/* Copyright 2016-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #if defined(SEQUENCER_ENABLE) # include "sequencer.h" #endif #ifndef MIDI_ENABLE_STRICT # define MIDI_ENABLE_STRICT 0 #endif #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)) # ifndef MIDI_TONE_KEYCODE_OCTAVES # define MIDI_TONE_KEYCODE_OCTAVES 3 # endif #endif // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO enum quantum_keycodes { // Ranges used in shortcuts - not to be used directly QK_BASIC = 0x0000, QK_BASIC_MAX = 0x00FF, QK_MODS = 0x0100, QK_LCTL = 0x0100, QK_LSFT = 0x0200, QK_LALT = 0x0400, QK_LGUI = 0x0800, QK_RMODS_MIN = 0x1000, QK_RCTL = 0x1100, QK_RSFT = 0x1200, QK_RALT = 0x1400, QK_RGUI = 0x1800, QK_MODS_MAX = 0x1FFF, QK_FUNCTION = 0x2000, QK_FUNCTION_MAX = 0x2FFF, QK_MACRO = 0x3000, QK_MACRO_MAX = 0x3FFF, QK_LAYER_TAP = 0x4000, QK_LAYER_TAP_MAX = 0x4FFF, QK_TO = 0x5000, QK_TO_MAX = 0x50FF, QK_MOMENTARY = 0x5100, QK_MOMENTARY_MAX = 0x51FF, QK_DEF_LAYER = 0x5200, QK_DEF_LAYER_MAX = 0x52FF, QK_TOGGLE_LAYER = 0x5300, QK_TOGGLE_LAYER_MAX = 0x53FF, QK_ONE_SHOT_LAYER = 0x5400, QK_ONE_SHOT_LAYER_MAX = 0x54FF, QK_ONE_SHOT_MOD = 0x5500, QK_ONE_SHOT_MOD_MAX = 0x55FF, QK_TAP_DANCE = 0x5700, QK_TAP_DANCE_MAX = 0x57FF, QK_LAYER_TAP_TOGGLE = 0x5800, QK_LAYER_TAP_TOGGLE_MAX = 0x58FF, QK_LAYER_MOD = 0x5900, QK_LAYER_MOD_MAX = 0x59FF, QK_STENO = 0x5A00, QK_STENO_BOLT = 0x5A30, QK_STENO_GEMINI = 0x5A31, QK_STENO_MAX = 0x5A3F, QK_SWAP_HANDS = 0x5B00, QK_SWAP_HANDS_MAX = 0x5BFF, QK_MOD_TAP = 0x6000, QK_MOD_TAP_MAX = 0x7FFF, QK_UNICODE = 0x8000, QK_UNICODE_MAX = 0xFFFF, QK_UNICODEMAP = 0x8000, QK_UNICODEMAP_MAX = 0xBFFF, QK_UNICODEMAP_PAIR = 0xC000, QK_UNICODEMAP_PAIR_MAX = 0xFFFF, // Loose keycodes - to be used directly RESET = 0x5C00, DEBUG, MAGIC_SWAP_CONTROL_CAPSLOCK, MAGIC_CAPSLOCK_TO_CONTROL, MAGIC_SWAP_LALT_LGUI, MAGIC_SWAP_RALT_RGUI, MAGIC_NO_GUI, MAGIC_SWAP_GRAVE_ESC, MAGIC_SWAP_BACKSLASH_BACKSPACE, MAGIC_HOST_NKRO, MAGIC_SWAP_ALT_GUI, MAGIC_UNSWAP_CONTROL_CAPSLOCK, MAGIC_UNCAPSLOCK_TO_CONTROL, MAGIC_UNSWAP_LALT_LGUI, MAGIC_UNSWAP_RALT_RGUI, MAGIC_UNNO_GUI, MAGIC_UNSWAP_GRAVE_ESC, MAGIC_UNSWAP_BACKSLASH_BACKSPACE, MAGIC_UNHOST_NKRO, MAGIC_UNSWAP_ALT_GUI, MAGIC_TOGGLE_NKRO, MAGIC_TOGGLE_ALT_GUI, GRAVE_ESC, // Leader key #ifdef LEADER_ENABLE KC_LEAD, #endif // Auto Shift setup #ifndef AUTO_SHIFT_NO_SETUP KC_ASUP, KC_ASDN, KC_ASRP, #endif KC_ASTG, KC_ASON, KC_ASOFF, // Audio on/off/toggle AU_ON, AU_OFF, AU_TOG, // Faux clicky as part of main audio feature CLICKY_TOGGLE, CLICKY_ENABLE, CLICKY_DISABLE, CLICKY_UP, CLICKY_DOWN, CLICKY_RESET, // Music