.<a class="code" href="class_level_reader.html#a27277149f3270e040c8ffeadbca79758" title="Function to read the chosen file into the data structures used in the game.">readLevel</a>(<a class="code" href="class_game.html#a33457b2c7fa4f43b89e54ce9c5ac6f83" title="The environment that confines the movements of GameObjects, specifically Cars.">_maze</a>, <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>, <a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>, <a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf" title="List of checkpoints that the player needs to collect.">_checkpoints</a>, <a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>);
+<a name="l00037"></a>00037 }
+<a name="l00038"></a>00038
+<a name="l00039"></a><a class="code" href="class_game.html#a069837f5f3f3b91b581e41dd74667211">00039</a> <span class="keywordtype">void</span> <a class="code" href="class_game.html#a069837f5f3f3b91b581e41dd74667211" title="Main part of the game, performs the actions in each frame FPS times per second until the game is over...">Game::runloop</a>()
+<a name="l00040"></a>00040 {
+<a name="l00041"></a>00041 <span class="keywordtype">bool</span> gameWon = <span class="keyword">false</span>;
+<a name="l00042"></a>00042 <span class="keywordtype">bool</span> gameLost = <span class="keyword">false</span>;
+<a name="l00043"></a>00043 al_start_timer(<a class="code" href="class_game.html#af153fc1d94c473114cfbd63728d21f91" title="Creates FPS events per second, that are put into _timerEvents.">_timer</a>);
+<a name="l00044"></a>00044
+<a name="l00045"></a>00045 <span class="keywordflow">while</span> (!<a class="code" href="class_game.html#a9bc904a37fe9b3e85a597b6b5c6a66d5" title="Handles all drawing operations.">_screen</a>.<a class="code" href="class_screen.html#acca34443ba0ad97922069658d688ea9a" title="Function to find if the player has chosen to exit the game.">exitClicked</a>())
+<a name="l00046"></a>00046 {
+<a name="l00047"></a>00047 al_wait_for_event(<a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>, NULL);
+<a name="l00048"></a>00048 al_flush_event_queue(<a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>);
+<a name="l00049"></a>00049
+<a name="l00050"></a>00050 <a class="code" href="class_game.html#a79df6376b332d63c9eca0dcee30305c3" title="Calls the update method on each of the GameObjects in the game.">update</a>();
+<a name="l00051"></a>00051 <a class="code" href="class_game.html#ab88620fda0d1fa729dcab6013e8f1efc" title="Object that checks for collisions each frame.">_collisionDetector</a>.<a class="code" href="class_collision_detector.html#a6ee96032c26ceeab038d2702d7064c7b" title="Checks for collisions between all relevant pairs of objects, and calls the relevant collision functio...">checkCollisions</a>(<a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>, <a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>, <a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf" title="List of checkpoints that the player needs to collect.">_checkpoints</a>, <a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>, <a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>);
+<a name="l00052"></a>00052 <a class="code" href="class_game.html#a961f632fbe7f4ba08d23fe9edc7711be" title="Removes any GameObjects that have been destroyed from their lists.">cleanup</a>();
+<a name="l00053"></a>00053 <a class="code" href="class_game.html#a9bc904a37fe9b3e85a597b6b5c6a66d5" title="Handles all drawing operations.">_screen</a>.<a class="code" href="class_screen.html#aec3c5c20e14d6ef033c8a6a559a84872" title="Draws the given objects on the screen.">draw</a>(<a class="code" href="class_game.html#a33457b2c7fa4f43b89e54ce9c5ac6f83" title="The environment that confines the movements of GameObjects, specifically Cars.">_maze</a>, <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>, <a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>, <a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf" title="List of checkpoints that the player needs to collect.">_checkpoints</a>, <a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>, <a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>, <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>);
+<a name="l00054"></a>00054
