/* Copyright 2019 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x7844 // "XD" #define PRODUCT_ID 0x8484 #define DEVICE_VER 0x0001 #define MANUFACTURER KPrepublic #define PRODUCT XD84 /* key matrix size */ #define MATRIX_ROWS 6 #define MATRIX_COLS 15 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ //#define MATRIX_ROW_PINS { D0, D5 } //#define MATRIX_COL_PINS { F1, F0, B0 } //#define UNUSED_PINS /* COL2ROW, ROW2COL */ //#define DIODE_DIRECTION COL2ROW #define LED_CAPS_LOCK_PIN B6 #define LED_PIN_ON_STATE 0 #define BACKLIGHT_PIN B5 #define BACKLIGHT_LEVELS 10 #define BACKLIGHT_ON_STATE 0 // #define BACKLIGHT_BREATHING #define RGB_DI_PIN C7 #define RGBLED_NUM 7 #define RGBLIGHT_ANIMATIONS // #ifdef RGB_DI_PIN // #define RGBLIGHT_HUE_STEP 8 // #define RGBLIGHT_SAT_STEP 8 // #define RGBLIGHT_VAL_STEP 8 // #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ // /*== all animations enable ==*/ // #define RGBLIGHT_ANIMATIONS // /*== or choose animations ==*/ // #define RGBLIGHT_EFFECT_BREATHING // #define RGBLIGHT_EFFECT_RAINBOW_MOOD // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING // #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* number of backlight levels */ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is userful for the Windows task manager shortcut (ctrl+shift+esc). */ // #define GRAVE_ESC_CTRL_OVERRIDE /* * Force NKRO * * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the * makefile for this to work.) * * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) * until the next keyboard reset. * * NKRO may prevent your keystrokes from being detected in the BIOS, but it is * fully operational during normal computer usage. * * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by * bootmagic, NKRO mode will always be enabled until it is toggled again during a * power-up. * */ //#define FORCE_NKRO /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT //#define NO_ACTION_MACRO //#define NO_ACTION_FUNCTION /* Bootmagic Lite key configuration */ // #define BOOTMAGIC_LITE_ROW 0 // #define BOOTMAGIC_LITE_COLUMN 0