mode on/off/toggle MU_ON, MU_OFF, MU_TOG, // Music mode cycle MU_MOD, // Music voice iterate MUV_IN, MUV_DE, // Midi #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC)) MI_ON, MI_OFF, MI_TOG, #endif #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)) MIDI_TONE_MIN, # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0 MI_C = MIDI_TONE_MIN, MI_Cs, MI_Db = MI_Cs, MI_D, MI_Ds, MI_Eb = MI_Ds, MI_E, MI_F, MI_Fs, MI_Gb = MI_Fs, MI_G, MI_Gs, MI_Ab = MI_Gs, MI_A, MI_As, MI_Bb = MI_As, MI_B, # endif # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1 MI_C_1, MI_Cs_1, MI_Db_1 = MI_Cs_1, MI_D_1, MI_Ds_1, MI_Eb_1 = MI_Ds_1, MI_E_1, MI_F_1, MI_Fs_1, MI_Gb_1 = MI_Fs_1, MI_G_1, MI_Gs_1, MI_Ab_1 = MI_Gs_1, MI_A_1, MI_As_1, MI_Bb_1 = MI_As_1, MI_B_1, # endif # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2 MI_C_2, MI_Cs_2, MI_Db_2 = MI_Cs_2, MI_D_2, MI_Ds_2, MI_Eb_2 = MI_Ds_2, MI_E_2, MI_F_2, MI_Fs_2, MI_Gb_2 = MI_Fs_2, MI_G_2, MI_Gs_2, MI_Ab_2 = MI_Gs_2, MI_A_2, MI_As_2, MI_Bb_2 = MI_As_2, MI_B_2, # endif # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3 MI_C_3, MI_Cs_3, MI_Db_3 = MI_Cs_3, MI_D_3, MI_Ds_3, MI_Eb_3 = MI_Ds_3, MI_E_3, MI_F_3, MI_Fs_3, MI_Gb_3 = MI_Fs_3, MI_G_3, MI_Gs_3, MI_Ab_3 = MI_Gs_3, MI_A_3, MI_As_3, MI_Bb_3 = MI_As_3, MI_B_3, # endif # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4 MI_C_4, MI_Cs_4, MI_Db_4 = MI_Cs_4, MI_D_4, MI_Ds_4, MI_Eb_4 = MI_Ds_4, MI_E_4, MI_F_4, MI_Fs_4, MI_Gb_4 = MI_Fs_4, MI_G_4, MI_Gs_4, MI_Ab_4 = MI_Gs_4, MI_A_4, MI_As_4, MI_Bb_4 = MI_As_4, MI_B_4, # endif # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5 MI_C_5, MI_Cs_5, MI_Db_5 = MI_Cs_5, MI_D_5, MI_Ds_5, MI_Eb_5 = MI_Ds_5, MI_E_5, MI_F_5, MI_Fs_5, MI_Gb_5 = MI_Fs_5, MI_G_5, MI_Gs_5, MI_Ab_5 = MI_Gs_5, MI_A_5, MI_As_5, MI_Bb_5 = MI_As_5, MI_B_5, # endif # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5 MIDI_TONE_MAX = MI_B_5, # elif MIDI_TONE_KEYCODE_OCTAVES > 4 MIDI_TONE_MAX = MI_B_4, # elif MIDI_TONE_KEYCODE_OCTAVES > 3 MIDI_TONE_MAX = MI_B_3, # elif MIDI_TONE_KEYCODE_OCTAVES > 2 MIDI_TONE_MAX = MI_B_2, # elif MIDI_TONE_KEYCODE_OCTAVES > 1 MIDI_TONE_MAX = MI_B_1, # elif MIDI_TONE_KEYCODE_OCTAVES > 0 MIDI_TONE_MAX = MI_B, # endif MIDI_OCTAVE_MIN, MI_OCT_N2 = MIDI_OCTAVE_MIN, MI_OCT_N1, MI_OCT_0, MI_OCT_1, MI_OCT_2, MI_OCT_3, MI_OCT_4, MI_OCT_5, MI_OCT_6, MI_OCT_7, MIDI_OCTAVE_MAX = MI_OCT_7, MI_OCTD, // octave down MI_OCTU, // octave up MIDI_TRANSPOSE_MIN, MI_TRNS_N6 = MIDI_TRANSPOSE_MIN, MI_TRNS_N5, MI_TRNS_N4, MI_TRNS_N3, MI_TRNS_N2, MI_TRNS_N1, MI_TRNS_0, MI_TRNS_1, MI_TRNS_2, MI_TRNS_3, MI_TRNS_4, MI_TRNS_5, MI_TRNS_6, MIDI_TRANSPOSE_MAX = MI_TRNS_6, MI_TRNSD, // transpose down MI_TRNSU, // transpose up MIDI_VELOCITY_MIN, MI_VEL_0 = MIDI_VELOCITY_MIN, #ifdef VIA_ENABLE MI_VEL_1 = MIDI_VELOCITY_MIN, #else MI_VEL_1, #endif MI_VEL_2, MI_VEL_3, MI_VEL_4, MI_VEL_5, MI_VEL_6, MI_VEL_7, MI_VEL_8, MI_VEL_9, MI_VEL_10, MIDI_VELOCITY_MAX = MI_VEL_10, MI_VELD, // velocity down MI_VELU, // velocity up MIDI_CHANNEL_MIN, MI_CH1 = MIDI_CHANNEL_MIN, MI_CH2, MI_CH3, MI_CH4, MI_CH5, MI_CH6, MI_CH7, MI_CH8, MI_CH9, MI_CH10, MI_CH11, MI_CH12, MI_CH13, MI_CH14, MI_CH15, MI_CH16, MIDI_CHANNEL_MAX = MI_CH16, MI_CHD, // previous channel MI_CHU, // next channel MI_ALLOFF, // all notes off MI_SUS, // sustain MI_PORT, // portamento MI_SOST, // sostenuto MI_SOFT, // soft pedal MI_LEG, // legato MI_MOD, // modulation MI_MODSD, // decrease modulation speed MI_MODSU, // increase modulation speed MI_BENDD, // Bend down MI_BENDU, // Bend up #endif // MIDI_ADVANCED // Backlight functionality BL_ON, BL_OFF, BL_DEC, BL_INC, BL_TOGG, BL_STEP, BL_BRTG, // RGB functionality RGB_TOG, RGB_MODE_FORWARD, RGB_MODE_REVERSE, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, RGB_MODE_PLAIN, RGB_MODE_BREATHE, RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, RGB_MODE_KNIGHT, RGB_MODE_XMAS, RGB_MODE_GRADIENT, RGB_MODE_RGBTEST, // Momentum matching toggle VLK_TOG, // Left shift, open paren KC_LSPO, // Right shift, close paren KC_RSPC, // Shift, Enter KC_SFTENT, // Printing PRINT_ON, PRINT_OFF, // output selection OUT_AUTO, OUT_USB, #ifdef BLUETOOTH_ENABLE OUT_BT, #endif #ifdef KEY_LOCK_ENABLE KC_LOCK, #endif #ifdef TERMINAL_ENABLE TERM_ON, TERM_OFF, #endif EEPROM_RESET, UNICODE_MODE_FORWARD, UNICODE_MODE_REVERSE, UNICODE_MODE_MAC, UNICODE_MODE_LNX, UNICODE_MODE_WIN, UNICODE_MODE_BSD, UNICODE_MODE_WINC, HPT_ON, HPT_OFF, HPT_TOG, HPT_RST, HPT_FBK, HPT_BUZ, HPT_MODI, HPT_MODD, HPT_CONT, HPT_CONI, HPT_COND, HPT_DWLI, HPT_DWLD, // Left control, open paren KC_LCPO, // Right control, close paren KC_RCPC, // Left control, open paren KC_LAPO, // Right control, close paren KC_RAPC, CMB_ON, CMB_OFF, CMB_TOG, MAGIC_SWAP_LCTL_LGUI, MAGIC_SWAP_RCTL_RGUI, MAGIC_UNSWAP_LCTL_LGUI, MAGIC_UNSWAP_RCTL_RGUI, MAGIC_SWAP_CTL_GUI, MAGIC_UNSWAP_CTL_GUI, MAGIC_TOGGLE_CTL_GUI, MAGIC_EE_HANDS_LEFT, MAGIC_EE_HANDS_RIGHT, // Dynamic Macros DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, JS_BUTTON0, JS_BUTTON_MIN = JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3, JS_BUTTON4, JS_BUTTON5, JS_BUTTON6, JS_BUTTON7, JS_BUTTON8, JS_BUTTON9, JS_BUTTON10, JS_BUTTON11, JS_BUTTON12, JS_BUTTON13, JS_BUTTON14, JS_BUTTON15, JS_BUTTON16, JS_BUTTON17, JS_BUTTON18, JS_BUTTON19, JS_BUTTON20, JS_BUTTON21, JS_BUTTON22, JS_BUTTON23, JS_BUTTON24, JS_BUTTON25, JS_BUTTON26, JS_BUTTON27, JS_BUTTON28, JS_BUTTON29, JS_BUTTON30, JS_BUTTON31, JS_BUTTON_MAX = JS_BUTTON31, #if defined(SEQUENCER_ENABLE) SQ_ON, SQ_OFF, SQ_TOG, SQ_TMPD, // Decrease tempo SQ_TMPU, // Increase tempo SEQUENCER_RESOLUTION_MIN, SEQUENCER_RESOLUTION_MAX = SEQUENCER_RESOLUTION_MIN + SEQUENCER_RESOLUTIONS, SQ_RESD, // Decrease resolution SQ_RESU, // Increase resolution SQ_SALL, // All steps on SQ_SCLR, // All steps off SEQUENCER_STEP_MIN, SEQUENCER_STEP_MAX = SEQUENCER_STEP_MIN + SEQUENCER_STEPS, SEQUENCER_TRACK_MIN, SEQUENCER_TRACK_MAX = SEQUENCER_TRACK_MIN + SEQUENCER_TRACKS, /** * Helpers to assign a keycode to a step, a resolution, or a track. * Falls back to NOOP if n is out of range. */ # define SQ_S(n) (n < SEQUENCER_STEPS ? SEQUENCER_STEP_MIN + n : XXXXXXX) # define SQ_R(n) (n < SEQUENCER_RESOLUTIONS ? SEQUENCER_RESOLUTION_MIN + n : XXXXXXX) # define SQ_T(n) (n < SEQUENCER_TRACKS ? SEQUENCER_TRACK_MIN + n : XXXXXXX) #endif ONESHOT_ENABLE, ONESHOT_DISABLE, ONESHOT_TOGGLE, // always leave at the end SAFE_RANGE }; // Ability to use mods in layouts #define LCTL(kc) (QK_LCTL | (kc)) #define LSFT(kc) (QK_LSFT | (kc)) #define LALT(kc) (QK_LALT | (kc)) #define LGUI(kc) (QK_LGUI | (kc)) #define LOPT(kc) LALT(kc) #define LCMD(kc) LGUI(kc) #define LWIN(kc) LGUI(kc) #define RCTL(kc) (QK_RCTL | (kc)) #define RSFT(kc) (QK_RSFT | (kc)) #define RALT(kc) (QK_RALT | (kc)) #define RGUI(kc) (QK_RGUI | (kc)) #define ALGR(kc) RALT(kc) #define ROPT(kc) RALT(kc) #define RCMD(kc) RGUI(kc) #define RWIN(kc) RGUI(kc) #define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc)) #define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc)) #define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc)) #define SGUI(kc) (QK_LGUI | QK_LSFT | (kc)) #define SCMD(kc) SGUI(kc) #define SWIN(kc) SGUI(kc) #define LCA(kc) (QK_LCTL | QK_LALT | (kc)) #define LSA(kc) (QK_LSFT | QK_LALT | (kc)) #define RSA(kc) (QK_RSFT | QK_RALT | (kc)) #define RCS(kc) (QK_RCTL | QK_RSFT | (kc)) #define SAGR(kc) RSA(kc) #define MOD_HYPR 0xF #define MOD_MEH 0x7 // Aliases for shifted symbols // Each key has a 4-letter code, and some have longer aliases too. // While the long aliases are descriptive, the 4-letter codes // make for nicer grid layouts (everything lines up), and are // the preferred style for Quantum. #define KC_TILD LSFT(KC_GRV) // ~ #define KC_TILDE KC_TILD #define KC_EXLM