+<a name="l00055"></a>00055 gameLost = <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>.empty();
+<a name="l00056"></a>00056 gameWon = <a class="code" href="class_checkpoint.html#a872d8574b6f0a7960854fb1175e05f13" title="Function for accessing the number of checkpoints that currently exist.">Checkpoint::checkpointCount</a>()==0;
+<a name="l00057"></a>00057
+<a name="l00058"></a>00058 <span class="keywordflow">if</span> (gameLost)
+<a name="l00059"></a>00059 {
+<a name="l00060"></a>00060 <a class="code" href="class_game.html#a9bc904a37fe9b3e85a597b6b5c6a66d5" title="Handles all drawing operations.">_screen</a>.<a class="code" href="class_screen.html#aab9ab8447df2b526985970d2ac80c919" title="Draws a splash screen when the level has been lost.">drawLoss</a>();
+<a name="l00061"></a>00061 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i=0; i&lt;90; i++)
+<a name="l00062"></a>00062 {
+<a name="l00063"></a>00063 al_wait_for_event(<a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>, NULL);
+<a name="l00064"></a>00064 al_drop_next_event(<a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>);
+<a name="l00065"></a>00065 }
+<a name="l00066"></a>00066 <span class="keywordflow">break</span>;
+<a name="l00067"></a>00067 }
+<a name="l00068"></a>00068 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (gameWon)
+<a name="l00069"></a>00069 {
+<a name="l00070"></a>00070 <a class="code" href="class_game.html#a9bc904a37fe9b3e85a597b6b5c6a66d5" title="Handles all drawing operations.">_screen</a>.<a class="code" href="class_screen.html#ad4c1281e4d59eb89377dd87bba8a310e" title="Draws a splash screen when the level has been won.">drawWin</a>();
+<a name="l00071"></a>00071 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i=0; i&lt;90; i++)
+<a name="l00072"></a>00072 {
+<a name="l00073"></a>00073 al_wait_for_event(<a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>, NULL);
+<a name="l00074"></a>00074 al_drop_next_event(<a class="code" href="class_game.html#a2b7303df1b6d0163b78c2c306164859f" title="Catches events from _timer, used to regulate speed of runloop.">_timerEvents</a>);
+<a name="l00075"></a>00075 }
+<a name="l00076"></a>00076 <span class="keywordflow">break</span>;
+<a name="l00077"></a>00077 }
+<a name="l00078"></a>00078 }
+<a name="l00079"></a>00079 al_stop_timer(<a class="code" href="class_game.html#af153fc1d94c473114cfbd63728d21f91" title="Creates FPS events per second, that are put into _timerEvents.">_timer</a>);
+<a name="l00080"></a>00080 }
+<a name="l00081"></a>00081
+<a name="l00082"></a><a class="code" href="class_game.html#a79df6376b332d63c9eca0dcee30305c3">00082</a> <span class="keywordtype">void</span> <a class="code" href="class_game.html#a79df6376b332d63c9eca0dcee30305c3" title="Calls the update method on each of the GameObjects in the game.">Game::update</a>()
+<a name="l00083"></a>00083 {
+<a name="l00084"></a>00084 <span class="keywordflow">for</span> (list&lt;PlayerCar&gt;::iterator iter = <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>.begin(); iter!=<a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>.end(); ++iter)
+<a name="l00085"></a>00085 {
+<a name="l00086"></a>00086 iter-&gt;update(<a class="code" href="class_game.html#a33457b2c7fa4f43b89e54ce9c5ac6f83" title="The environment that confines the movements of GameObjects, specifically Cars.">_maze</a>, <a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>);
+<a name="l00087"></a>00087 }
+<a name="l00088"></a>00088
+<a name="l00089"></a>00089 <span class="keywordflow">for</span> (list&lt;EnemyCar&gt;::iterator iter = <a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>.begin(); iter!=<a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>.end(); ++iter)
+<a name="l00090"></a>00090 {
+<a name="l00091"></a>00091 iter-&gt;update(<a class="code" href="class_game.html#a33457b2c7fa4f43b89e54ce9c5ac6f83" title="The environment that confines the movements of GameObjects, specifically Cars.">_maze</a>, <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>, <a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>);
+<a name="l00092"></a>00092 }
+<a name="l00093"></a>00093
