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+<div class="title">source/logic/Checkpoint.h</div> </div>
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+<a href="_checkpoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef CHECKPOINT_H</span>
+<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define CHECKPOINT_H</span>
+<a name="l00003"></a>00003 <span class="preprocessor"></span>
+<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;../logic/GameObject.h&quot;</span>
+<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;../presentation/BitmapStore.h&quot;</span>
+<a name="l00006"></a>00006
+<a name="l00015"></a><a class="code" href="class_checkpoint.html">00015</a> <span class="keyword">class </span><a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>: <span class="keyword">public</span> <a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>
+<a name="l00016"></a>00016 {
+<a name="l00017"></a>00017 <span class="keyword">public</span>:
+<a name="l00023"></a>00023 <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="class_checkpoint.html#a872d8574b6f0a7960854fb1175e05f13" title="Function for accessing the number of checkpoints that currently exist.">checkpointCount</a>();
+<a name="l00024"></a>00024
+<a name="l00031"></a>00031 <a class="code" href="class_checkpoint.html#a20c371a9e21ac0092b652a7d63f46f85" title="Creates a checkpoint at the given coordinates.">Checkpoint</a>(<span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8" title="Provides access to the x coordinate of the object.">x</a>, <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b" title="Provides access to the y coordinate of the object.">y</a>);
+<a name="l00035"></a>00035 <a class="code" href="class_checkpoint.html#a20c371a9e21ac0092b652a7d63f46f85" title="Creates a checkpoint at the given coordinates.">Checkpoint</a>(<span class="keyword">const</span> <a class="code" href="class_checkpoint.html" title="GameObject that the player needs to pick up by driving over.">Checkpoint</a>&amp; ref);
+<a name="l00036"></a>00036
+<a name="l00037"></a>00037 <span class="comment">//assignment operator has been left with the compiler generated version.</span>
+<a name="l00038"></a>00038
+<a name="l00042"></a>00042 <a class="code" href="class_checkpoint.html#a7fff1a4a6a71c2150a969fbe40d01c34" title="Destructor, decreases the number of Checkpoints in existence.">~Checkpoint</a>();
+<a name="l00043"></a>00043
+<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="class_checkpoint.html#ad8f4b9da968e6b1f07080dc6f61282f7" title="Function to be called when a PlayerCar collects the Checkpoint.">collect</a>();
+<a name="l00048"></a>00048
+<a name="l00049"></a>00049 <span class="keyword">private</span>:
+<a name="l00050"></a><a class="code" href="class_checkpoint.html#acb3ffc612d2a496b6b95752878818ff6">00050</a> <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="class_checkpoint.html#acb3ffc612d2a496b6b95752878818ff6" title="Count of the number of Checkpoints currently in existence.">_checkpointCount</a>;
+<a name="l00051"></a>00051 };
+<a name="l00052"></a>00052
+<a name="l00053"></a>00053 <span class="preprocessor">#endif // CHECKPOINT_H</span>
+</pre></div></div>
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