LSFT(KC_1) // ! #define KC_EXCLAIM KC_EXLM #define KC_AT LSFT(KC_2) // @ #define KC_HASH LSFT(KC_3) // # #define KC_DLR LSFT(KC_4) // $ #define KC_DOLLAR KC_DLR #define KC_PERC LSFT(KC_5) // % #define KC_PERCENT KC_PERC #define KC_CIRC LSFT(KC_6) // ^ #define KC_CIRCUMFLEX KC_CIRC #define KC_AMPR LSFT(KC_7) // & #define KC_AMPERSAND KC_AMPR #define KC_ASTR LSFT(KC_8) // * #define KC_ASTERISK KC_ASTR #define KC_LPRN LSFT(KC_9) // ( #define KC_LEFT_PAREN KC_LPRN #define KC_RPRN LSFT(KC_0) // ) #define KC_RIGHT_PAREN KC_RPRN #define KC_UNDS LSFT(KC_MINS) // _ #define KC_UNDERSCORE KC_UNDS #define KC_PLUS LSFT(KC_EQL) // + #define KC_LCBR LSFT(KC_LBRC) // { #define KC_LEFT_CURLY_BRACE KC_LCBR #define KC_RCBR LSFT(KC_RBRC) // } #define KC_RIGHT_CURLY_BRACE KC_RCBR #define KC_LABK LSFT(KC_COMM) // < #define KC_LEFT_ANGLE_BRACKET KC_LABK #define KC_RABK LSFT(KC_DOT) // > #define KC_RIGHT_ANGLE_BRACKET KC_RABK #define KC_COLN LSFT(KC_SCLN) // : #define KC_COLON KC_COLN #define KC_PIPE LSFT(KC_BSLS) // | #define KC_LT LSFT(KC_COMM) // < #define KC_GT LSFT(KC_DOT) // > #define KC_QUES LSFT(KC_SLSH) // ? #define KC_QUESTION KC_QUES #define KC_DQT LSFT(KC_QUOT) // " #define KC_DOUBLE_QUOTE KC_DQT #define KC_DQUO KC_DQT #define KC_DELT KC_DELETE // Del key (four letter code) // Aliases #define C(kc) LCTL(kc) #define S(kc) LSFT(kc) #define A(kc) LALT(kc) #define G(kc) LGUI(kc) #define F(kc) (QK_FUNCTION | (kc)) #define M(kc) (QK_MACRO | (kc)) #define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc)) #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE) #define KC_GESC GRAVE_ESC #define EEP_RST EEPROM_RESET #define CK_TOGG CLICKY_TOGGLE #define CK_RST CLICKY_RESET #define CK_UP CLICKY_UP #define CK_DOWN CLICKY_DOWN #define CK_ON CLICKY_ENABLE #define CK_OFF CLICKY_DISABLE #define FC_ON CLICKY_ENABLE #define FC_OFF CLICKY_DISABLE #define FC_TOGG CLICKY_TOGGLE #define RGB_MOD RGB_MODE_FORWARD #define RGB_RMOD RGB_MODE_REVERSE #define RGB_M_P RGB_MODE_PLAIN #define RGB_M_B RGB_MODE_BREATHE #define RGB_M_R RGB_MODE_RAINBOW #define RGB_M_SW RGB_MODE_SWIRL #define RGB_M_SN RGB_MODE_SNAKE #define RGB_M_K RGB_MODE_KNIGHT #define RGB_M_X RGB_MODE_XMAS #define RGB_M_G RGB_MODE_GRADIENT #define RGB_M_T RGB_MODE_RGBTEST // L-ayer, T-ap - 256 keycode max, 16 layer max #define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF)) #define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK #define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK #define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL #define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL #define LCG_SWP MAGIC_SWAP_LCTL_LGUI #define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI #define RCG_SWP MAGIC_SWAP_RCTL_RGUI #define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI #define CG_SWAP MAGIC_SWAP_CTL_GUI #define CG_NORM MAGIC_UNSWAP_CTL_GUI #define CG_TOGG MAGIC_TOGGLE_CTL_GUI #define LAG_SWP MAGIC_SWAP_LALT_LGUI #define LAG_NRM MAGIC_UNSWAP_LALT_LGUI #define RAG_SWP MAGIC_SWAP_RALT_RGUI #define RAG_NRM MAGIC_UNSWAP_RALT_RGUI #define AG_SWAP MAGIC_SWAP_ALT_GUI #define AG_NORM MAGIC_UNSWAP_ALT_GUI #define AG_TOGG MAGIC_TOGGLE_ALT_GUI #define GUI_OFF MAGIC_NO_GUI #define GUI_ON MAGIC_UNNO_GUI #define GE_SWAP MAGIC_SWAP_GRAVE_ESC #define GE_NORM MAGIC_UNSWAP_GRAVE_ESC #define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE #define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE #define NK_ON MAGIC_HOST_NKRO #define NK_OFF MAGIC_UNHOST_NKRO #define NK_TOGG MAGIC_TOGGLE_NKRO #define EH_LEFT MAGIC_EE_HANDS_LEFT #define EH_RGHT MAGIC_EE_HANDS_RIGHT // GOTO layer - 16 layers max // when: // ON_PRESS = 1 // ON_RELEASE = 2 // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default. // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own // keycode modeled after the old version, kept below for this. /* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */ #define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF)) // Momentary switch layer - 256 layer max #define MO(layer) (QK_MOMENTARY | ((layer)&0xFF)) // Set default layer - 256 layer max #define DF(layer) (QK_DEF_LAYER | ((layer)&0xFF)) // Toggle to layer - 256 layer max #define TG(layer) (QK_TOGGLE_LAYER | ((layer)&0xFF)) // One-shot layer - 256 layer max #define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer)&0xFF)) // L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only #define LM(layer, mod) (QK_LAYER_MOD | (((layer)&0xF) << 4) | ((mod)&0xF)) // One-shot mod #define OSM(mod) (QK_ONE_SHOT_MOD | ((mod)&0xFF)) // Layer tap-toggle #define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer)&0xFF)) // M-od, T-ap - 256 keycode max #define MT(mod, kc) (QK_MOD_TAP | (((mod)&0x1F) << 8) | ((kc)&0xFF)) #define LCTL_T(kc) MT(MOD_LCTL, kc) #define RCTL_T(kc) MT(MOD_RCTL, kc) #define CTL_T(kc) LCTL_T(kc) #define LSFT_T(kc) MT(MOD_LSFT, kc) #define RSFT_T(kc) MT(MOD_RSFT, kc) #define SFT_T(kc) LSFT_T(kc) #define LALT_T(kc) MT(MOD_LALT, kc) #define RALT_T(kc) MT(MOD_RALT, kc) #define LOPT_T(kc) LALT_T(kc) #define ROPT_T(kc) RALT_T(kc) #define ALGR_T(kc) RALT_T(kc) #define ALT_T(kc) LALT_T(kc) #define