+<a name="l00094"></a>00094 <span class="keywordflow">for</span> (list&lt;Smokescreen&gt;::iterator iter = <a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>.begin(); iter!=<a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>.end(); ++iter)
+<a name="l00095"></a>00095 {
+<a name="l00096"></a>00096 iter-&gt;update();
+<a name="l00097"></a>00097 }
+<a name="l00098"></a>00098 <span class="keywordflow">for</span> (list&lt;DestroyedObjectPopup&gt;::iterator iter = <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.begin(); iter!=<a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.end(); ++iter)
+<a name="l00099"></a>00099 {
+<a name="l00100"></a>00100 iter-&gt;update();
+<a name="l00101"></a>00101 }
+<a name="l00102"></a>00102 }
+<a name="l00103"></a>00103
+<a name="l00104"></a><a class="code" href="class_game.html#a961f632fbe7f4ba08d23fe9edc7711be">00104</a> <span class="keywordtype">void</span> <a class="code" href="class_game.html#a961f632fbe7f4ba08d23fe9edc7711be" title="Removes any GameObjects that have been destroyed from their lists.">Game::cleanup</a>()
+<a name="l00105"></a>00105 {
+<a name="l00106"></a>00106 <span class="keywordflow">for</span> (list&lt;PlayerCar&gt;::iterator iter = <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>.begin(); iter!=<a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>.end();)
+<a name="l00107"></a>00107 {
+<a name="l00108"></a>00108 <span class="keywordflow">if</span> (iter-&gt;destroyed())
+<a name="l00109"></a>00109 {
+<a name="l00110"></a>00110 <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.push_back(<a class="code" href="class_destroyed_object_popup.html" title="Object that appears on the screen for a short time when another object has been destroyed.">DestroyedObjectPopup</a>(iter-&gt;x(), iter-&gt;y(), <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a8b9eb5b79abe467982784ea2227d67e0">BitmapStore::CRASHED_CAR</a>));
+<a name="l00111"></a>00111 iter = <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>.erase(iter);
+<a name="l00112"></a>00112 }
+<a name="l00113"></a>00113 <span class="keywordflow">else</span>
+<a name="l00114"></a>00114 {
+<a name="l00115"></a>00115 ++iter;
+<a name="l00116"></a>00116 }
+<a name="l00117"></a>00117 }
+<a name="l00118"></a>00118 <span class="keywordflow">for</span> (list&lt;EnemyCar&gt;::iterator iter = <a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>.begin(); iter!=<a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>.end();)
+<a name="l00119"></a>00119 {
+<a name="l00120"></a>00120 <span class="keywordflow">if</span> (iter-&gt;destroyed())
+<a name="l00121"></a>00121 {
+<a name="l00122"></a>00122 <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.push_back(<a class="code" href="class_destroyed_object_popup.html" title="Object that appears on the screen for a short time when another object has been destroyed.">DestroyedObjectPopup</a>(iter-&gt;x(), iter-&gt;y(), <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a8b9eb5b79abe467982784ea2227d67e0">BitmapStore::CRASHED_CAR</a>));
+<a name="l00123"></a>00123 iter = <a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>.erase(iter);
+<a name="l00124"></a>00124 }
+<a name="l00125"></a>00125 <span class="keywordflow">else</span>
+<a name="l00126"></a>00126 {
+<a name="l00127"></a>00127 ++iter;
+<a name="l00128"></a>00128 }
+<a name="l00129"></a>00129 }
+<a name="l00130"></a>00130 <span class="keywordflow">for</span> (list&lt;Checkpoint&gt;::iterator iter = <a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf" title="List of checkpoints that the player needs to collect.">_checkpoints</a>.begin(); iter!=<a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf" title="List of checkpoints that the player needs to collect.">_checkpoints</a>.end();)
+<a name="l00131"></a>00131 {
+<a name="l00132"></a>00132 <span class="keywordflow">if</span> (iter-&gt;destroyed())
+<a name="l00133"></a>00133 {
+<a name="l00134"></a>00134 <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.push_back(<a class="code" href="class_destroyed_object_popup.html" title="Object that appears on the screen for a short time when another object has been destroyed.">DestroyedObjectPopup</a>(iter-&gt;x(), iter-&gt;y(), <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386a824f0021358b88c7f1172d7dece95948">BitmapStore::CLAIMED_CHECKPOINT</a>));
