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+ <div id="projectname">Rally X
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+ <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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+<div class="title">source/logic/Car.cpp</div> </div>
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+<div class="contents">
+<a href="_car_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_car_8h.html">Car.h</a>&quot;</span>
+<a name="l00002"></a>00002
+<a name="l00003"></a><a class="code" href="class_car.html#a3bd1dc6b75af9dc5bbe4354e0b3161d0">00003</a> <a class="code" href="class_car.html#a3bd1dc6b75af9dc5bbe4354e0b3161d0" title="Creates a Car at the given position, with the given image, facing in the given direction.">Car::Car</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="class_bitmap_store.html#af3bc66181673def9d0a590cd13c7e386" title="Type used to define which image should be returned.">BitmapStore::Image</a> image, <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> facing)
+<a name="l00004"></a>00004 :<a class="code" href="class_game_object.html" title="Parent class for objects that are placed in the maze.">GameObject</a>(x,y,image,facing),
+<a name="l00005"></a>00005 _speed(_baseSpeed)
+<a name="l00006"></a>00006 {
+<a name="l00007"></a>00007 }
+<a name="l00008"></a>00008
+<a name="l00009"></a><a class="code" href="class_car.html#a68b59187e1520a5d016b0894b4c116b9">00009</a> <span class="keywordtype">double</span> <a class="code" href="class_car.html#a68b59187e1520a5d016b0894b4c116b9" title="Function to access the current speed of the car.">Car::speed</a>()<span class="keyword"> const</span>
+<a name="l00010"></a>00010 <span class="keyword"></span>{
+<a name="l00011"></a>00011 <span class="keywordflow">return</span> <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a>;
+<a name="l00012"></a>00012 }
+<a name="l00013"></a>00013
+<a name="l00014"></a><a class="code" href="class_car.html#a85e8699362bb5206e4142dbd5d20dcb9">00014</a> <span class="keywordtype">void</span> <a class="code" href="class_car.html#a85e8699362bb5206e4142dbd5d20dcb9" title="Moves the car by its current speed in the direction of its facing.">Car::move</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze)
+<a name="l00015"></a>00015 {
+<a name="l00016"></a>00016 <span class="keywordtype">double</span> targetX = 0;
+<a name="l00017"></a>00017 <span class="keywordtype">double</span> targetY = 0;
+<a name="l00018"></a>00018
+<a name="l00019"></a>00019 <span class="keywordtype">int</span> checkX = 0;
+<a name="l00020"></a>00020 <span class="keywordtype">int</span> checkY = 0;
+<a name="l00021"></a>00021
+<a name="l00022"></a>00022 <span class="keywordflow">switch</span>(<a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a>)
+<a name="l00023"></a>00023 {
+<a name="l00024"></a>00024 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a>:
+<a name="l00025"></a>00025 targetX = <a class="code" href="class_maze_math.html#a2314f211065f4dc7cb11469770fd2f1c" title="Rounds a value to the nearest integer.">MazeMath::round</a>(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>);
+<a name="l00026"></a>00026 targetY = <a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a> - <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a>;
+<a name="l00027"></a>00027 checkX = floor(targetX);
+<a name="l00028"></a>00028 checkY = floor(targetY);
+<a name="l00029"></a>00029 <span class="keywordflow">break</span>;
+<a name="l00030"></a>00030 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa89ab143d020541957ab5e0e9cfdd3e23">Maze::DOWN</a>:
+<a name="l00031"></a>00031 targetX = <a class="code" href="class_maze_math.html#a2314f211065f4dc7cb11469770fd2f1c" title="Rounds a value to the nearest integer.">MazeMath::round</a>(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>);
+<a name="l00032"></a>00032 targetY = <a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a> + <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a>;
+<a name="l00033"></a>00033 checkX = floor(targetX);
+<a name="l00034"></a>00034 checkY = ceil(targetY);
+<a name="l00035"></a>00035 <span class="keywordflow">break</span>;
+<a name="l00036"></a>00036 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28faab1a1fe0274cd139b3c0116d8caf458c">Maze::LEFT</a>:
+<a name="l00037"></a>00037 targetX = <a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a> - <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a>;
+<a name="l00038"></a>00038 targetY = <a class="code" href="class_maze_math.html#a2314f211065f4dc7cb11469770fd2f1c" title="Rounds a value to the nearest integer.">MazeMath::round</a>(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>);
+<a name="l00039"></a>00039 checkX = floor(targetX);
+<a name="l00040"></a>00040 checkY = floor(targetY);
+<a name="l00041"></a>00041 <span class="keywordflow">break</span>;
+<a name="l00042"></a>00042 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa699ae3e1d989e9b12bd200aa86e29e9d">Maze::RIGHT</a>:
+<a name="l00043"></a>00043 targetX = <a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a> + <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a>;
+<a name="l00044"></a>00044 targetY = <a class="code" href="class_maze_math.html#a2314f211065f4dc7cb11469770fd2f1c" title="Rounds a value to the nearest integer.">MazeMath::round</a>(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>);
+<a name="l00045"></a>00045 checkX = ceil(targetX);
+<a name="l00046"></a>00046 checkY = floor(targetY);
+<a name="l00047"></a>00047 <span class="keywordflow">break</span>;
+<a name="l00048"></a>00048 }
+<a name="l00049"></a>00049
+<a name="l00050"></a>00050 <span class="keywordflow">if</span> (!maze.<a class="code" href="class_maze.html#a1bbdfece82c4ba90ffcf2fea52e5fef1" title="Checks if a given position contains a wall or not.">getSolid</a>(checkX, checkY))
+<a name="l00051"></a>00051 {
+<a name="l00052"></a>00052 <span class="comment">//can move that way</span>
+<a name="l00053"></a>00053 <a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a> = targetX;
+<a name="l00054"></a>00054 <a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a> = targetY;
+<a name="l00055"></a>00055 }
+<a name="l00056"></a>00056 <span class="keywordflow">else</span>
+<a name="l00057"></a>00057 {
+<a name="l00058"></a>00058 <span class="comment">//can not move to targetX and targetY, but move to the edge of current block</span>
+<a name="l00059"></a>00059 <span class="keywordflow">switch</span>(<a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a>)
+<a name="l00060"></a>00060 {
+<a name="l00061"></a>00061 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a>:
+<a name="l00062"></a>00062 <a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a> = floor(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>);
+<a name="l00063"></a>00063 <span class="keywordflow">break</span>;
+<a name="l00064"></a>00064 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa89ab143d020541957ab5e0e9cfdd3e23">Maze::DOWN</a>:
+<a name="l00065"></a>00065 <a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a> = ceil(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>);
+<a name="l00066"></a>00066 <span class="keywordflow">break</span>;
+<a name="l00067"></a>00067 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28faab1a1fe0274cd139b3c0116d8caf458c">Maze::LEFT</a>:
+<a name="l00068"></a>00068 <a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a> = floor(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>);
+<a name="l00069"></a>00069 <span class="keywordflow">break</span>;
+<a name="l00070"></a>00070 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa699ae3e1d989e9b12bd200aa86e29e9d">Maze::RIGHT</a>:
+<a name="l00071"></a>00071 <a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a> = ceil(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>);
+<a name="l00072"></a>00072 <span class="keywordflow">break</span>;
+<a name="l00073"></a>00073 }
+<a name="l00074"></a>00074 }
+<a name="l00075"></a>00075 }
+</pre></div></div>
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