/*
Copyright 2011, 2012, 2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include <stdint.h>
#include "keyboard.h"
#include "matrix.h"
#include "keymap.h"
#include "host.h"
#include "led.h"
#include "keycode.h"
#include "timer.h"
#include "print.h"
#include "debug.h"
#include "command.h"
#include "util.h"
#include "sendchar.h"
#include "eeconfig.h"
#include "backlight.h"
#include "action_layer.h"
#ifdef BOOTMAGIC_ENABLE
#   include "bootmagic.h"
#else
#   include "magic.h"
#endif
#ifdef MOUSEKEY_ENABLE
#   include "mousekey.h"
#endif
#ifdef PS2_MOUSE_ENABLE
#   include "ps2_mouse.h"
#endif
#ifdef SERIAL_MOUSE_ENABLE
#   include "serial_mouse.h"
#endif
#ifdef ADB_MOUSE_ENABLE
#   include "adb.h"
#endif
#ifdef RGBLIGHT_ENABLE
#   include "rgblight.h"
#endif
#ifdef FAUXCLICKY_ENABLE
#   include "fauxclicky.h"
#endif
#ifdef SERIAL_LINK_ENABLE
#   include "serial_link/system/serial_link.h"
#endif
#ifdef VISUALIZER_ENABLE
#   include "visualizer/visualizer.h"
#endif



#ifdef MATRIX_HAS_GHOST
static bool has_ghost_in_row(uint8_t row)
{
    matrix_row_t matrix_row = matrix_get_row(row);
    // No ghost exists when less than 2 keys are down on the row
    if (((matrix_row - 1) & matrix_row) == 0)
        return false;

    // Ghost occurs when the row shares column line with other row
    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
        if (i != row && (matrix_get_row(i) & matrix_row))
            return true;
    }
    return false;
}
#endif

__attribute__ ((weak))
void matrix_setup(void) {
}

void keyboard_setup(void) {
    matrix_setup();
}

void keyboard_init(void) {
    timer_init();
    matrix_init();
#ifdef PS2_MOUSE_ENABLE
    ps2_mouse_init();
#endif
#ifdef SERIAL_MOUSE_ENABLE
    serial_mouse_init();
#endif
#ifdef ADB_MOUSE_ENABLE
    adb_mouse_init();
#endif
#ifdef BOOTMAGIC_ENABLE
    bootmagic();
#else
    magic();
#endif
#ifdef BACKLIGHT_ENABLE
    backlight_init();
#endif
#ifdef RGBLIGHT_ENABLE
    rgblight_init();
#endif
#ifdef FAUXCLICKY_ENABLE
    fauxclicky_init();
#endif
#if defined(NKRO_ENABLE) && defined(FORCE_NKRO)
    keymap_config.nkro = 1;
#endif
}

/*
 * Do keyboard routine jobs: scan mantrix, light LEDs, ...
 * This is repeatedly called as fast as possible.
 */
void keyboard_task(void)
{
    static matrix_row_t matrix_prev[MATRIX_ROWS];
#ifdef MATRIX_HAS_GHOST
    static matrix_row_t matrix_ghost[MATRIX_ROWS];
#endif
    static uint8_t led_status = 0;
    matrix_row_t matrix_row = 0;
    matrix_row_t matrix_change = 0;

    matrix_scan();
    for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
        matrix_row = matrix_get_row(r);
        matrix_change = matrix_row ^ matrix_prev[r];
        if (matrix_change) {
#ifdef MATRIX_HAS_GHOST
            if (has_ghost_in_row(r)) {
                /* Keep track of whether ghosted status has changed for
                 * debugging. But don't update matrix_prev until un-ghosted, or
                 * the last key would be lost.
                 */
                if (debug_matrix && matrix_ghost[r] != matrix_row) {
                    matrix_print();
                }
                matrix_ghost[r] = matrix_row;
                continue;
            }
            matrix_ghost[r] = matrix_row;
#endif
            if (debug_matrix) matrix_print();
            for (uint8_t c = 0; c < MATRIX_COLS; c++) {
                if (matrix_change & ((matrix_row_t)1<<c)) {
                    action_exec((keyevent_t){
                        .key = (keypos_t){ .row = r, .col = c },
                        .pressed = (matrix_row & ((matrix_row_t)1<<c)),
                        .time = (timer_read() | 1) /* time should not be 0 */
                    });
                    // record a processed key
                    matrix_prev[r] ^= ((matrix_row_t)1<<c);
                    // process a key per task call
                    goto MATRIX_LOOP_END;
                }
            }
        }
    }
    // call with pseudo tick event when no real key event.
    action_exec(TICK);

MATRIX_LOOP_END:

#ifdef MOUSEKEY_ENABLE
    // mousekey repeat & acceleration
    mousekey_task();
#endif

#ifdef PS2_MOUSE_ENABLE
    ps2_mouse_task();
#endif

#ifdef SERIAL_MOUSE_ENABLE
    serial_mouse_task();
#endif

#ifdef ADB_MOUSE_ENABLE
    adb_mouse_task();
#endif

#ifdef SERIAL_LINK_ENABLE
	serial_link_update();
#endif

#ifdef VISUALIZER_ENABLE
    visualizer_update(default_layer_state, layer_state, visualizer_get_mods(), host_keyboard_leds());
#endif

    // update LED
    if (led_status != host_keyboard_leds()) {
        led_status = host_keyboard_leds();
        keyboard_set_leds(led_status);
    }
}

void keyboard_set_leds(uint8_t leds)
{
    if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
    led_set(leds);
}