// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com> // SPDX-License-Identifier: GPL-2.0-or-later #include "tap_dances.h" #define NUM_OF_DIABLO_KEYS 4 // define diablo macro timer variables diablo_timer_t diablo_timer[NUM_OF_DIABLO_KEYS]; // Set the default intervals. Always start with 0 so that it will disable on first hit. // Otherwise, you will need to hit a bunch of times, or hit the "clear" command uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30}; /** * @brief Main function for handling diable related tap dances. * * @param state Main data struction contining information about events * @param user_data Local data for the dance. Allows customization to be passed on to function */ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) { diable_keys_t *diablo_keys = (diable_keys_t *)user_data; // Sets the keycode based on the index diablo_timer[diablo_keys->index].keycode = diablo_keys->keycode; // if the tapdance is hit more than the number of elemints in the array, reset if (state->count >= (sizeof(diablo_times) / sizeof(uint8_t))) { diablo_timer[diablo_keys->index].key_interval = 0; reset_tap_dance(state); } else { // else set the interval (tapdance count starts at 1, array starts at 0, so offset by one) diablo_timer[diablo_keys->index].key_interval = diablo_times[state->count - 1]; } } // clang-format off // One function to rule them all!! Where the Magic Sauce lies #define ACTION_TAP_DANCE_DIABLO(index, keycode) { \ .fn = { NULL, (void *)diablo_tapdance_master, NULL }, \ .user_data = (void *)&((diable_keys_t) { index, keycode }), \ } // clang-format on // Tap Dance Definitions, sets the index and the keycode. qk_tap_dance_action_t tap_dance_actions[] = { // tap once to disable, and more to enable timed micros [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0, KC_1), [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1, KC_2), [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2, KC_3), [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3, KC_4), }; /** * @brief Runs check to see if timer has elapsed for each dance, and sends keycodes, if it has. * */ void run_diablo_macro_check(void) { for (uint8_t index = 0; index < NUM_OF_DIABLO_KEYS; index++) { // if key_interval is 0, it's disabled, so only run if it's set. If it's set, check the timer. if (diablo_timer[index].key_interval && timer_elapsed(diablo_timer[index].timer) > (diablo_timer[index].key_interval * 1000)) { // reset the timer, since enough time has passed diablo_timer[index].timer = timer_read(); // send keycode ONLY if we're on the diablo layer. if (IS_LAYER_ON(_DIABLO)) { tap_code(diablo_timer[index].keycode); } } } }