#include "quantum.h"
#include "matrix.h"
#include "debounce.h"
#include "wait.h"
#include "print.h"
#include "debug.h"
#ifdef SPLIT_KEYBOARD
#    include "split_common/split_util.h"
#    include "split_common/transactions.h"
#    include <string.h>

#    define ROWS_PER_HAND (MATRIX_ROWS / 2)
#else
#    define ROWS_PER_HAND (MATRIX_ROWS)
#endif

#ifndef MATRIX_IO_DELAY
#    define MATRIX_IO_DELAY 30
#endif

/* matrix state(1:on, 0:off) */
matrix_row_t raw_matrix[MATRIX_ROWS];
matrix_row_t matrix[MATRIX_ROWS];

#ifdef SPLIT_KEYBOARD
// row offsets for each hand
uint8_t thisHand, thatHand;
#endif

#ifdef MATRIX_MASKED
extern const matrix_row_t matrix_mask[];
#endif

// user-defined overridable functions

__attribute__((weak)) void matrix_init_kb(void) {
    matrix_init_user();
}

__attribute__((weak)) void matrix_scan_kb(void) {
    matrix_scan_user();
}

__attribute__((weak)) void matrix_init_user(void) {}

__attribute__((weak)) void matrix_scan_user(void) {}

// helper functions

inline uint8_t matrix_rows(void) {
    return MATRIX_ROWS;
}

inline uint8_t matrix_cols(void) {
    return MATRIX_COLS;
}

inline bool matrix_is_on(uint8_t row, uint8_t col) {
    return (matrix[row] & ((matrix_row_t)1 << col));
}

inline matrix_row_t matrix_get_row(uint8_t row) {
    // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
    // switch blocker installed and the switch is always pressed.
#ifdef MATRIX_MASKED
    return matrix[row] & matrix_mask[row];
#else
    return matrix[row];
#endif
}

#if (MATRIX_COLS <= 8)
#    define print_matrix_header() print("\nr/c 01234567\n")
#    define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
#elif (MATRIX_COLS <= 16)
#    define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
#    define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
#elif (MATRIX_COLS <= 32)
#    define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
#    define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
#endif

void matrix_print(void) {
    print_matrix_header();

    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
        print_hex8(row);
        print(": ");
        print_matrix_row(row);
        print("\n");
    }
}

#ifdef SPLIT_KEYBOARD
bool matrix_post_scan(void) {
    bool changed = false;
    if (is_keyboard_master()) {
        static bool  last_connected              = false;
        matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
        if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
            changed = memcmp(matrix + thatHand, slave_matrix, sizeof(slave_matrix)) != 0;

            last_connected = true;
        } else if (last_connected) {
            // reset other half when disconnected
            memset(slave_matrix, 0, sizeof(slave_matrix));
            changed = true;

            last_connected = false;
        }

        if (changed) memcpy(matrix + thatHand, slave_matrix, sizeof(slave_matrix));

        matrix_scan_quantum();
    } else {
        transport_slave(matrix + thatHand, matrix + thisHand);

        matrix_slave_scan_kb();
    }

    return changed;
}
#endif

/* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
__attribute__((weak)) void matrix_io_delay(void) {
    wait_us(MATRIX_IO_DELAY);
}
__attribute__((weak)) void matrix_output_select_delay(void) {
    waitInputPinDelay();
}
__attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
    matrix_io_delay();
}

// CUSTOM MATRIX 'LITE'
__attribute__((weak)) void matrix_init_custom(void) {}
__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) {
    return true;
}

#ifdef SPLIT_KEYBOARD
__attribute__((weak)) void matrix_slave_scan_kb(void) {
    matrix_slave_scan_user();
}
__attribute__((weak)) void matrix_slave_scan_user(void) {}
#endif

__attribute__((weak)) void matrix_init(void) {
#ifdef SPLIT_KEYBOARD
    thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
    thatHand = ROWS_PER_HAND - thisHand;
#endif

    matrix_init_custom();

    // initialize matrix state: all keys off
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        raw_matrix[i] = 0;
        matrix[i]     = 0;
    }

    debounce_init(ROWS_PER_HAND);

    matrix_init_quantum();
}

__attribute__((weak)) uint8_t matrix_scan(void) {
    bool changed = matrix_scan_custom(raw_matrix);

#ifdef SPLIT_KEYBOARD
    debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
    changed = (changed || matrix_post_scan());
#else
    debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
    matrix_scan_quantum();
#endif

    return changed;
}

__attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) {
    return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index));
}