summaryrefslogtreecommitdiff
path: root/docs/html/_collision_detector_8cpp_source.html
diff options
context:
space:
mode:
Diffstat (limited to 'docs/html/_collision_detector_8cpp_source.html')
-rw-r--r--docs/html/_collision_detector_8cpp_source.html171
1 files changed, 171 insertions, 0 deletions
diff --git a/docs/html/_collision_detector_8cpp_source.html b/docs/html/_collision_detector_8cpp_source.html
new file mode 100644
index 0000000..4c6b1e4
--- /dev/null
+++ b/docs/html/_collision_detector_8cpp_source.html
@@ -0,0 +1,171 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>Rally X: source/logic/CollisionDetector.cpp Source File</title>
+
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+
+</head>
+<body>
+<div id="top"><!-- do not remove this div! -->
+
+
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+
+ <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td>
+
+
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Rally X
+
+ </div>
+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
+ </td>
+
+
+
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<!-- Generated by Doxygen 1.7.5.1 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+ <div id="navrow1" class="tabs">
+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li><a href="annotated.html"><span>Classes</span></a></li>
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ alt=""/>
+ <input type="text" id="MSearchField" value="Search" accesskey="S"
+ onfocus="searchBox.OnSearchFieldFocus(true)"
+ onblur="searchBox.OnSearchFieldFocus(false)"
+ onkeyup="searchBox.OnSearchFieldChange(event)"/>
+ </span><span class="right">
+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
+ </span>
+ </div>
+ </li>
+ </ul>
+ </div>
+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="files.html"><span>File&#160;List</span></a></li>
+ <li><a href="globals.html"><span>File&#160;Members</span></a></li>
+ </ul>
+ </div>
+<div class="header">
+ <div class="headertitle">
+<div class="title">source/logic/CollisionDetector.cpp</div> </div>
+</div>
+<div class="contents">
+<a href="_collision_detector_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_collision_detector_8h.html">CollisionDetector.h</a>&quot;</span>
+<a name="l00002"></a>00002
+<a name="l00003"></a><a class="code" href="class_collision_detector.html#a6ee96032c26ceeab038d2702d7064c7b">00003</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a6ee96032c26ceeab038d2702d7064c7b" title="Checks for collisions between all relevant pairs of objects, and calls the relevant collision functio...">CollisionDetector::checkCollisions</a>(list&lt;PlayerCar&gt;&amp; players, list&lt;EnemyCar&gt;&amp; enemies, list&lt;Checkpoint&gt;&amp; checkpoints, list&lt;Rock&gt;&amp; rocks, list&lt;Smokescreen&gt;&amp; smokescreens)
+<a name="l00004"></a>00004 {
+<a name="l00005"></a>00005 <span class="keywordflow">for</span> (list&lt;PlayerCar&gt;::iterator playIter = players.begin(); playIter!=players.end(); ++playIter)
+<a name="l00006"></a>00006 {
+<a name="l00007"></a>00007 <span class="keywordflow">for</span> (list&lt;EnemyCar&gt;::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter)
+<a name="l00008"></a>00008 {
+<a name="l00009"></a>00009 <span class="keywordflow">if</span> ((abs(playIter-&gt;x() - enemyIter-&gt;x())&lt;1)&amp;&amp;(abs(playIter-&gt;y() - enemyIter-&gt;y())&lt;1))
+<a name="l00010"></a>00010 {
+<a name="l00011"></a>00011 <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">collision</a>(*playIter, *enemyIter);
+<a name="l00012"></a>00012 }
+<a name="l00013"></a>00013 }
+<a name="l00014"></a>00014
+<a name="l00015"></a>00015 <span class="keywordflow">for</span> (list&lt;Checkpoint&gt;::iterator checkIter = checkpoints.begin(); checkIter!=checkpoints.end(); ++checkIter)
+<a name="l00016"></a>00016 {
+<a name="l00017"></a>00017 <span class="keywordflow">if</span> ((abs(playIter-&gt;x() - checkIter-&gt;x())&lt;1)&amp;&amp;(abs(playIter-&gt;y() - checkIter-&gt;y())&lt;1))
+<a name="l00018"></a>00018 {
+<a name="l00019"></a>00019 <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">collision</a>(*playIter, *checkIter);
+<a name="l00020"></a>00020 }
+<a name="l00021"></a>00021 }
+<a name="l00022"></a>00022
+<a name="l00023"></a>00023 <span class="keywordflow">for</span> (list&lt;Rock&gt;::iterator rockIter = rocks.begin(); rockIter!=rocks.end(); ++rockIter)
+<a name="l00024"></a>00024 {
+<a name="l00025"></a>00025 <span class="keywordflow">if</span> ((abs(playIter-&gt;x() - rockIter-&gt;x())&lt;1)&amp;&amp;(abs(playIter-&gt;y() - rockIter-&gt;y())&lt;1))