+<a name="l00135"></a>00135 iter = <a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf" title="List of checkpoints that the player needs to collect.">_checkpoints</a>.erase(iter);
+<a name="l00136"></a>00136 }
+<a name="l00137"></a>00137 <span class="keywordflow">else</span>
+<a name="l00138"></a>00138 {
+<a name="l00139"></a>00139 ++iter;
+<a name="l00140"></a>00140 }
+<a name="l00141"></a>00141 }
+<a name="l00142"></a>00142 <span class="keywordflow">for</span> (list&lt;Rock&gt;::iterator iter = <a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>.begin(); iter!=<a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>.end();)
+<a name="l00143"></a>00143 {
+<a name="l00144"></a>00144 <span class="keywordflow">if</span> (iter-&gt;destroyed())
+<a name="l00145"></a>00145 {
+<a name="l00146"></a>00146 iter = <a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>.erase(iter);
+<a name="l00147"></a>00147 }
+<a name="l00148"></a>00148 <span class="keywordflow">else</span>
+<a name="l00149"></a>00149 {
+<a name="l00150"></a>00150 ++iter;
+<a name="l00151"></a>00151 }
+<a name="l00152"></a>00152 }
+<a name="l00153"></a>00153 <span class="keywordflow">for</span> (list&lt;Smokescreen&gt;::iterator iter = <a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>.begin(); iter!=<a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>.end();)
+<a name="l00154"></a>00154 {
+<a name="l00155"></a>00155 <span class="keywordflow">if</span> (iter-&gt;destroyed())
+<a name="l00156"></a>00156 {
+<a name="l00157"></a>00157 iter = <a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>.erase(iter);
+<a name="l00158"></a>00158 }
+<a name="l00159"></a>00159 <span class="keywordflow">else</span>
+<a name="l00160"></a>00160 {
+<a name="l00161"></a>00161 ++iter;
+<a name="l00162"></a>00162 }
+<a name="l00163"></a>00163 }
+<a name="l00164"></a>00164 <span class="keywordflow">for</span> (list&lt;DestroyedObjectPopup&gt;::iterator iter = <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.begin(); iter!=<a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.end();)
+<a name="l00165"></a>00165 {
+<a name="l00166"></a>00166 <span class="keywordflow">if</span> (iter-&gt;destroyed())
+<a name="l00167"></a>00167 {
+<a name="l00168"></a>00168 iter = <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.erase(iter);
+<a name="l00169"></a>00169 }
+<a name="l00170"></a>00170 <span class="keywordflow">else</span>
+<a name="l00171"></a>00171 {
+<a name="l00172"></a>00172 ++iter;
+<a name="l00173"></a>00173 }
+<a name="l00174"></a>00174 }
+<a name="l00175"></a>00175 }
+<a name="l00176"></a>00176
+<a name="l00177"></a><a class="code" href="class_game.html#a03cf795e9aaa4c5950b4b5e918ab9ab6">00177</a> <span class="keywordtype">void</span> <a class="code" href="class_game.html#a03cf795e9aaa4c5950b4b5e918ab9ab6" title="Destroys all GameObjects in the game, resetting the lists for a new level to be loaded.">Game::clearLists</a>()
+<a name="l00178"></a>00178 {
+<a name="l00179"></a>00179 <a class="code" href="class_game.html#a75bf3282da1519766a6b75e2d83293ac" title="Typically a single PlayerCar, controlled by the person playing the game.">_players</a>.clear();
+<a name="l00180"></a>00180 <a class="code" href="class_game.html#afbd3e358076a6cf2e72faefe1c202df9" title="List of all EnemyCars chasing the player.">_enemies</a>.clear();
+<a name="l00181"></a>00181 <a class="code" href="class_game.html#a856252e94c580f59b926affc7d45b4bf" title="List of checkpoints that the player needs to collect.">_checkpoints</a>.clear();
+<a name="l00182"></a>00182 <a class="code" href="class_game.html#a9f14643bfc4d595dc7dfa3160a59d71b" title="List of rocks that the player and EnemyCars need to avoid.">_rocks</a>.clear();
+<a name="l00183"></a>00183 <a class="code" href="class_game.html#a88916ad9e8095b99a9c870a053180c1c" title="List of Smokescreen objects that are currently able to delay EnemyCars.">_smokescreens</a>.clear();
+<a name="l00184"></a>00184 <a class="code" href="class_game.html#a9bea5a0ee430443effa418d42a903f83" title="List of purely visual DestroyedObjectPopups that need to be drawn.">_popups</a>.clear();
+<a name="l00185"></a>00185 }
+</pre></div></div>
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