OPT_T(kc) LOPT_T(kc) #define LGUI_T(kc) MT(MOD_LGUI, kc) #define RGUI_T(kc) MT(MOD_RGUI, kc) #define LCMD_T(kc) LGUI_T(kc) #define LWIN_T(kc) LGUI_T(kc) #define RCMD_T(kc) RGUI_T(kc) #define RWIN_T(kc) RGUI_T(kc) #define GUI_T(kc) LGUI_T(kc) #define CMD_T(kc) LCMD_T(kc) #define WIN_T(kc) LWIN_T(kc) #define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal #define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt #define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI #define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI #define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/ #define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc) // Left Shift + GUI #define SCMD_T(kc) SGUI_T(kc) #define SWIN_T(kc) SGUI_T(kc) #define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt #define LSA_T(kc) MT(MOD_LSFT | MOD_LALT, kc) // Left Shift + Alt #define RSA_T(kc) MT(MOD_RSFT | MOD_RALT, kc) // Right Shift + Alt #define RCS_T(kc) MT(MOD_RCTL | MOD_RSFT, kc) // Right Control + Shift #define SAGR_T(kc) RSA_T(kc) #define ALL_T(kc) HYPR_T(kc) // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap #define KC_HYPR HYPR(KC_NO) #define KC_MEH MEH(KC_NO) // UNICODE_ENABLE - Allows Unicode input up to 0x7FFF #define UC(c) (QK_UNICODE | (c)) // UNICODEMAP_ENABLE - Allows Unicode input up to 0x10FFFF, requires unicode_map #define X(i) (QK_UNICODEMAP | (i)) #define XP(i, j) (QK_UNICODEMAP_PAIR | ((i)&0x7F) | (((j)&0x7F) << 7)) // 127 max i and j #define UC_MOD UNICODE_MODE_FORWARD #define UC_RMOD UNICODE_MODE_REVERSE #define UC_M_MA UNICODE_MODE_MAC #define UNICODE_MODE_OSX UNICODE_MODE_MAC // Deprecated alias #define UC_M_OS UNICODE_MODE_MAC // Deprecated alias #define UC_M_LN UNICODE_MODE_LNX #define UC_M_WI UNICODE_MODE_WIN #define UC_M_BS UNICODE_MODE_BSD #define UC_M_WC UNICODE_MODE_WINC #define SH_T(kc) (QK_SWAP_HANDS | (kc)) #define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE) #define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE) #define SH_OS (QK_SWAP_HANDS | OP_SH_ONESHOT) #define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF) #define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON) #define SH_ON (QK_SWAP_HANDS | OP_SH_ON) #define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF) // Dynamic Macros aliases #define DM_REC1 DYN_REC_START1 #define DM_REC2 DYN_REC_START2 #define DM_RSTP DYN_REC_STOP #define DM_PLY1 DYN_MACRO_PLAY1 #define DM_PLY2 DYN_MACRO_PLAY2 // One Shot toggle #define OS_TOGG ONESHOT_TOGGLE #define OS_ON ONESHOT_ENABLE #define OS_OFF ONESHOT_DISABLE