+<a name="l00026"></a>00026 {
+<a name="l00027"></a>00027 <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">collision</a>(*playIter, *rockIter);
+<a name="l00028"></a>00028 }
+<a name="l00029"></a>00029 }
+<a name="l00030"></a>00030 }
+<a name="l00031"></a>00031
+<a name="l00032"></a>00032 <span class="keywordflow">for</span> (list&lt;EnemyCar&gt;::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter)
+<a name="l00033"></a>00033 {
+<a name="l00034"></a>00034 <span class="keywordflow">for</span> (list&lt;Smokescreen&gt;::iterator smokeIter = smokescreens.begin(); smokeIter!=smokescreens.end(); ++smokeIter)
+<a name="l00035"></a>00035 {
+<a name="l00036"></a>00036 <span class="keywordflow">if</span> ((abs(enemyIter-&gt;x() - smokeIter-&gt;x())&lt;1)&amp;&amp;(abs(enemyIter-&gt;y() - smokeIter-&gt;y())&lt;1))
+<a name="l00037"></a>00037 {
+<a name="l00038"></a>00038 <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">collision</a>(*enemyIter, *smokeIter);
+<a name="l00039"></a>00039 }
+<a name="l00040"></a>00040 }
+<a name="l00041"></a>00041 }
+<a name="l00042"></a>00042 }
+<a name="l00043"></a>00043
+<a name="l00044"></a><a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe">00044</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">CollisionDetector::collision</a>(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>&amp; checkpoint)
+<a name="l00045"></a>00045 {
+<a name="l00046"></a>00046 player.<a class="code" href="class_player_car.html#aaa8b9d66c0c4e4eab5a303dd0a4e5f39" title="Function that is called when the PlayerCar collides with a Checkpoint.">gotCheckpoint</a>();
+<a name="l00047"></a>00047 checkpoint.<a class="code" href="class_checkpoint.html#ad8f4b9da968e6b1f07080dc6f61282f7" title="Function to be called when a PlayerCar collects the Checkpoint.">collect</a>();
+<a name="l00048"></a>00048 }
+<a name="l00049"></a>00049
+<a name="l00050"></a><a class="code" href="class_collision_detector.html#ad9502a42ff9f43804284d0128794edaa">00050</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">CollisionDetector::collision</a>(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_rock.html" title="A game object that acts as an obstacle to the player.">Rock</a>&amp; rock)
+<a name="l00051"></a>00051 {
+<a name="l00052"></a>00052 player.<a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578" title="Function that is called when the PlayerCar collides with an EnemyCar.">crash</a>();
+<a name="l00053"></a>00053 }
+<a name="l00054"></a>00054
+<a name="l00055"></a><a class="code" href="class_collision_detector.html#a36e9c23d49ee7be68277c7d4e4f27d2a">00055</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">CollisionDetector::collision</a>(<a class="code" href="class_player_car.html" title="A GameObject that is controlled by the player.">PlayerCar</a>&amp; player, <a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>&amp; enemy)
+<a name="l00056"></a>00056 {
+<a name="l00057"></a>00057 player.<a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578" title="Function that is called when the PlayerCar collides with an EnemyCar.">crash</a>();
+<a name="l00058"></a>00058 enemy.<a class="code" href="class_enemy_car.html#ac5836046e802a749abb2308886b34060" title="Function that is called when an EnemyCar crashes into a PlayerCar.">crash</a>();
+<a name="l00059"></a>00059 }
+<a name="l00060"></a>00060
+<a name="l00061"></a><a class="code" href="class_collision_detector.html#a68572f5ec6cf32f28f07bda7a7b96452">00061</a> <span class="keywordtype">void</span> <a class="code" href="class_collision_detector.html#a9d013c0f8e15cbfd4741a0789ba507fe" title="Collision between a PlayerCar and a Checkpoint.">CollisionDetector::collision</a>(<a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>&amp; enemy, <a class="code" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a>&amp; smokescreen)
+<a name="l00062"></a>00062 {
+<a name="l00063"></a>00063 enemy.<a class="code" href="class_enemy_car.html#aeb8bf92c965ab33f793b0274a02f142c" title="Function that is called when an EnemyCar drives into a Smokescreen.">blind</a>();
+<a name="l00064"></a>00064 }
+</pre></div></div>
+</div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
+<hr class="footer"/><address class="footer"><small>
+Generated on Wed Oct 5 2011 20:08:30 for Rally X by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.7.5.1
+</small></address>
+
+</body>
+</html>